perpetuavelouria opened this issue on May 04, 2013 · 19 posts
perpetuavelouria posted Sat, 04 May 2013 at 8:41 PM
I have rediscovered an old PZ3 file titled 'Carmel', after a figure I created many moons ago. It has been a while and I had to start from scratch, reinstalling POser and all my content, etc.
I couldn't find anything else for this character except an old PZ3, as I said.
Having tweaked it around a bit, adding tskin textures and morphs++, I want to add it to the library, but there is no '+' button to do it with - what am I doing wrong?
It is drivng me crazy!
DarkEdge posted Sat, 04 May 2013 at 10:02 PM
Go to the folder above empty to Carmel, does the plus sign appear then? If so, click it and you are "good to go!"
TrekkieGrrrl posted Sun, 05 May 2013 at 8:22 AM
Yea you need to save it some folder. Either just in Characters (which will in time make a messed up folder look L) or just as DarkEdge daid, click the Carmel folder and save it there :)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
perpetuavelouria posted Sun, 05 May 2013 at 12:38 PM
Quote - Yea you need to save it some folder. Either just in Characters (which will in time make a messed up folder look L) or just as DarkEdge daid, click the Carmel folder and save it there :)
OK, thanks - I'll go try it now.
perpetuavelouria posted Sun, 05 May 2013 at 12:52 PM
Quote - Go to the folder above empty to Carmel, does the plus sign appear then? If so, click it and you are "good to go!"
No - its not appearing.
I wonder if its because of the way I loaded it up - it was just a pz3 file, and when it loaded, it was grey, no skin textures, and some of the component parts of the original model missing (pubic har, actual hai, etc...) due to the fact that I haven't yet installed everything on this new PC.
I onl really need the head morphs saving, then I can just rebuild the rest of Carmel on a new V4.2 (I guess I am wondering if there is some essential part of Carmel missing which is preventing my saving her). Is there a way I can just save the head? I used to know all this, but it seems poser is a quick skill-drop thing, and I have been away for the best part of two years.
Thanks for your help, guys
primorge posted Sun, 05 May 2013 at 1:42 PM
file export, wavefront object, single frame, uncheck universe, check v4 head, uncheck all options except as morph target, save as carmel head .obj.
Open new v4, select head body part, click properties tab, load morph target, carmel head, under morphs for head body part dial carmel head to 1. Depending on if the original head morph had corresponding eye and neck morphs results may vary.
Another option, save head as pose with morphs option. Load fresh v4 with whatever morph package that you used to create carmel, apply pose to head.
primorge posted Sun, 05 May 2013 at 1:59 PM
...You can also use the second method to save all of the characters morphs, not just the head (check all body parts that you want dialed corresponding in the select subset option). The pose will dial in all the morph values from the original character if said morphs were created solely via dial spinning and those dials are present in the fresh v4.
perpetuavelouria posted Mon, 06 May 2013 at 4:35 AM
Quote - ...You can also use the second method to save all of the characters morphs, not just the head (check all body parts that you want dialed corresponding in the select subset option). The pose will dial in all the morph values from the original character if said morphs were created solely via dial spinning and those dials are present in the fresh v4.
Thanks so much - Awesome desriptive skills!
Ill go try it!
:)
perpetuavelouria posted Mon, 06 May 2013 at 4:43 AM
Quote - Another option, save head as posemorph package that you used to create carmel, apply pose to head.
Could you just talk me through how to do that, step-by-step?
(Just to be sure I am doing it right)
LaurieA posted Mon, 06 May 2013 at 7:36 AM
I think it might be grayed out because your custom figure can't find the morphs you used to create it. You'll have to link those up first I would think.
Laurie
primorge posted Tue, 07 May 2013 at 2:19 AM
primorge posted Tue, 07 May 2013 at 2:24 AM
primorge posted Tue, 07 May 2013 at 2:33 AM
primorge posted Tue, 07 May 2013 at 2:39 AM
(if you can't see my screens clearly clicking them will open them larger)
primorge posted Tue, 07 May 2013 at 2:47 AM
primorge posted Tue, 07 May 2013 at 2:49 AM
primorge posted Tue, 07 May 2013 at 2:54 AM
primorge posted Tue, 07 May 2013 at 3:01 AM
perpetuavelouria posted Thu, 09 May 2013 at 7:47 AM
Thanks thats great - got it to work now!