rokket opened this issue on May 08, 2013 · 92 posts
rokket posted Wed, 08 May 2013 at 11:41 PM
But can't I transfer her rig to this? As it stands, it is actually 12 separate parts, and using this in a cloth sim would be a bear. I could smart prop a lot if it, but I would rather rig it.
I would attempt it, but I don't do well with regular rigging. Any help would be great.
Thanks!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted Thu, 09 May 2013 at 1:56 AM
miki 4 dev kit, basically a stripped out .cr2 from which you can transfer the rig. I don't have Miki 4 but I'm sure that the kit comes with her, or can be gotten through SM, or somebody has made one for distribution. Should be pretty easy to find...
Edit_ oh yeah, weight mapped... That's a whole different situation I imagine. I'm still teaching myself set-up on a very beginner level (I'm just thrilled to have easypose dials at this point) so that stuff is out of my range of commentary. I'm sure somebody can point you in the right direction...
rokket posted Thu, 09 May 2013 at 6:40 AM
I will look and see if she has a DEV rig. I haven't really tried anything with weight mapping yet. And I have yet to successfully rig a clothing prop to be conforming.
I am going to poke around in the manual some more and see if I can get a clue.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
nobodyinparticular posted Thu, 09 May 2013 at 9:30 AM
There is a development rig in the Miki 4 package.
hborre posted Thu, 09 May 2013 at 9:32 AM
Demo Video on Youtube from SmthMicro on rigging weightmap.
rokket posted Thu, 09 May 2013 at 2:25 PM
Quote - Demo Video on Youtube from SmthMicro on rigging weightmap.
I will check that out. I may have seen it already, and I don't think I can create a weight map in Poser 9. But I should be able to transfer a DEV rig. I can transfer the older rigging; I've done that already.
I am already thinking my upgrade will be Poser Pro 2014 instead of 10.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 09 May 2013 at 2:52 PM
I took the under armor into the setup room and applied Miki's DEV rig to it. I got really lucky too, in that the joints are lined up really nice.
Here is a render with some posing applied. Weight maps are cool...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 09 May 2013 at 2:54 PM
I am going to do the same with the rest of the costume.
I'll post an update later today.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted Thu, 09 May 2013 at 10:45 PM
good job!
seachnasaigh posted Thu, 09 May 2013 at 11:06 PM
Nice project work, Rokket!
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
rokket posted Thu, 09 May 2013 at 11:17 PM
Thanks for the comments!
I am having issues with the rest of the armor. When it's been converted into a figure, the chest armor comes apart when I conform it to Miki in a pose. So I am trying to figure out how to make it work. I may have to smart prop the rest of it, or rework the grouping.
Progress report when I have some progress to report.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
seachnasaigh posted Thu, 09 May 2013 at 11:26 PM
Try giving the armor pieces no falloff zones at all.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
primorge posted Thu, 09 May 2013 at 11:34 PM
watching and listening with interest...
Cariad posted Fri, 10 May 2013 at 12:06 PM
I only recently delved into rigging with a lot of help from a friend here, but was having a similar issue with my clothes going to bits when I posed the figure. After you have grouped the figure and made it conforming, saved it to your library etc etc etc. open a new scene and reimport the item from the obj that Poser created and stuck in your figures folder. Reweld all the groups again and save that obj back to your folder where it was under the same name. Then again, start a new scene, bring in Miki4, load and conform the item, it should keep it from going to pieces.
Hope that helps, if not, it is beyond my meager rigging skills.
rokket posted Fri, 10 May 2013 at 12:10 PM
Quote - Try giving the armor pieces no falloff zones at all.
I'll check that out. I am still thinking it's because the chest armor is broken into several different groups ( shoulder, bicept, collar, pectoral, breast, latissumus for right and left sides, plus chest, waist, abdomen, neck). In all, 16 different groupings on what is essentially a hard body. I am going to create a single chest grouping and see what that does.
I am going to load the BLLE armor for Ryan and see how that was rigged. I have used it in Renders (see my gallery) and it doesn't have those issues.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 10 May 2013 at 12:12 PM
I loaded the boots into the scene and they loaded correctly in place, but when I took them into the setup room and applied the DEV rig and then conformed them to Miki in the pose room, they moved up.
Do I need to adjust the entire rig down?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 10 May 2013 at 12:20 PM
I checked the BLLE armor, and it has chest, abdomen, right and left collar as groups. I am going to take her chest armor back in Wings and create those groups and see what happens.
By the way, I saw the poke through in the forearms of the under armor. I am going to fix that with the morph brush and resave it with a morph dial labelled "fix".
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 10 May 2013 at 12:24 PM
Quote - I only recently delved into rigging with a lot of help from a friend here, but was having a similar issue with my clothes going to bits when I posed the figure. After you have grouped the figure and made it conforming, saved it to your library etc etc etc. open a new scene and reimport the item from the obj that Poser created and stuck in your figures folder. Reweld all the groups again and save that obj back to your folder where it was under the same name. Then again, start a new scene, bring in Miki4, load and conform the item, it should keep it from going to pieces.
Hope that helps, if not, it is beyond my meager rigging skills.
I think the problem was I auto grouped the chest armor because I was looking for a short cut, and it broke it up into too many groups along some places it shouldn't have. I am going to redo the grouping in Wings so that it only has the necessary groupings in places that make sense. Then it should be ok. If not, I will try out your suggestion and see what it does.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 10 May 2013 at 1:03 PM
HARD SHARP face palm
I figured out one thing I was doing wrong: I didn't check the hierarchy before I entered the setup room. I should have this one done by the end of the day. Grouping is going to be interesting on a 8000 + polygon model...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 10 May 2013 at 1:19 PM
Ehhhh.
Too many issue with the chest armor. I am going to have to remodel it, being much more careful and group it as I go.
One more attempt, grouping it manually in Poser, and the I will be back to Wings. Crap.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted Fri, 10 May 2013 at 1:46 PM
why don't you group it in wings (as materials, poser doesn't recognize the groups created in wings by select/new group, even though mysteriously the g line is present in the file created by wings) and then run the obj through uvmapper to adjust the materials or groups by the assign commands, save back out. Although I'm not certain this will work on a non-mapped .obj as I've only ever done this on UV'd things. Many times the groups you assign via materials in wings to do the rigging in the end don't necessarily correspond to the final material regions you want on the figure so it's necessary to do file editing or adjustments with UVmapper. The only reason I say this is because you mentioned using the grouping tool to establish your groups and then heading back into wings, sounds like a nightmare. don't use the auto-grouping for something like this, you want the ability to decisively assign your groups for predictable, precise results.
...not sure my comments apply to what you're trying to do but I figured I would comment as I saw it...
rokket posted Fri, 10 May 2013 at 2:11 PM
Quote - why don't you group it in wings (as materials, poser doesn't recognize the groups created in wings by select/new group, even though mysteriously the g line is present in the file created by wings) and then run the obj through uvmapper to adjust the materials or groups by the assign commands, save back out. Although I'm not certain this will work on a non-mapped .obj as I've only ever done this on UV'd things. Many times the groups you assign via materials in wings to do the rigging in the end don't necessarily correspond to the final material regions you want on the figure so it's necessary to do file editing or adjustments with UVmapper. The only reason I say this is because you mentioned using the grouping tool to establish your groups and then heading back into wings, sounds like a nightmare. don't use the auto-grouping for something like this, you want the ability to decisively assign your groups for predictable, precise results.
...not sure my comments apply to what you're trying to do but I figured I would comment as I saw it...
Actually, what I said was I just went back into wings with the original .obj file and attempted to assign groups that way, but the model is too detailed and assigning new materials became the nightmare.
I am going to attempt it one more time by just assigning the whole thing to one group: chest, and see what happens. It's supposed to be a rigid surface, so I don't want it to bend. I don't want the shoulder group to move with her shoulders, etc. I tried it by just doing the smart prop route, but that has limitations too.
I will figure it out. I will revisit a couple tutorials and see where I am going wrong.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
primorge posted Fri, 10 May 2013 at 2:17 PM
good luck, man.
rokket posted Fri, 10 May 2013 at 3:02 PM
I got it!!!!
I changed the material in Wings to just one: chest.
I imported the model into Poser, went into the group editor, spawned a prop and brought that into the setup room. Now all I have to do it tweak the fallout zones and I will have it!
Progress report later...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
nobodyinparticular posted Fri, 10 May 2013 at 4:45 PM
Thank you for all your hard work. It is appreciated more than you probably realize.
rokket posted Fri, 10 May 2013 at 4:56 PM
Quote - Thank you for all your hard work. It is appreciated more than you probably realize.
Thank you for the kind words! If I had an ego it would be inflated right about now...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Sat, 11 May 2013 at 6:11 PM
It is coming along nicely. Can't wait to see this available. I've been going back to Miki recently, especially Miki 1020 & Miki 2. Got to give the others equal time.
rokket posted Mon, 13 May 2013 at 3:37 AM
Quote - It is coming along nicely. Can't wait to see this available. I've been going back to Miki recently, especially Miki 1020 & Miki 2. Got to give the others equal time.
I took the chest armor back to the drawing board and restarted it. I got carried away with the design and didn't stop to give functionality a thought. Now that I have, I am redoing most of the armor, and trying to make it look better and most of all WORK when it's on the figure and posed.
Even the under armor needs some attention. There are poke through issues to fix when it's conformed to her, even in the T-pose.
It might take a little time, but the results will be worth it, I feel.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
monkeycloud posted Tue, 14 May 2013 at 11:36 AM
Great project Rokket... just caught up with this thread, watching with interest :)
rokket posted Tue, 14 May 2013 at 12:11 PM
Thanks!
As soon as I get the parts remodeled and rigged, I am going to package it up and put it in the freebies.
The second chest armor is almost done. It's much nicer than what is in the picture above. It actually looks like it could be Halo armor.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 15 May 2013 at 6:28 PM
I reworked the chest armor, added some padding to the abdomen area of the under armor, added a hood under the helmet and redid a lot of the coloring I am going to use on the whole thing.
I attempted to UV map the chest armor to see what it would look like. It was a mess. Going to retry that one later on.
I am going to redo the shoulder and arm pieces next, then redo the thigh armor and the boots.
The whole thing will be conforming when it's done.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 15 May 2013 at 6:32 PM
There are still some artifacts I need to fix with a control edge or two, but it's coming along nicely.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Wed, 15 May 2013 at 6:37 PM
Nice. Can't wait to see the final product.
rokket posted Wed, 15 May 2013 at 6:38 PM
Of course there are no textures on this yet. I am still trying to fix the UV map so I can add some flavor to this armor. I don't want it to look too plain. Maybe have a couple different texture maps, one clean and one battle damaged...
There are two more pieces to add on to the back of the armor to give it that distinctive look. I am toying with the idea of leaving them off, or changing them around. I don't want a copyright violation.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 15 May 2013 at 6:40 PM
Quote - Nice. Can't wait to see the final product.
Thank you, sir!
I am taking my time with this one. I don't want to release a POS, even if it is a freebie. Depending on how this one fairs, I may finish the one I started for Ryan 2.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 15 May 2013 at 6:44 PM
I want to create the seams, snaps and hooks and other things with texture maps and displacement. If I can't get the UV maps to behave, I will have to go back in and model them.
I am not looking forward to that, so I hope the UV maps work...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 15 May 2013 at 6:51 PM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
RedPhantom posted Wed, 15 May 2013 at 8:29 PM Site Admin
Looks good. I appreciate your dedication to quality. Too many have a tendency to say "It's a freebie who care if it doesn't work well. It's not like they paid for it."
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
rokket posted Wed, 15 May 2013 at 9:44 PM
Quote - Looks good. I appreciate your dedication to quality. Too many have a tendency to say "It's a freebie who care if it doesn't work well. It's not like they paid for it."
Yeah, not me. I value my reputation. Plus, if I ever decide to become a vendor, who would buy my stuff if my freebies suck?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 15 May 2013 at 11:23 PM
The belt has been tweaked to fit better, and the shoulder armor is done. The Miki in the pic is her .obj file that I have been modeling on. It seemed easier to just import her back into Poser than to scale and move everything, especially since I am not done tweaking it.
On to the gauntlets. I am sticking with my original idea of separate gloves, mainly because it's easier to model them that way. The original armor has the gloves as part of the under armor as far as I can tell. I've never seen a Halo character with their gloves off, so I can't be certain.
More updates as they happen. This render shows the hood in place with the helmet off.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
monkeycloud posted Thu, 16 May 2013 at 12:28 AM
Fantastic - this is really coming on! :)
rokket posted Thu, 16 May 2013 at 12:42 AM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 12:44 AM
Quote - Fantastic - this is really coming on! :)
Thanks for looking!
I am about to start on the thigh armor. I didn't like the last parts because they didn't match the rest of the armor. They had a more organic feel to them which would work if everything else did...
Updates when they happen...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 12:47 AM
Question for the rigging gurus:
Should I attempt to rig each part separately, or should I export the whole armor (without the hood helmet and gloves) as one .obj file and rig it that way?
I am going under the assumption that the end user would use the armor as a whole, with maybe removing the helmet, hood or gloves to fit the scene.
Which way would work better, and obviously, which way would be easier?
Thanks!!!!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 4:51 AM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 12:38 PM
Ignore that helmet. I am going to redo it.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 2:39 PM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 5:46 PM
The thigh armor is done, and I am formulating a plan of attack for the boots. The nice thing about Wings is that I only have to model one of them.
Progress report when there is more to report!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Thu, 16 May 2013 at 6:58 PM
Yep, like the remodeled helmet. Thigh armor looks good. Did you mention that you will be texturing the suit? It would be nice to see some procedural shaders made for it. Maybe leave it up to the users.
Miss Nancy posted Thu, 16 May 2013 at 7:17 PM
rokket, thx fr yr work on this. your attitude is positive and friendly, and I want to commend you on your participation here. addtionally, you may try this metallised glass visor shader, should you desire it.
rokket posted Thu, 16 May 2013 at 8:38 PM
Quote - Yep, like the remodeled helmet. Thigh armor looks good. Did you mention that you will be texturing the suit? It would be nice to see some procedural shaders made for it. Maybe leave it up to the users.
Yeah, I am going to UV map it. The first attempts at it weren't do hot, so I am going to try cutting it and seeing what that will do. Wings in good, but the UV mapper in it sometimes make a real mess of things.
Once I do get it mapped, I'll create templates. What you are seeing there is probably what it will end up to be, with the rivets and whatnot added in as displacement maps. I'll include the templates so users can do whatever they want to it.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 8:41 PM
Quote - rokket, thx fr yr work on this. your attitude is positive and friendly, and I want to commend you on your participation here. addtionally, you may try this metallised glass visor shader, should you desire it.
Well, thank you very much! It's really nice to be appreciated.
I copied that shader and I am going to try it out. Thank you for that.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 9:26 PM
Quote - It would be nice to see some procedural shaders made for it.
Right now procedurals are all I have on it since it's not mapped. I will see how the mapping turns out before I go either way.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Thu, 16 May 2013 at 9:29 PM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 17 May 2013 at 1:02 AM
Quote - Here is now that metallized shader turned out. Keeping in mind that there is no one in the suit, so you can see into the helmet somewhat because of the refraction. Looks ok?
Nahhhh. I didn't look too closely at the shader. This isn't what it's supposed to look like...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 17 May 2013 at 2:01 AM
How does she look?
I finally got the metallic lense shader right, and I am rendering a close up of the helmet to post in a minute or two.
You can clearly see the hood under the helmet. I am liking this. I can't wait to get it rigged and tested.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 17 May 2013 at 2:11 AM
Thank you so much, Miss Nancy!!!!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 17 May 2013 at 2:24 AM
She isn't inside the suit. I wanted to see what would happen if it wasn't conformed to her.
There are some obvious issues, and the seams on the crotch split in the back, but this does look promising...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 17 May 2013 at 4:27 AM
If I was to individually import and rig each part, it could probably work, but that seems like a whole lot of work tweaking each and every bone.
I will tweak the rigging later on and start packaging this up.
How many people want this?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Fri, 17 May 2013 at 9:53 AM
The posing looks promising. I was concerned about how the mesh would respond to a pose. Nice work. Sign me up. I'll take enough for a whole army.
rokket posted Fri, 17 May 2013 at 11:27 AM
Thanks! I am going to start tweaking the rig later today. I was hoping to see a few more reponses, but I guess it's early in the AM here.
Progress report when there is progress to report!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Fri, 17 May 2013 at 11:52 AM
I just realized this is a landmark for me.
Not only is it the most complicated model I have ever made, it's my first conforming figure, and my first venture with weight maps.
I jumped from walking to a race car.... :blink:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
RedPhantom posted Fri, 17 May 2013 at 5:44 PM Site Admin
I'll take a dozen. Well maybe a half dozen to start with.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
rokket posted Fri, 17 May 2013 at 6:23 PM
:lol:
Sure!
Here is the coloring I am thinking of using for the base. Of course I will probably do a bunch of options and add them as a MatPose file (gotta figure out how to do that)...
How does it look? Too much? Not enough?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Fri, 17 May 2013 at 8:40 PM
ATM, just right. Why not save the textures as mc6? MATPoses are becoming a thing of the past.
rokket posted Fri, 17 May 2013 at 9:15 PM
Quote - ATM, just right. Why not save the textures as mc6? MATPoses are becoming a thing of the past.
mc6 is just a material collection, right? I do that anyway for things I package up to give away. I was just thinking of those who don't know how to use the material room...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Fri, 17 May 2013 at 11:11 PM
MC6's are specific to the figure, so the collection will span over the different material zones designated by the individual vendors. The advantage over MATPose files, easily applicable to both individual figures & props, especially props without a figure in the scene. The user only needs to be in the Material Room to use them.
rokket posted Fri, 17 May 2013 at 11:17 PM
Quote - MC6's are specific to the figure, so the collection will span over the different material zones designated by the individual vendors. The advantage over MATPose files, easily applicable to both individual figures & props, especially props without a figure in the scene. The user only needs to be in the Material Room to use them.
I was already thinking that. I am going to include the above materials as one set, and use the default setting as the original colors I was using when I started posting my progress.
If all goes well, I should be able to upload this armor by Monday.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Sat, 18 May 2013 at 2:36 AM
It's hard to see in this render, but her gloves aren't fitting properly to her hands either. When I conform the armor to her body, they ride up for some reason. Her original boots were doing that too and I can't figure out why.
But how is this for a final thought? As I stated earlier, I will rig the helmet and hood as separate figures, so she can remove the helmet.
I am still pondering the gloves. Opinion? Should I leave them attached to the armor, or make it so they can be removed too? I have never seen Halo armor where the gloves weren't part of the under armor except in home made versions (Pepakura).
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Sat, 18 May 2013 at 7:55 AM
As a suggestion, and if possible, removable gloves would be an asset. I would love to have that option. Or a separate MAT zone which can be switched invisible when needed.
The range of movement will be restrictive with armor like that, extreme poses will just simple distort the mesh. Users should be aware of these limitations. Perhaps you may need to set those in the rigging.
rokket posted Sat, 18 May 2013 at 11:10 AM
Yeah, the main goal I am after in the rigging is that the chest armor doesn't move when the arms do. I only want it to follow the chest twist or side to side movement, so perhaps I will smart prop it. I had a piece of the chest armor rigged so that it was fairly stiff (unchecked bend, tweaked the falloff zones), but like a fool I deleted it because I wanted to do the entire armor instead.
I got to thinking about it last night as I was going to sleep, and I may just export out in pieces: the underarmor with the shoulder padding, gauntlets, belt and thigh armor as one piece,the chest, the hood, the helmet, the gloves and finally the boots. That would be eight pieces total. Doable, but it will take a bit more time. I am up for it.
Then you would have a range of options available (like that scene where she is at the campsite with her helmet and gloves off, pouring sand out of her boot).
As far as limitations in ROM, I guess when the user sees the chest piece poke through Miki, he/she knows they bent her too far...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Sat, 18 May 2013 at 1:25 PM
More good news: I injected a couple of Miki's morphs into it and they took without any issues. So you can morph her body and the armor will follow.
And it poses really nice. But of course if you load a standard pose you will have to make adjustments for the armor.
The above render has the Miki 4 body injection. Turned out really nice.
I am getting excited for this all over again.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Eric Walters posted Sat, 18 May 2013 at 2:29 PM
Nice work Rokket!!
rokket posted Sat, 18 May 2013 at 3:49 PM
Thanks. I just finished UV mapping everything --- after I said I wasn't going to. I have some ideas about what I want this armor to look like, and I can't do it with procedurals because I suck at it.
So I am going to import the whole mess, get the textures and materials the way I want them, then re-rig and go from there.
The textures in the image above are close to what I am thinking, but I am going to stick with the original red and tan coloring scheme.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Sat, 18 May 2013 at 5:22 PM
Opinions?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Sat, 18 May 2013 at 9:51 PM
You have done a grand slam job!
rokket posted Sat, 18 May 2013 at 10:07 PM
Quote - You have done a grand slam job!
Thanks!
The under armor is rigged and I am working on the gloves now. I had a problem with them when they were part of the under armor, so I am hoping they will not be a problem now.
I am rigging them separately so you can take them both off or one off, or whatever!
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Ravyns posted Sat, 18 May 2013 at 10:37 PM
I agree with hborre .. You've done a grand slam job on the halo armor. **
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Life may not be the party we hoped for but while we're here we should dance.
rokket posted Sat, 18 May 2013 at 10:44 PM
Quote - I agree with hborre .. You've done a grand slam job on the halo armor. **
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Thank you, that means a lot coming from you!
But hold the praise until you download it... hehehe... :m_wink:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Ravyns posted Sat, 18 May 2013 at 11:13 PM
It's going to be awesome rokket. And I really the camo texture. I recently forced myself to learn a little about the material room. It's not as scary as I thought it would be. LOL
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Life may not be the party we hoped for but while we're here we should dance.
rokket posted Sat, 18 May 2013 at 11:26 PM
Quote - It's going to be awesome rokket. And I really the camo texture. I recently forced myself to learn a little about the material room. It's not as scary as I thought it would be. LOL
For me, I have a handle on the simple things, but start throwing the math in there, and I am lost. Thank god for bagginsbill.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Wed, 29 May 2013 at 1:27 PM
I have most of the rigging done. I will have the armor uploaded to freestuff sometime this weekend.
I have been messing with shaders and nodes, wanting to do the armor completely procedural.
The texture map I was using for the camo armor was from a pic I found out was copyrighted. So I scrapped it and went with using the Spots node under 3D textures.
The under armor texture was a done with tweaking the marble node's scale and turbulance, along with changing the default colors. I also plugged the node into Bump and set it for .08...
My Poser units are inches...
How does it look? I know some are probably as anxious to get their hands on it as I am to release it.
I am still trying to figure out what I want to do with the lense on the helmet. I am working on that one today.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Wed, 29 May 2013 at 7:27 PM
The armor camo looks great! Not too crazy about the under armor texture, but it can work. Something to look forwards to.
rowlando posted Thu, 30 May 2013 at 4:13 AM
following this is great
Rowlando
Seek what you can never loose
AetherDream posted Thu, 30 May 2013 at 6:29 AM
This is so wonderful! I love seeing stuff for "the other guys and gals"
"People who attempt define what art is or is not, are not artists"---Luminescence
rokket posted Sun, 02 June 2013 at 12:10 PM
Quote - The armor camo looks great! Not too crazy about the under armor texture, but it can work. Something to look forwards to.
If it's not to your liking, it can always be tweaked in the materials room. Won't be able to do anything with texture maps, though. None of this was UV mapped.
Will be uploaded in the next day or two, with a very extensive ReadMe file...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Sun, 02 June 2013 at 2:35 PM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
hborre posted Sun, 02 June 2013 at 3:32 PM
I do like this. The detailing is very well proportioned and crisp. It definitely works.
rokket posted Sun, 02 June 2013 at 4:57 PM
Cool, back to tweaking the rig. Hopefully it will be done soon. I've had to tweak it several times to make sure it wouldn't come undone with different poses...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted Sun, 02 June 2013 at 5:38 PM
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
RedPhantom posted Sun, 02 June 2013 at 5:44 PM Site Admin
That looks very good. Looking forward to it.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
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Fremmen posted Sun, 02 June 2013 at 8:47 PM
This looks fantastic. I can't wait to try it out. Thanks in advance for creating this. Your latest materials look great.