Red Dog opened this issue on May 17, 2013 · 11 posts
Red Dog posted Fri, 17 May 2013 at 7:51 PM
So, I have a Poser scene I have been trying to render at the highest quality settings for a week and it keeps just stopping the render before it is complete. No errors.
It acts like it is finished rendering, but it is only 25-35% done with the render pass.
I can render it fine on lower quality settings, but not on higher settings. It always finishes the sub-surface scattering pre-render.
It is not a complicated scene. And the computer has plenty to run it (64bit Vista, i7 quad core 3.2GHZ with 12GB RAM and over 500GB of free hard drive space). Like I said, I get no errors, it just stops rendering before the image is finished and while the progress bar is still less than 100%.
Any help would be appreciated.
ghostship2 posted Fri, 17 May 2013 at 8:18 PM Online Now!
poser 9 is 32 bit so it would only see about 3 gigs max even though you got a 64 bit os and tons of RAM. it Somebody mentioned having false renders here on the forum a few weeks ago. you might take a search.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
willyb53 posted Fri, 17 May 2013 at 8:21 PM
Seting to render in seperat process and lower your bucket size are about all you can do to help with P9.
Bill
People that know everything by definition can not learn anything
EricofSD posted Fri, 17 May 2013 at 9:57 PM
I was working with someone yesterday with the same problem. He has I7 3.6gh 4 core (8 with virtual) and 8g ram and a very light scene. Rendered fine at 800x600x72. We went to 7200x5400x72 and it rendered the sss precalc just fine then started the final render and terminated about 20 percent into the render. We set the size in half to 3600x2700 and same thing. I was on the phone so I couldn't see it directly.
I have 2012 so I don't have these issues.
Any ideas would be appreciated. I'll have him set to separate process and clean up the system a bit first too. Not sure why P9 on his system would be incapable of handling that size.
DarkElegance posted Sun, 19 May 2013 at 9:31 AM
Quote - I was working with someone yesterday with the same problem. He has I7 3.6gh 4 core (8 with virtual) and 8g ram and a very light scene. Rendered fine at 800x600x72. We went to 7200x5400x72 and it rendered the sss precalc just fine then started the final render and terminated about 20 percent into the render. We set the size in half to 3600x2700 and same thing. I was on the phone so I couldn't see it directly.
I have 2012 so I don't have these issues.
Any ideas would be appreciated. I'll have him set to separate process and clean up the system a bit first too. Not sure why P9 on his system would be incapable of handling that size.
I have pp2012 and I have had that issue as well. but it seems to make no sense. The bot picture I did which had allot of Raytracing did it just fine, then I did one with two figures a simple prop and hair and it refused to get past half done. No error message. It just looked (via the bar) as if it finished rendering. When I went to export the image it was very clear it hadnt finished rendering at all.
I have plenty of RAM and all the good bells and whistles too.
https://www.darkelegance.co.uk/
vilters posted Sun, 19 May 2013 at 9:44 AM
Show a screengrab of the render settings.
Without that we can not help in a sensible way.
Anyhow, reduce bucket size.
32, to 16, to 8, or to 4 till the render finishes.
Are all textures set at crisp?
Sure you do not have textures at texture filter none?
Sure you have texture catching enabled in general preferences?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Eric Walters posted Sun, 19 May 2013 at 3:27 PM
Poser 2012 7G RAM. What is your minimum shading value set at? Default for all groups is 0.2. If your render setting is higher than that-it will use a higher value. I wanted to get more fine detail on skin and used a Python script to set the group value at 0.01. Unfortunately-I also ended up changing everything else to 0.01 as well. This uses a lot of memory-and I kept having the same issue you are reporting,
I went in and manually changed it to 10 for the Envirosphere and 0.1 for V4. My render now finishes.
vilters posted Sun, 19 May 2013 at 3:52 PM
A Low MSR is nice. But sometimes useless.
A good and sharp render result is a combination of different settings.
Crankng one up or down without the others leads to frustrations.
Poser 9 is 32 bit, so effectively 2GB at the most.
Be sure all textures are at quality or crisp, and no textures are at Texture filtering none.(or you loose texture catching, costing memory.)
Raytrace bounces, can stay at ONE. Only go up if you have lots of reflections in your scene.
Irr Catching ON, and pull the slider all the way back to 0
IDL , ON at 7
Pixel samples at 3 for draft ; or 5-6 for quality. A higher setting is opening a CPU valve with little or no gain at all.
MSR, going below 0.2 is also costly at little or no gain.
MSR, normal test renders at 1.
Quality at 0.5
Ultra fine at 0.2
Gradually reduce bucket size untill render finishes.
Set Post filter size at 3 and Sync for sharper results.
Hover with your mouse over a value, and look at the help in the help window.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
DarkElegance posted Mon, 20 May 2013 at 9:31 AM
Quote - A Low MSR is nice. But sometimes useless.
A good and sharp render result is a combination of different settings.
Crankng one up or down without the others leads to frustrations.Poser 9 is 32 bit, so effectively 2GB at the most.
Be sure all textures are at quality or crisp, and no textures are at Texture filtering none.(or you loose texture catching, costing memory.)
Raytrace bounces, can stay at ONE. Only go up if you have lots of reflections in your scene.
Irr Catching ON, and pull the slider all the way back to 0
IDL , ON at 7
Pixel samples at 3 for draft ; or 5-6 for quality. A higher setting is opening a CPU valve with little or no gain at all.MSR, going below 0.2 is also costly at little or no gain.
MSR, normal test renders at 1.
Quality at 0.5
Ultra fine at 0.2Gradually reduce bucket size untill render finishes.
Set Post filter size at 3 and Sync for sharper results.
Hover with your mouse over a value, and look at the help in the help window.
is there any script that helps with adjusting the texture filtering on ALL materials in a scene?
https://www.darkelegance.co.uk/
willyb53 posted Mon, 20 May 2013 at 9:48 AM
http://www.snarlygribbly.org/3d/forum/viewforum.php?f=8&sid=4198fd1e16a6abee03eb4c56130952fd
scenefixer does that and more
Bill
People that know everything by definition can not learn anything
vilters posted Mon, 20 May 2013 at 9:49 AM
Yes, the free scenefixer script can do that automatically for you.
Together with lots of other stuff.
Look at the bottom of Snarly's posts.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!