mdbruffy opened this issue on May 07, 2013 · 88 posts
mdbruffy posted Tue, 07 May 2013 at 2:23 PM
I know it's on it's way. My question is this: Will it work with my Poser 9 runtime?
vilters posted Tue, 07 May 2013 at 2:25 PM
Yes, as before you can link to any runtime from the library.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
drifterlee posted Tue, 07 May 2013 at 2:29 PM
I want to upgrade from 2012 but their email does not give an upgrade purchase link. If you upgrade now, you can get it for $199.
aRtBee posted Tue, 07 May 2013 at 2:34 PM
I guess links will be available from May 21.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
mdbruffy posted Tue, 07 May 2013 at 2:41 PM
Quote - Yes, as before you can link to any runtime from the library.
So, once I install Pro 2014, I can swap out it's empty runtime- empty except for the content it comes with- for my Poser 9 Runtime and go on from there?
I'm not cazy about multiple runtimes- that and I've never had a system that could handle more than one.
Next question:
The e-mail says its "Fitting Room" will handle any character. Is SM finally creating a Poser a room that will work with the Vickys and Micheals ? I know Poser has never accepted them in the Face Room- I wish that would change.
Pandarr posted Tue, 07 May 2013 at 2:57 PM
Quote - The e-mail says its "Fitting Room" will handle any character. Is SM finally creating a Poser a room that will work with the Vickys and Micheals ? I know Poser has never accepted them in the Face Room- I wish that would change.
I don't see why it wouldn't. If you look at the very bottom of the announcement page there are videos demoing it. It looks like it'll work with any figured, even a random prim if you really wanted.
mdbruffy posted Tue, 07 May 2013 at 3:04 PM
Quote - > Quote - The e-mail says its "Fitting Room" will handle any character. Is SM finally creating a Poser a room that will work with the Vickys and Micheals ? I know Poser has never accepted them in the Face Room- I wish that would change.
I don't see why it wouldn't. If you look at the very bottom of the announcement page there are videos demoing it. It looks like it'll work with any figured, even a random prim if you really wanted.
It's sounding better and better.
I wonder if they've got enough bugs fixed in Reality 3 for it to work with Pro 2014?
Pandarr posted Tue, 07 May 2013 at 3:09 PM
Quote - I wonder if they've got enough bugs fixed in Reality 3 for it to work with Pro 2014?
Poser Pro 2014 uses the same version of Python as 2012. Unless they've made radical changes to the materials room/nodes, it should be fine. I think the biggest hurdle will likely be compound nodes and converting them for Reality 3, but that shouldn't be too hard since in essence, it's just a folder of normal nodes.
mdbruffy posted Tue, 07 May 2013 at 3:13 PM
Quote - > Quote - I wonder if they've got enough bugs fixed in Reality 3 for it to work with Pro 2014?
Poser Pro 2014 uses the same version of Python as 2012. Unless they've made radical changes to the materials room/nodes, it should be fine. I think the biggest hurdle will likely be compound nodes and converting them for Reality 3, but that shouldn't be too hard since in essence, it's just a folder of normal nodes.
I heard there was a problem getting Reality to work in and around Python 2.7- which Poser has always used. I've never heard if they got that problem fixed.
luckybears posted Tue, 07 May 2013 at 3:15 PM
The next Poser should not have to rely on calling on plugins to work as users or SM would wish.
I am happy with firefly but see that others prefer to use other render engines. Could what those who use reality etc be written into firefly?
mdbruffy posted Tue, 07 May 2013 at 3:20 PM
Quote - The next Poser should not have to rely on calling on plugins to work as users or SM would wish.
I am happy with firefly but see that others prefer to use other render engines. Could what those who use reality etc be written into firefly?
I agree that you shouldn't need more than one render engine. But, based on the R3 sample renders I've seen, It's a major step up from Firefly. If they can get it to work right, I'd have it in a second.
Pandarr posted Tue, 07 May 2013 at 3:24 PM
Quote - I am happy with firefly but see that others prefer to use other render engines. Could what those who use reality etc be written into firefly?
I personally use Octane although I also have a Reality 3 license. Smith Micro would have to purchase the renderer. Reality uses Lux under the hood which I believe is free/open source and Octane works amongst other tools also like Lux does. It'd be more limiting for those renderers.
The main benefits to Octane/Reality is that they will use your graphics card to render. You can render most scenes in under a minute.
modus0 posted Tue, 07 May 2013 at 3:34 PM
Quote - So, once I install Pro 2014, I can swap out it's empty runtime- empty except for the content it comes with- for my Poser 9 Runtime and go on from there? I'm not cazy about multiple runtimes- that and I've never had a system that could handle more than one.
Kind of.
You DO NOT want to simply copy your P9 runtime over the Pro 2014 one, that can break things.
You can add the P9 runtime and use it instead (Poser doesn't care which runtime it's using, so long as the content is installed properly).
And if your system can handle Pro 2014, it should be more than capable of handling multiple runtimes. The only real limitation nowdays would be hard drive space, but you can get a 1TB drive for less than Poser costs.
________________________________________________________________
If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
mdbruffy posted Tue, 07 May 2013 at 3:42 PM
Quote - > Quote - So, once I install Pro 2014, I can swap out it's empty runtime- empty except for the content it comes with- for my Poser 9 Runtime and go on from there? I'm not cazy about multiple runtimes- that and I've never had a system that could handle more than one.
Kind of.
You DO NOT want to simply copy your P9 runtime over the Pro 2014 one, that can break things.
You can add the P9 runtime and use it instead (Poser doesn't care which runtime it's using, so long as the content is installed properly).
And if your system can handle Pro 2014, it should be more than capable of handling multiple runtimes. The only real limitation nowdays would be hard drive space, but you can get a 1TB drive for less than Poser costs.
I understand that. But I've been basically using the same Runtime since Poser 5- expanding it and adding to it as I went along. I already have things set up and arranged the way I want them. So when I get a new program, I change out the Runtimes- and then add in the new content from the current program.
vilters posted Tue, 07 May 2013 at 4:02 PM
@mdbruffy
All rooms work with all figures. In the past, present and future. (as far as my 54 year old eyes can see :-) )
The faceroom is special and will never work with 3dr party figures.
Except some extremely rare exceptions.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
mdbruffy posted Tue, 07 May 2013 at 4:04 PM
Quote - @mdbruffy
All rooms work with all figures. In the past, present and future. (as far as my 54 year old eyes can see :-) )
The faceroom is special and will never work with 3dr party figures.
Except some extremely rare exceptions.
Yes. Faceroom has always been the exception.
ghostship2 posted Tue, 07 May 2013 at 11:59 PM
does anybody know if they fixed the external binary morphs thing? Im running PP2010 and had unchecked this a few weeks ago and just now trashed an older file made before the unchecking of that box by editing it and saving...poser crashed while saving the file and the file now has all the figures and props bunched up in the center of the workspace in default pose.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Eric Walters posted Wed, 08 May 2013 at 1:25 AM
Hi Ghost Ship
Glad the heatwave is over? I am!
The beta's came with External Binaries active-and I've left it that way. No glitches to report as of yet! I recall terrible glitches with PP2010 and EB. I've never tried them in PP2012
Quote - does anybody know if they fixed the external binary morphs thing? Im running PP2010 and had unchecked this a few weeks ago and just now trashed an older file made before the unchecking of that box by editing it and saving...poser crashed while saving the file and the file now has all the figures and props bunched up in the center of the workspace in default pose.
Eric Walters posted Wed, 08 May 2013 at 1:27 AM
Mr Buffy
I've been using my Poser 6 runtime without any troubles. And it has some content from Poser 4. I hope that helps.
I understand that. But I've been basically using the same Runtime since Poser 5- expanding it and adding to it as I went along. I already have things set up and arranged the way I want them. So when I get a new program, I change out the Runtimes- and then add in the new content from the current program.
mdbruffy posted Wed, 08 May 2013 at 3:56 AM
Quote - Mr Buffy
I've been using my Poser 6 runtime without any troubles. And it has some content from Poser 4. I hope that helps.
I understand that. But I've been basically using the same Runtime since Poser 5- expanding it and adding to it as I went along. I already have things set up and arranged the way I want them. So when I get a new program, I change out the Runtimes- and then add in the new content from the current program.
It does.
agape posted Wed, 08 May 2013 at 11:46 PM
I have a question too.....In the Fitting Room, will we be able to bring our own homemade clothing objects in, make them conforming and add the morphs?
vilters posted Thu, 09 May 2013 at 1:12 AM
Yes you can.
The fitting room is extremely good at that.
Rigging, transferring selectable full and partial body morphs into the clothing, and creating the figure for you.
Then you conform your newly made clothing to the figure in the Pose room.
Read my green post in "Check it out !!!!!!!".
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
mdbruffy posted Thu, 09 May 2013 at 3:59 AM
Quote - Yes you can.
The fitting room is extremely good at that.
Rigging, transferring selectable full and partial body morphs into the clothing, and creating the figure for you.
Then you conform your newly made clothing to the figure in the Pose room.Read my green post in "Check it out !!!!!!!".
Can you give us a link to that?
vilters posted Thu, 09 May 2013 at 4:20 AM
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2867255
A bit below half page, Green Post.
Happy rendering
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
seachnasaigh posted Thu, 09 May 2013 at 10:07 PM
*(agape) *
Quote - I have a question too.....In the Fitting Room, will we be able to bring our own homemade clothing objects in, make them conforming and add the morphs?
Any clothing object, fitted to any doll. You can import your new clothing model, and fit it to a whole set of dolls in one session.
Ghostbuster jumpsuit fitted -quite snugly!- to Aiko 3:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
TrekkieGrrrl posted Thu, 09 May 2013 at 10:14 PM
Now.. I've LOVED Wardobe Wizard for years.
does anyone know if the fitting room is "just" an implemented WW or something else?
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
seachnasaigh posted Thu, 09 May 2013 at 11:23 PM
Trekkie, the fitting room is a different animal. You can "fit" any prop to any figure (including a prop which you just converted to a figure). Thus, using tighten, you shrinkwrap any envelope to any object.
Mostly, it's intended for fitting clothes to dolls, hence the tools to prefit, tighten, loosen, and the ability to preserve soft and rigid features. It can be an existing piece of clothing, which you wish to convert for another standard doll (a V4 ball gown to fit Cookie), or it can be your own new outfit, and fit it to a new doll that has just been created.
The fitted "cloth" can be used as a dynamic outfit (like the Ghostbuster jumper) or saved as a conforming figure (or save one of each). And you can fit the clothing to several different dolls in one session, and save all of the newly fitted conversions as you go.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
agape posted Fri, 10 May 2013 at 2:04 AM
Its worth buying it just for the fitting room! I use Poser Pro, Daz Studio Pro and Carrara in my workflow. The new features in 2014 are going to greatly enhance my work!!
meatSim posted Sun, 12 May 2013 at 1:23 AM
The fitting room does seem pretty exciting. Will definitly clean up my workflow and save me from jumping back and forth between poser, moedlers, morphing clothes, and cothing converter programs. Until I use it myself I will remain a little skepticle, but I'm defnintly upgradiung none the less
hornet3d posted Sun, 12 May 2013 at 6:40 AM
I agree that you shouldn't need more than one render engine. But, based on the R3 sample renders I've seen, It's a major step up from Firefly. If they can get it to work right, I'd have it in a second.
Luxrender, which Reality converts the Poser files for, is good but in many cases firefly can get very close. I still use both but the real feature I miss with firefly, after using Luxrender, is the ablity to suspend a render and resume it at a later time.
I have a set of runtimes that I have been using since Poser 6 and all I ever do is let Poser install its content into it default folder and then point the new installation to my runtimes. I have now done this for Poser 7, Poser 8, 2010 and 2012 with no problems at all and takes minutes. I have little doubt that it will all work well with 2014.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
bluto posted Sun, 12 May 2013 at 10:23 PM
my question is this if you have a figure you have morphed and love using will the clothing room fit to the characrer with morphs applied of fit to the base figure .
inquire posted Tue, 14 May 2013 at 3:55 PM
My question is about soft body physics. I'd like to be able to set two characters so that if they embrace or grapple with each other, each figure will depress a bit where they touch. Is this possible in PoserPro2014?
Teyon posted Wed, 15 May 2013 at 12:42 AM
Quote - does anybody know if they fixed the external binary morphs thing?
We believe we have figured out a solution for PMD data loss that randomly occurs but obviously, time will tell, as it's one of those things that creeps up randomly. However, I will say work was done on the issue for the new release and so far it seems to be resolved for both characters and PZ3's.
Teyon posted Wed, 15 May 2013 at 12:44 AM
Quote - My question is about soft body physics. I'd like to be able to set two characters so that if they embrace or grapple with each other, each figure will depress a bit where they touch. Is this possible in PoserPro2014?
According to Nerd3D, who is creating the video tutorials for the room, yes. Collision figure to figure is possible - self colliding less so as I understand it. So you could have Tweedle Dee and Tweedle Dum bump into each other, stomach to stomach and it should react correctly.
Teyon posted Wed, 15 May 2013 at 2:10 PM
Hmm... It may not be 100%. So take the above with a grain of salt until we can really test it out. Even if it turns out this isn't quite accurate, the soft body dynamics are frickin' sweet.
inquire posted Wed, 15 May 2013 at 3:22 PM
Quote - Hmm... It may not be 100%. So take the above with a grain of salt until we can really test it out. Even if it turns out this isn't quite accurate, the soft body dynamics are frickin' sweet.
Well, how are they "sweet," if you could say just a little? I'm really interested in what I stated above -- collision between two figures, such as two M4s.
Teyon posted Wed, 15 May 2013 at 7:54 PM
Well, per individual figures you can get some neat effects that you'd normally have to use morphs for. Bellys that jiggle as a character moves, breasts that react naturally. Those are things you can do for sure. I just haven't tested the two character thing myself so I don't want to make promises off of another person's comment you know? But like the video here shows, you can set up some really cool effects on a character:
Now imagine capes that have been given this effect. Or flags or drapes or even bed sheets. There's lots of room for exploration and testing the limits of what the feature can do. Time will tell about the collision between two figures (I'm sure someone will try that not long after the 21st) but with what we know for a fact can be done, it's an exciting time.
Kendra posted Wed, 15 May 2013 at 11:10 PM
I am really looking forward to this version.
...... Kendra
inquire posted Thu, 16 May 2013 at 3:49 PM
Quote - Well, per individual figures you can get some neat effects that you'd normally have to use morphs for. Bellys that jiggle as a character moves, breasts that react naturally. Those are things you can do for sure. I just haven't tested the two character thing myself so I don't want to make promises off of another person's comment you know? But like the video here shows, you can set up some really cool effects on a character:
Now imagine capes that have been given this effect. Or flags or drapes or even bed sheets. There's lots of room for exploration and testing the limits of what the feature can do. Time will tell about the collision between two figures (I'm sure someone will try that not long after the 21st) but with what we know for a fact can be done, it's an exciting time.
Well, this is going to be a biggie for me -- maybe a "make" or "break" as to whether or not I buy PoserPro2014. We all have things that we want. So, I'm trying to find out about this. I don't want to be a pest, but if soft body physics can work with a figure and a prop, how about this one:
put the two figures together; pose as you want.
duplicate one of the figures.
turn the duplicate into a prop. (save as a prop)
set soft body physics for the figure and the prop.
Would that work?
inquire posted Thu, 16 May 2013 at 3:58 PM
Even right there, on the link you provided, someone is asking:
"Can i let the belly interact with a wall or a floor?
can i use softbody between figures?
would like to see some examples first, to see how well the softbody engine is implemented between:
figures & objects (like belly punch against a wall or floor)
figure vs figure (like a punch from figure a to figure b)"
So, someone is wondering about the same thing I am.
mdbruffy posted Sat, 25 May 2013 at 10:18 AM
Okay, bought, installed it, Cannot get it to work. First, it brings up the Poser 9 logo screen, then I get an error message telling me the executable file has stopped working. And of course, Smith Micro's closed on the weekend like all computer places. They think a person only has problems during the week.
I did have Poser 9 installed on the system at the same time- it's always been my policy to keep the older verison installed until I see if the new verison will work. I thought maybe for some reason, the program was getting it's files crossed, so I bit the bullet and uninstalled P9. I'm still getting the same result.
Anyone have any ideas?
I'm using a custom built system. Quad-core Intel processor with 8GB of memeory installed on a 64-bit system usiing Windows 7.
Teyon posted Sat, 25 May 2013 at 10:28 AM
DId you install to the same directory as Poser 9? If so, that's where you went wrong. Hard to know without a step by step explanation of what your installation procedure was.
Edit:
When possible, always install to the default location provided by the installer. It often avoids headaches like this.
mdbruffy posted Sat, 25 May 2013 at 10:39 AM
Quote - DId you install to the same directory as Poser 9? If so, that's where you went wrong. Hard to know without a step by step explanation of what your installation procedure was.
Edit:
When possible, always install to the default location provided by the installer. It often avoids headaches like this.
I did use the default location. Everything connected to Pro 2014 is in the Program folder. Even after I totally removed Poser 9 from the hardrive, rebooted my system and ran my disck cleaning programs, Pro 2014 is still behaving in the same way.
I'm going to uninstall it, clean all the poser programing out of the hardrive that I can find, then re-install it and see if that fixes it.
mdbruffy posted Sat, 25 May 2013 at 2:24 PM
Okay, I am offically ticked off. I have spent all week cleaning out my Poser 9 runtime files and preping for the new program. I installed the new program like I was supposed to- and it did not work. I copied my runtime to my external drive and then removed every Poser file I could find from my hardrive exept the 2014 install files. I cleaned the drive with 3 different drive cleaners, rebooted and then reinstalled the program-
-And it STILL won't work. It still brings up the Poser 9 logo screen- which it shouldn't know anything about, and then I get that stupid error message again.
At $239 I should not be having these problems. And of course I probably won't be able to reach Smith micro till Tuesday- with my luck, they'll take Memmorial Day off as well as the weekend.
ghosty12 posted Sat, 25 May 2013 at 3:00 PM
Quote - Okay, I am offically ticked off. I have spent all week cleaning out my Poser 9 runtime files and preping for the new program. I installed the new program like I was supposed to- and it did not work. I copied my runtime to my external drive and then removed every Poser file I could find from my hardrive exept the 2014 install files. I cleaned the drive with 3 different drive cleaners, rebooted and then reinstalled the program-
-And it STILL won't work. It still brings up the Poser 9 logo screen- which it shouldn't know anything about, and then I get that stupid error message again.
At $239 I should not be having these problems. And of course I probably won't be able to reach Smith micro till Tuesday- with my luck, they'll take Memmorial Day off as well as the weekend.
One thing it could be depending on what version of Windows if you are using Windows. If you removed all the Poser files I gather you removed the Poser settings folders from the hidden appdata folder?
Your Drive Name:UsersYour NameAppDataRoamingPoser9
I am using Windows 7 and there are a few Poser settings folders hiding in there, but really should not make a difference I have Poser 8 and Poser Pro 2012 still on my system and Poser Pro 2014 installed with no problem..
So it might be something that you did by accident that must have mucked up something on your system and thus making Poser Pro 2014 behave like it is..
You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)
AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
mdbruffy posted Sat, 25 May 2013 at 3:20 PM
I didn't know anything about that one. How do I find that folder? I'm using Windows 7.
ghosty12 posted Sat, 25 May 2013 at 11:01 PM
Quote - I didn't know anything about that one. How do I find that folder? I'm using Windows 7.
You will have to turn on hidden files and folders by going to your system drive in explorer and then under the Organize Tab click on Folder and Search Options to bring it up then click on the view tab and click the Show hidden files, folders or drives radio button click apply then ok.
Back in explorer go to Users folder then the name you used for your system folder **(ie: when you first installed Windows it asked for a name and if you wrote something like Joe Blogs then look for a folder under Users called Joe Blogs). **
Open that fokder and you should now see a folder called AppData go there and open it you will then see four or so folders the one you want is **Roaming **open that one, once there scroll down and you should see either one or two Poser folders this is where Poser keeps it's settings and what not back up just in case then delete the folder/s.
If this does not help then not sure what else it could be but hopefully it does, best of luck. :)
You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)
AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
mdbruffy posted Sat, 25 May 2013 at 11:20 PM
I found two folders- one marked Poser and one marked Poser Pro. I deleted both and rebooted my system.
It made no difference. It still brought up the Poser 9 logo screen and the same error message.
I'm starting to think the executable file IS messed up even though I've installed it twice.
SkiddlyMcZ posted Sun, 26 May 2013 at 12:39 AM
Does this new Poser Pro by chance have a light exclusion/inclusion list - that is, the ability to affect or not affect the diffuse, spec, etc., on a per-object basis?
modus0 posted Sun, 26 May 2013 at 3:41 AM
Quote - I found two folders- one marked Poser and one marked Poser Pro. I deleted both and rebooted my system.
It made no difference. It still brought up the Poser 9 logo screen and the same error message.
I'm starting to think the executable file IS messed up even though I've installed it twice.
I'd suggest deleting the Poser Pro 2014 install file (just that one) and redownload it.
________________________________________________________________
If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
mdbruffy posted Sun, 26 May 2013 at 6:18 AM
Quote - > Quote - I found two folders- one marked Poser and one marked Poser Pro. I deleted both and rebooted my system.
It made no difference. It still brought up the Poser 9 logo screen and the same error message.
I'm starting to think the executable file IS messed up even though I've installed it twice.
I'd suggest deleting the Poser Pro 2014 install file (just that one) and redownload it.
You mean again? That'll be 3 times.
mdbruffy posted Sun, 26 May 2013 at 8:19 AM
Finally got it! My on-line service, My Computer Works, helped me get the folders cleaned out. So I didn't have to re-download the install file.
I'm transfering my P9 runtime into it now.
Teyon posted Sun, 26 May 2013 at 8:31 AM
wow that...that sounds kind of scary. How are you "transfering" that runtime exactly? I hope you're just linking to it and not actually copying stuff over. That could be dangerous.
mdbruffy posted Sun, 26 May 2013 at 8:52 AM
Quote - wow that...that sounds kind of scary. How are you "transfering" that runtime exactly? I hope you're just linking to it and not actually copying stuff over. That could be dangerous.
Sorry I wasn't clear. Not copying. moving folder by folder into the Runtime.
mdbruffy posted Sun, 26 May 2013 at 12:46 PM
mdbruffy posted Sun, 26 May 2013 at 7:02 PM
New problem; First, when Pro comes up, The mainWacros window comes up with all of this:
Traceback (most recent call last):
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init__.py", line 14, in
** import version**
ImportError: numpy.core.multiarray failed to import
Traceback (most recent call last):
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init__.py", line 14, in
** import version**
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init__.py", line 45, in
** from wx.core import ***
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx_core.py", line 4, in
** import core**
ImportError: DLL load failed: %1 is not a valid Win32 application.
Traceback (most recent call last):
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init
** import version**
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init__.py", line 45, in
** from wx.core import ***
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx_core.py", line 4, in
** import core**
ImportError: DLL load failed: %1 is not a valid Win32 application.
Traceback (most recent call last):
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init
** import version**
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx__init__.py", line 45, in
** from wx._core import ***
** File "C:Program FilesSmith microPoser Pro 2014RuntimePythonlibsite-packageswx-2.9.1-mswwx_core.py", line 4, in
** import core**
ImportError: DLL load failed: %1 is not a valid Win32 application.
Then, I get a PoserPro Error message telling me there was an error importing wxPython API.
But then it worked fine till I went into the material room and,tried to remove an unplugged node. The remove Orphans window comes up, Wacro execution failed error message comes up, Pro whites out , The window telling me that the Poser Pro executable file has stopped working, another window comes up telling windows is gathering info and do I want to send it? I click no and the program crashes.
Anyone have any idea what the %^&*%^ is going on here??
mdbruffy posted Sun, 26 May 2013 at 7:29 PM
mdbruffy posted Sun, 26 May 2013 at 7:30 PM
Teyon posted Sun, 26 May 2013 at 8:40 PM
That probably is because of the move you made. I don't understand why you didn't link to the runtime instead. Space issues?
I wish I could tell you how to go about fixing it but at this point, I wouldn't know where to begin. You could try contacting Tech Support on Tuesday (I believe we have Monday off at the office).
mdbruffy posted Sun, 26 May 2013 at 8:46 PM
Quote - That probably is because of the move you made. I don't understand why you didn't link to the runtime instead. Space issues?
I wish I could tell you how to go about fixing it but at this point, I wouldn't know where to begin. You could try contacting Tech Support on Tuesday (I believe we have Monday off at the office).
This looks like a program issue- not content. Besides, I moved content in- I didn't take anything out of the program files.
The thing is, that unless I try to delete a node, the stupid thing works fine- that's what I don't understand. I'm using it right now.
Teyon posted Sun, 26 May 2013 at 8:51 PM
Well, it's the first I've seen of it. As I said, I would suggest contacting tech support with the steps leading up to this. You can send them a message today and they'll get back to you once they're in the office. I'm sorry you're having this issue though. That really sucks.
mdbruffy posted Sun, 26 May 2013 at 8:56 PM
Quote - Well, it's the first I've seen of it. As I said, I would suggest contacting tech support with the steps leading up to this. You can send them a message today and they'll get back to you once they're in the office. I'm sorry you're having this issue though. That really sucks.
I tried sending in a request when all of this started, filled it out, clicked send and got "error on the page". It wouldn't go through.
Teyon posted Sun, 26 May 2013 at 9:06 PM
Well, I'm not in Tech Support anymore so I don't know what's up with the site for contacting us but I would try again on Tuesday. If you still haven't gotten through by then, send me an IM and I'll try and get someone to take a listen to your issue.
mdbruffy posted Sun, 26 May 2013 at 9:08 PM
Quote - Well, I'm not in Tech Support anymore so I don't know what's up with the site for contacting us but I would try again on Tuesday. If you still haven't gotten through by then, send me an IM and I'll try and get someone to take a listen to your issue.
Thank you. I do appreciate it.
mdbruffy posted Sun, 26 May 2013 at 10:17 PM
Here's a sample of what I'm talking about. Once the program's up, it runs fine- unless you try to delete a node:
http://mdbruffy.deviantart.com/art/Alsan-Court-take-1-374089649
RHaseltine posted Mon, 27 May 2013 at 9:58 AM
If you dropped the Runtime from C:Program Files (x86)Smith MicroPoser 9 onto C:Program FilesSmith MicroPoser Pro 2014 (or whatever) then you will have replaced new files with older versions, from P9, which probably will fail to work or to work correctly in at least some cases. Certainly if you allowed files to overwrite, but even if not anything that was in P9 and doesn't have a match in PP2014 will have been moved and may have been picked up by PP2014 even though it won't work correctly. If that isn't what you meant then ignore this.
mdbruffy posted Mon, 27 May 2013 at 10:25 AM
Quote - If you dropped the Runtime from C:Program Files (x86)Smith MicroPoser 9 onto C:Program FilesSmith MicroPoser Pro 2014 (or whatever) then you will have replaced new files with older versions, from P9, which probably will fail to work or to work correctly in at least some cases. Certainly if you allowed files to overwrite, but even if not anything that was in P9 and doesn't have a match in PP2014 will have been moved and may have been picked up by PP2014 even though it won't work correctly. If that isn't what you meant then ignore this.
Everything belonging to Poser 9 has been removed. Everything works untill you go into the material room- and then only if you try to remove a node, I've replaced runtimes ever since I upgraded from P5 to P6 and I've never had a problem related to that.
BUT... now that you mention it, I replaced the entire runtime- which means the python scripts would have been replaced. I'm going to take a look at that...
mdbruffy posted Mon, 27 May 2013 at 11:37 AM
Quote - > Quote - If you dropped the Runtime from C:Program Files (x86)Smith MicroPoser 9 onto C:Program FilesSmith MicroPoser Pro 2014 (or whatever) then you will have replaced new files with older versions, from P9, which probably will fail to work or to work correctly in at least some cases. Certainly if you allowed files to overwrite, but even if not anything that was in P9 and doesn't have a match in PP2014 will have been moved and may have been picked up by PP2014 even though it won't work correctly. If that isn't what you meant then ignore this.
Everything belonging to Poser 9 has been removed. Everything works untill you go into the material room- and then only if you try to remove a node, I've replaced runtimes ever since I upgraded from P5 to P6 and I've never had a problem related to that.
BUT... now that you mention it, I replaced the entire runtime- which means the python scripts would have been replaced. I'm going to take a look at that...
I think that was the problem. When I swapped the runtime, I swapped the pyhton scripts. I went back and replaced the scripts with the right ones and now everything works.
This never happened with Poser 5-9. I was able to swap the entire Runtime and go happily on my way. This was a new twist for me. But everything seems to be working- for the moment.
stewer posted Mon, 27 May 2013 at 11:50 AM
Quote - BUT... now that you mention it, I replaced the entire runtime- which means the python scripts would have been replaced. I'm going to take a look at that...
That probably overwrote binary files that belong to wxPython with older, incompatible versions.
Don't copy any full runtimes into the Poser program folder. The Runtime folder next ti is more than just content, it also contains files that Poser requires at run time - UI resources, Python libraries, etc. Poser 5 introduced external runtimes and an installation of a current version of Poser with default settings will put all content in a runtime separate from the program files.
Keeping content separate from the program folder will also make reinstalls much less scary.
Next time, just add the old runtime but don't copy or move it.
mdbruffy posted Mon, 27 May 2013 at 12:05 PM
Quote - > Quote - BUT... now that you mention it, I replaced the entire runtime- which means the python scripts would have been replaced. I'm going to take a look at that...
That probably overwrote binary files that belong to wxPython with older, incompatible versions.
Don't copy any full runtimes into the Poser program folder. The Runtime folder next ti is more than just content, it also contains files that Poser requires at run time - UI resources, Python libraries, etc. Poser 5 introduced external runtimes and an installation of a current version of Poser with default settings will put all content in a runtime separate from the program files.
Keeping content separate from the program folder will also make reinstalls much less scary.
Next time, just add the old runtime but don't copy or move it.
So the reason I didn't have this problem before with Poser 5-9, is because of what? The new features that 2014 has required new scripts? That would make sense since this is a more drastic upgrade than what I have been making.
mdbruffy posted Mon, 27 May 2013 at 12:08 PM
P.S. If there's a moderator listening in, would you plase tell Renderosity folks that's it's been damn hard to get on the site today? I've tried the link in the e-mails- both the direct one to replies and the one to the forum and I've only gotten through about half the time- same with coming in through the front door. About half the time, I get the message that the "Page can't be found".
stewer posted Mon, 27 May 2013 at 1:14 PM
Quote - So the reason I didn't have this problem before with Poser 5-9, is because of what?
Luck.
Poser 8 I believe introduced wxPython 2.8, in Poser 9 it was updated to wxPython 2.9 which I think lives in separate files and folders. Copying files from Poser 8 to Poser 9 would then not overwrite files but only add files that Poser 9 would ignore. Poser 10 still uses wxPython 2.9, but includes minor updates and bug fixes that make the dlls from one version incompatible with the other (all scripts should still work as before).
mdbruffy posted Mon, 27 May 2013 at 1:43 PM
Quote - > Quote - So the reason I didn't have this problem before with Poser 5-9, is because of what?
Luck.
Poser 8 I believe introduced wxPython 2.8, in Poser 9 it was updated to wxPython 2.9 which I think lives in separate files and folders. Copying files from Poser 8 to Poser 9 would then not overwrite files but only add files that Poser 9 would ignore. Poser 10 still uses wxPython 2.9, but includes minor updates and bug fixes that make the dlls from one version incompatible with the other (all scripts should still work as before).
Poser 8 never did work for me. Everytime I clicked on an object it would jump clear across the screen. Others had the same problem. The techs worked with me for week and couldn't give me an answer. I had to go back to P7 till P9 came out.
I know now, that 2014 will handle my existing scene files. Now, I'm working my way through this 900 page manual to see if there are any other surprises I need to know about.
anupaum posted Mon, 27 May 2013 at 4:51 PM
Okay, I JUST received my physical copy of Poser Pro 2014. It arrived by Fed Ex, and I had to pay $36.45 in GST and PST.
I think next time, I'll just download the program . . .
:(
But, it DID come with a coupon for 15% off my next purchase of $5 or more at Renderosity . . .
mdbruffy posted Tue, 28 May 2013 at 7:32 PM
Wardrobe Wizard.
In the standard verisons of Poser, once WW was added into them, you had to contact PhilC for one more file before WW would work. There's nothing about this in the manual for Pro, yet, I've clicked on "Wardrobe Wizard Menu" under the scripts tab and it opened a window telling me to go to Windows:Python scripts and the buttons will be ready to go. Yet, when I go there and click on Python Scripts, nothing shows up.
Is PhilC still holding on to one last file?
Cyberdene posted Tue, 28 May 2013 at 8:07 PM
Quote - > Quote - I am happy with firefly but see that others prefer to use other render engines. Could what those who use reality etc be written into firefly?
I personally use Octane although I also have a Reality 3 license. Smith Micro would have to purchase the renderer. Reality uses Lux under the hood which I believe is free/open source and Octane works amongst other tools also like Lux does. It'd be more limiting for those renderers.
The main benefits to Octane/Reality is that they will use your graphics card to render. You can render most scenes in under a minute.
That sounds like a blessing. I might get me an Alienware computer, which are mostly built for gaming. And you know how gaming online requires a monster graphic engine to work well. Yet those computers are around 4000 dollars, and that's just for the goddamn hard drive alone by itself!
mdbruffy posted Tue, 28 May 2013 at 9:30 PM
I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
ghosty12 posted Wed, 29 May 2013 at 1:31 AM
Quote - Okay, I JUST received my physical copy of Poser Pro 2014. It arrived by Fed Ex, and I had to pay $36.45 in GST and PST.
I think next time, I'll just download the program . . .
:(
But, it DID come with a coupon for 15% off my next purchase of $5 or more at Renderosity . . .
Yeah gotta love the the extra they put on top of the original cost of the product, I downloaded mine and even after I worked out approximately the exchange rate what I had gotten from the currency exchange site Xe.com (have been correct in the past) and what I got charged when I went through fastspring were completely different, so I am putting it down to some form of handling fee..
You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)
AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
xen posted Wed, 29 May 2013 at 2:28 AM
Quote - I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
I had this too. Is it still in 2014??This is annoying.
Instead of rendering you can also do a "Reload Textures".
mdbruffy posted Wed, 29 May 2013 at 3:57 AM
Quote - > Quote - I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
I had this too. Is it still in 2014??This is annoying.
Instead of rendering you can also do a "Reload Textures".
Glad I'm not the only one. I'll try that and see what it does. Thanks.
RHaseltine posted Wed, 29 May 2013 at 2:40 PM
Quote - > Quote - > Quote - I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
I had this too. Is it still in 2014??This is annoying.
Instead of rendering you can also do a "Reload Textures".
Glad I'm not the only one. I'll try that and see what it does. Thanks.
Are you using the OpenGL or SreeD preview? The latter iss till, I think giving only Poser 4/PoserProPack previews but the former should certainly do better.
mdbruffy posted Wed, 29 May 2013 at 2:48 PM
Quote - > Quote - > Quote - > Quote - I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
I had this too. Is it still in 2014??This is annoying.
Instead of rendering you can also do a "Reload Textures".
Glad I'm not the only one. I'll try that and see what it does. Thanks.
Are you using the OpenGL or SreeD preview? The latter iss till, I think giving only Poser 4/PoserProPack previews but the former should certainly do better.
Open GL is what Poser's geared toward if your video card can handle it. The Program picks it automatically according to the manual. It's what mine is set to.
mdbruffy posted Wed, 29 May 2013 at 6:24 PM
Quote - > Quote - > Quote - I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
I had this too. Is it still in 2014??This is annoying.
Instead of rendering you can also do a "Reload Textures".
Glad I'm not the only one. I'll try that and see what it does. Thanks.
"Reload Texture" had no effect. Anyone have any other ideas?
mdbruffy posted Wed, 29 May 2013 at 8:05 PM
Quote - Well, I'm not in Tech Support anymore so I don't know what's up with the site for contacting us but I would try again on Tuesday. If you still haven't gotten through by then, send me an IM and I'll try and get someone to take a listen to your issue.
Could you pass on this transparency issue? I tried to send in an incident report- and I got "Error on the Page". It wouldn't go through.
mdbruffy posted Sat, 01 June 2013 at 7:15 AM
Quote - > Quote - I'm going to throw this out and see if anyone has an answer. I've had this problem in Poser 7, 9 and now 2014. Why is it, when I apply a transparency map to an outfit, even if I'm just rasing the hemline- the whole outfit disappears till it's rendered??
I had this too. Is it still in 2014??This is annoying.
Instead of rendering you can also do a "Reload Textures".
Got this responce from Smith Micro about the transparency map problem after I chatted with a tech and sent him a scene file:
For your dress, I created a new image file based off of the existing "Vicky3eveningdress - Marble" one, but in my new image file I drew a bunch of green lines on it to make it obvious it's been edited by me. I saved that new image file under a new name. I then deleted all of the existing material settings for your dress, and re-created the materials using my own material settings and that new image file with the green lines, and the dress then showed up properly. So you can try any or all of those steps I mentioned. Maybe it's the image files itself, or it's the material settings, I don't know, as I just did a blanket wipe of the old materials and started over more or less from scratch (though I did use the same transmap image file) and I can't really troubleshoot third party and extremely old content.
Cage posted Sat, 01 June 2013 at 1:38 PM
Quote - Now.. I've LOVED Wardobe Wizard for years.
does anyone know if the fitting room is "just" an implemented WW or something else?
I think it clearly is a completely different process, although the Poser team could have derived some things from WW or used similar methods in places. WW relies on data files, pre-correlated information which tells the script how to adjust one mesh relative to another. Poser is doing the comparisons itself, directly, while the process runs. This opens up a lot more possibilities. The Fitting Room also has more interactive options which allow the user to control the comparison before it happens, which isn't possible with pre-built data files. Whatever wizardry PhilC uses to create his data files, it has now basically been opened up to all users. The Fitting Room can also be faster than almost any script, being a compiled process which is integrated into the main software. It sounds like a truly magnificent addition to Poser, and I can't wait to be able to try it. :lol:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
mdbruffy posted Sat, 01 June 2013 at 7:08 PM
Fitting room is great for shirts or pants. But things like long dresses, it don't do too good.
Speaking of which, has anyone else has problems getting Wardrobe Wizard to come up? I clicked on the Scripts tab, then on the Wardrobe Wizard Menu button. It says to go to the Windows tab and select the Python script tab and the buttons would be loaded and ready to use. Well, I do that and nothing ever comes up.
mdbruffy posted Wed, 05 June 2013 at 4:18 PM
Quote - Fitting room is great for shirts or pants. But things like long dresses, it don't do too good.
Speaking of which, has anyone else has problems getting Wardrobe Wizard to come up? I clicked on the Scripts tab, then on the Wardrobe Wizard Menu button. It says to go to the Windows tab and select the Python script tab and the buttons would be loaded and ready to use. Well, I do that and nothing ever comes up.
Smith micro figured out what was wrong with my Wardrobe Wizard. Poser prefrences got corrupted during the installation. I had to remove the entire folder and let Poser create a new one.