Forum: Poser - OFFICIAL


Subject: The mystery of weightmapped clothing

NanetteTredoux opened this issue on May 02, 2013 · 17 posts


NanetteTredoux posted Thu, 02 May 2013 at 1:34 AM

I wonder if I am alone in this - I am finding it really difficult to make clothes for weightmapped figures that fit properly and that move nicely with the figure without pokethrough. The modelling isn't a problem, it's the rigging. Weightmapped figures bend so well when they are naked, but I am really struggling with the clothes.

I do the things that the manual says. I have tried autogrouping, but that often results in a mess. Miki 4, for instance - she has so many bones. I can group in Blender, but I am still not happy with the results.

I am using the following utilities where I can.

OBJ2CR2 helps me to group clothing for Miki4, and it does a good job. However, I find I still need to copy the joint zones from Miki to the figure otherwise the clothing behaves very strangely, with spikes all over the place - not just at the joints. I had told obj2cr2 to copy the weightmaps to the clothing. After copying the joint zones, it worked much better.

I have morphing clothes and I used that to transfer morphs to clothing items for Koz-WM. However the result was still unsatisfactory and Kirwyn kindly went over the clothing for me so that I could release a usable freebie.

I think my problem is that I don't really know how to tweak the weightmapping. I watched a tutorial by Chuck from Nerd3d on the Smith Micro site - he blithely paints away at Posette and some clothing for her and makes it look great, but I don't have a clue why he is doing what he does. Is it just me? I need weightmapping for dummies.

 

 

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch