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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: New Poser Figures with P10


basicwiz ( ) posted Sat, 25 May 2013 at 8:01 AM · edited Thu, 20 February 2025 at 5:31 AM

Is it just me, or is Rex much more "finished" than Roxie? I seem to be able to do more toward customizing him. Roxie doesn't even have a breast size morph! (How insane is that for a Poser female??????) 

I'd also be interested in knowing if there is any clothing available, or are they going to live off Wardrobe Wizard's output? 

Also, I'd be interested in a couple of skins to aid in character development. Anyone working on this?


LaurieA ( ) posted Sat, 25 May 2013 at 8:11 AM

I dont have PP14 yet but I have a friend that showed me renders of the figures. Roxies legs look severely twisted and all over she looks about 11 years old. Gah. I did think Rex looked better overall other than his smashed feet...lol. Face aint too bad tho :P

Laurie

"The Foot Lady" :P



Teyon ( ) posted Sat, 25 May 2013 at 8:14 AM

Select the CHEST ACTOR. Go to BREAST CONTROLS. You should see options for BREAST SCALE and BREAST MOVEMENT.  Hope that helped.

 


NanetteTredoux ( ) posted Sat, 25 May 2013 at 10:14 AM

Teyon, thank you! I hadn't found those breast morphs.

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Janl ( ) posted Sat, 25 May 2013 at 10:47 AM

file_494745.jpg

I think Roxie is kind of cute. This is my first play with her. 


MKDAWUSS ( ) posted Sat, 25 May 2013 at 11:19 AM

Roxie's got that teenage cute thing going for her. I wouldn't use (vanilla) Roxie in any sexy shoots, but she's great for the innocent, cute, playful ones.


AmbientShade ( ) posted Sat, 25 May 2013 at 12:01 PM

Quote - I'd also be interested in knowing if there is any clothing available, or are they going to live off Wardrobe Wizard's output? 

 

There's clothing for both of them in the Props library, under Clothing > Rex/Roxie

And the fitting room should make all the other clothing that comes with poser relatively simple to convert. 

 

~Shane



rokket ( ) posted Sat, 25 May 2013 at 1:48 PM

Quote - I think Roxie is kind of cute. This is my first play with her. 

Still have that nasty bend in the elbow. I thought weight mapping was supposed to fix that? Even Miki 4 and Alyson 2 have that issue. I guess it must be a mesh problem.

I wish those vendors who did all those fixes for V (insert number here) would do some for the Poser native figures. I would tackle it, but my patience and modeling skills aren't quite up to the task.

I did manage to fix Simon's nasty shoulders, but I think I got lucky.

And I didn't save it... :a_sad:

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Janl ( ) posted Sat, 25 May 2013 at 2:28 PM · edited Sat, 25 May 2013 at 2:32 PM

Quote - > Quote - I think Roxie is kind of cute. This is my first play with her. 

Still have that nasty bend in the elbow. I thought weight mapping was supposed to fix that? Even Miki 4 and Alyson 2 have that issue. I guess it must be a mesh problem.

I wish those vendors who did all those fixes for V (insert number here) would do some for the Poser native figures. I would tackle it, but my patience and modeling skills aren't quite up to the task.

I did manage to fix Simon's nasty shoulders, but I think I got lucky.

And I didn't save it... :a_sad:

 

It's probably my bad skills. :( I used a standard pose on her and didn't adjust any of the joints. I really just wanted to see how she rendered, to check out her included makeups and to see how easily hair fitted her (and to find her chest morphs lol).

It would be nice to see some skillfully done pose packs for her. I hate posing and will quite happily buy pose packs so I can just make minor adjustments.

The included makeups are nice but it would be great to see someone like Fabiana or Virtual World adopt her. Virtual World's Miki's textures are still my favourite. :)

V4's hair fits Roxie well with just some adjustment on the y and z axis and minor scaling. I think hair can totally change the look of a character.

It would be great if someone like Blackhearted would supply some additional morphs for her. I understand she works in the face room but I think standard morph dials are more friendly.

All in all, I think as a base character she shows promise. I just hope more people adopt her and give her some support. :)


luckybears ( ) posted Sat, 25 May 2013 at 3:05 PM

Well, Basic, some of us just dont give a **** about breast size.


Teyon ( ) posted Sat, 25 May 2013 at 3:30 PM

Rokket, maybe what you're not liking about the elbows is more a rigging thing, as they were all rigged by the same person. I modeled Miki3/4 so her topology is on me but the topology for the other characters, including Roxie was Darrell, the same guy who rigged her. The topo is fine (and I personally don't have an issue with her elbows) but as he's the guy that rigged Alyson, Alyson2, Miki 3/4 and Roxie, chances are he's done a lot of the same things there. What is it exactly about the elbow you're not digging?


rokket ( ) posted Sat, 25 May 2013 at 5:54 PM

Quote - Rokket, maybe what you're not liking about the elbows is more a rigging thing, as they were all rigged by the same person. I modeled Miki3/4 so her topology is on me but the topology for the other characters, including Roxie was Darrell, the same guy who rigged her. The topo is fine (and I personally don't have an issue with her elbows) but as he's the guy that rigged Alyson, Alyson2, Miki 3/4 and Roxie, chances are he's done a lot of the same things there. What is it exactly about the elbow you're not digging?

Basically, it's that divet that developes between her bicept and elbow when the arm bends. It's not as pronounced on Miki as it is on Roxie, especially in that pic above. The older G2 models were bad for it too.

I guess I am just complaining for the sake of complaining. You did a great job on Miki and she is my favorite figure. I was just wishing the joint fixes that everyone spends so much time on for V-whoever were available for all the native poser figures. I am probably the only one on this forum who doesn't own V 1,2,3,4 or 5 and I don't want her. But I have to admit, those fixes make her look pretty darn good.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


SamTherapy ( ) posted Sat, 25 May 2013 at 6:05 PM

Quote - Well, Basic, some of us just dont give a **** about breast size.

You should if you want to introduce variety into a scene with several characters.  

Coppula eam se non posit acceptera jocularum.

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DCArt ( ) posted Sat, 25 May 2013 at 8:10 PM · edited Sat, 25 May 2013 at 8:11 PM

file_494756.png

> Quote - Roxie's got that teenage cute thing going for her. I wouldn't use (vanilla) Roxie in any sexy shoots, but she's great for the innocent, cute, playful ones.

 

After pushing some polygons around she looks quite grownup. 8-)



Janl ( ) posted Sat, 25 May 2013 at 8:25 PM

Ah, you see what someone with more skill can do? I think she definitely has potential! :)


DCArt ( ) posted Sat, 25 May 2013 at 8:30 PM

Quote - Ah, you see what someone with more skill can do? I think she definitely has potential! :)

 

i really like the one you did too!



Netherworks ( ) posted Sat, 25 May 2013 at 9:04 PM

Holey Moley, Laurie, you were okay with Roxie's feet?  o.o

.


monkeycloud ( ) posted Sun, 26 May 2013 at 12:39 AM

Is the elbow bend issue in the first render not just because of the canned pose?


meatSim ( ) posted Sun, 26 May 2013 at 2:31 AM

yeah the elbow bend is weird.  I think its needing a JCM.  There is a lot more to the way a bent elbow looks than the shape of the bones.  The outside of the joint is too square. Kinda like a drinking staw thats been bent in half.  I'm having trouble with the her shoulder joint too. Combining arm up and twist starts making some weird shapes in the mesh very quickly.   

 

For me these are all tough things to ignore as those oddball shapes and deficiencies transfer into the rigging of the clothing I might be making.  I know I wasted a TON of time trying correct problems in my clothing that ended up being inherited from allyson2s rigging.  Ultimately I find it very difficult to embrace a character if some of those key joints aren't done very well, Even though I know they are very challenging to rig correctly


LaurieA ( ) posted Sun, 26 May 2013 at 3:45 AM

Quote - Holey Moley, Laurie, you were okay with Roxie's feet?  o.o

LOLOL...they aren't the worst I've seen I guess :P. LOL. Alyson's are the worst. LOL.

Laurie



LaurieA ( ) posted Sun, 26 May 2013 at 3:46 AM

Quote - > Quote - Roxie's got that teenage cute thing going for her. I wouldn't use (vanilla) Roxie in any sexy shoots, but she's great for the innocent, cute, playful ones.

 

After pushing some polygons around she looks quite grownup. 8-)

Nicer, but sort of toonish almost for want of a better word ;). But nice. LOL

Laurie



DarthJ ( ) posted Sun, 26 May 2013 at 6:47 AM

Content Advisory! This message contains nudity

file_494758.jpg

A more grownup Roxy ...





estherau ( ) posted Sun, 26 May 2013 at 7:09 AM

"A more grownup Roxy ..."

Nope, just Roxy who has been hanging out with the wrong crowd and now has some explaining to do.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


-Timberwolf- ( ) posted Sun, 26 May 2013 at 8:22 AM · edited Sun, 26 May 2013 at 8:27 AM

There was never an out of the box figure, that I liked. The question to me allways was : can she be morphed into something I like? How she bends then? In that respect Roxie is great, maybe the best. Yes her downsides are a poor pregiven set of morphs and ... no, I think that'it. Make your own morphs and textures ... and post them (hehe) and you'll see she is really great. Too small, too fat too whatever... get away from those hyperdominant V4-skinny-pixie modells. "Get a Life" ;-)


estherau ( ) posted Sun, 26 May 2013 at 8:24 AM

Yes, I think she's quite a realistic type figure and quite cute.

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I aim to update it about once a month.  Oh, and it's free!


-Timberwolf- ( ) posted Sun, 26 May 2013 at 8:31 AM · edited Sun, 26 May 2013 at 8:32 AM

The elbow problem can be fixed with som JCMs. Since the elbow is a one directional joint(-You cannot twist or side/side a reallife elbow without breaking it. Ask martial arts experts-),  you won't run into conflicts with other moves.


Photopium ( ) posted Sun, 26 May 2013 at 9:01 AM

Quote - Well, Basic, some of us just dont give a **** about breast size.

 

How effulgent you must be!  Do you get a lot of nosebleeds, being up so high above the rest of us?

Does your Sceptor have magical properties, or is it simly gem encrusted? 

 

Is Zeus Angry that you have usurped his throne on Mt. Olympus?

 

I have many questions for one as advanced as yourself.  I understand if you don't have the time to address mortals.


RorrKonn ( ) posted Sun, 26 May 2013 at 9:32 AM · edited Sun, 26 May 2013 at 9:32 AM

Rokket :

You could always rig ,morph ect ect any mesh you want any way you want.
Lower the polycount easier to work with thou.
Why I like working with SubD meshes.like Rex,Roxie,Genesis.

 

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Even if you never know their name ,your know their Art.
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MistyLaraCarrara ( ) posted Sun, 26 May 2013 at 9:59 AM

my eyes draw to her elbow, even when she's naked.  cept for that she looks fairly realistic.



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-Timberwolf- ( ) posted Sun, 26 May 2013 at 10:58 AM

file_494760.png

Roxie does look adult, and is easy to easy to morph. The elbows are fixed with PoserMorphLoader and Sculptris.


ssgbryan ( ) posted Sun, 26 May 2013 at 12:07 PM

Quote - Rokket, maybe what you're not liking about the elbows is more a rigging thing, as they were all rigged by the same person. I modeled Miki3/4 so her topology is on me but the topology for the other characters, including Roxie was Darrell, the same guy who rigged her. The topo is fine (and I personally don't have an issue with her elbows) but as he's the guy that rigged Alyson, Alyson2, Miki 3/4 and Roxie, chances are he's done a lot of the same things there. What is it exactly about the elbow you're not digging?

 

Go to Jani's image and look at the left elbow.  the hinge joint widens out and just above it, the upper arm narrows just enough to be noticable.  Real arms don't do that. Look at yours as you bend your arm - the hinge doesn't widen because it is made of bone.

The right elbow looks fine because it is bent only a few degrees.

This is a problem with all of the SM human characters.



ssgbryan ( ) posted Sun, 26 May 2013 at 12:28 PM

Quote - > Quote - Rokket, maybe what you're not liking about the elbows is more a rigging thing, as they were all rigged by the same person. I modeled Miki3/4 so her topology is on me but the topology for the other characters, including Roxie was Darrell, the same guy who rigged her. The topo is fine (and I personally don't have an issue with her elbows) but as he's the guy that rigged Alyson, Alyson2, Miki 3/4 and Roxie, chances are he's done a lot of the same things there. What is it exactly about the elbow you're not digging?

 

Go to Jani's image and look at the left elbow.  The elbow doesn't get wierd until you bend it over 40 degrees.

(Practicing with my left arm)

When the elbow isn't bent, you have muscle mass that lie on either side of the elbow joint.  When you bend the elbow that muscle mass moves to the forearm, and shrinks the space the elbow (not the bone itself, obviously) takes up.  That is what I think they are talking about.  When you bend a SM figure, the location of the muscle mass doesn't contract like it does on a person.

The right elbow looks fine because it is bent only a few degrees.

On the other hand, the arms are FINALLY the right length.  Yay!  No more T-Rex arms!

This is a problem with all of the SM human characters.

I consider the elbow to be a minor issue.  I am overjoyed that the proportions on the arms as a whole look right.



ssgbryan ( ) posted Sun, 26 May 2013 at 12:29 PM

delete due to double posting wierdness.



3Dave ( ) posted Sun, 26 May 2013 at 1:01 PM

Attached Link: http://www.sharecg.com/v/69448/browse/11/Poser/RoxieHeadMorph02http://

file_494763.jpg

Here's my first go at a more mature face for Roxie, I've found her quite easy to morph so far, and being able to switch subdivision levels is great, both as a guide and for smoothing results. Loving the comic tone previews too, in fact so far this release has had me like a kid in a sweet shop since I installed it, so many new toys, kinda hard to stay focused.

One other note, where's the screaming? As I recall from previous releases, the forums are full of "Waaaaa! **** does n't work" :)


Eric Walters ( ) posted Sun, 26 May 2013 at 1:11 PM

 Oh nice!

Quote - > Quote - Roxie's got that teenage cute thing going for her. I wouldn't use (vanilla) Roxie in any sexy shoots, but she's great for the innocent, cute, playful ones.

 

After pushing some polygons around she looks quite grownup. 8-)



SamTherapy ( ) posted Sun, 26 May 2013 at 5:24 PM

Quote - > Quote - Well, Basic, some of us just dont give a **** about breast size.

 

How effulgent you must be!  Do you get a lot of nosebleeds, being up so high above the rest of us?

Does your Sceptor have magical properties, or is it simly gem encrusted? 

 

Is Zeus Angry that you have usurped his throne on Mt. Olympus?

 

I have many questions for one as advanced as yourself.  I understand if you don't have the time to address mortals.

:lol:  

Coppula eam se non posit acceptera jocularum.

My Store

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toastie ( ) posted Mon, 27 May 2013 at 12:12 PM

Quote - "A more grownup Roxy ..."

Nope, just Roxy who has been hanging out with the wrong crowd and now has some explaining to do.

LOL! :lol:

She looks like she has an outsize head in most of the renders, or is that just the camera angle?


-Timberwolf- ( ) posted Wed, 29 May 2013 at 8:26 AM

After more than a week of PP2014 release, I was hoping to see some new renders of Roxie and Rex, but nope... V4 Barbies everywhere.


seachnasaigh ( ) posted Wed, 29 May 2013 at 10:30 AM · edited Wed, 29 May 2013 at 10:40 AM

     First, I'll say that it's refreshing to see a Poser female who has realistically sized breasts.

     Second, as for clothing, both Rex and Roxie have a general purpose jumpsuit (and optional Ghostbuster proton pack);  I just haven't gotten them posted yet.

(-Timberwolf-) 

Quote -   After more than a week of PP2014 release, I was hoping to see some new renders of Roxie and Rex, but nope... V4 Barbies everywhere.

     All of my computers are tied up running tests, but I'll try to get a test render posted (it won't be an artistic masterpiece).  Right now, Roxie is trying to escape one of those translucent squidly things on the Engineers' biowarfare planet, and she has input the command to jettison & detonate the lab section.

 

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Thu, 30 May 2013 at 5:25 AM

  Oh, fuzzle.  This ship model is largely self-illuminated using unseen IDL emitters below the honeycomb grill decking, which works well, needing only a few strategically placed lights to supplement, but my choice of render settings was not so good, causing IDL splotchiness.

     Nonetheless, warts and all, here are two frames from a test animation.  The version of the jumpsuit seen here has already been discarded;  the updated version has better boot materials, and a belt buckle, and I fixed the scrunchiness at the hip/thigh bend (it was a mistake to make the slash pockets constrained).

Roxie's escape frame 0159.     Roxie escapes f191.

Roxie as a Ghostbuster (updated jumpsuit) coming up next...

Roxie's camouflage coutesy of Ohio National Guard :D

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Fri, 31 May 2013 at 1:35 PM

Roxie dives through the second set of airlock doors as they're closing...

Roxie escapes.

     I found that I had overlooked a keyframe in the Ghostbuster scene, so I had to re-fit the proton pack to Roxie -she's more petite than Aiko- and re-run the test renders.  Roxie Ghostbuster coming soon...

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Fri, 31 May 2013 at 8:27 PM

Ghostbuster Roxie!  :biggrin:

main cam.     aux.     dolly.     posecam.     left hand cam.     right hand cam.     face cam.

ghost prop by TrekkieGrrrl

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


RorrKonn ( ) posted Fri, 31 May 2013 at 9:07 PM · edited Fri, 31 May 2013 at 9:07 PM

Quote - > Quote - "A more grownup Roxy ..."

Nope, just Roxy who has been hanging out with the wrong crowd and now has some explaining to do.

LOL! :lol:

She looks like she has an outsize head in most of the renders, or is that just the camera angle?

Might be were just use to looking at V4's very small head

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Fri, 31 May 2013 at 9:29 PM · edited Fri, 31 May 2013 at 9:30 PM

Quote - After more than a week of PP2014 release, I was hoping to see some new renders of Roxie and Rex, but nope... V4 Barbies everywhere.

Roxie would be a lot easier to work with then V4.

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Fri, 31 May 2013 at 9:33 PM

seachnasaigh : Lead the way.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


-Timberwolf- ( ) posted Sat, 01 June 2013 at 1:58 AM

Quote - Roxie would be a lot easier to work with then V4.

Absolutly ,when working with V4 I allways had to scale up her Head Size.


Dale B ( ) posted Sat, 01 June 2013 at 5:10 AM

Quote -  

  Oh, fuzzle.  This ship model is largely self-illuminated using unseen IDL emitters below the honeycomb grill decking, which works well, needing only a few strategically placed lights to supplement, but my choice of render settings was not so good, causing IDL splotchiness.

     Nonetheless, warts and all, here are two frames from a test animation.  The version of the jumpsuit seen here has already been discarded;  the updated version has better boot materials, and a belt buckle, and I fixed the scrunchiness at the hip/thigh bend (it was a mistake to make the slash pockets constrained).

Roxie's escape frame 0159.     Roxie escapes f191.

Roxie as a Ghostbuster (updated jumpsuit) coming up next...

Roxie's camouflage coutesy of Ohio National Guard :D

So how did she keyframe?  


seachnasaigh ( ) posted Sat, 01 June 2013 at 9:20 AM · edited Sat, 01 June 2013 at 9:33 AM

Quote -   So how did she keyframe? 

     I've used Aiko 3 more than any other doll for animating.  Roxie has an extra actor in both the lower body hip:waist:abdomen:chest and upper body chest:breast:collar:shoulder (left & right, of course) which give rather more leeway in posing without too much bend in any single joint.  Roxie's hands have master grasp and finger spread controls, which are a big time saver.

     She also has individually jointed toes which can curl or wiggle, yet for things like running the entire forefoot ("toe" actor) can be used, without need to pose all the toe joints individually.  Her "toe" actor has master curl and spread controls.

     Roxie's joint values conform to universal standards, so she accepts standard motion capture well.  (In contrast, try applying standard motion capture to The Girl).  Roxie's elbow bend has the soft flesh "squish" done well enough, but I think it lacks the protruding bone when bent.  I'm hoping SM fixes that.

     All things considered, I prefer Roxie over Aiko 3 for animating, and that's saying something (for me).

     These are about 80% developed motion sequences (still a work in progress);  I hope these show the rough preview AVIs when clicked:

run - front qtr.     run - rear.     doors and lights.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


-Timberwolf- ( ) posted Sat, 01 June 2013 at 12:55 PM

Quote - The elbow problem can be fixed with som JCMs. Since the elbow is a one directional joint(-You cannot twist or side/side a reallife elbow without breaking it. Ask martial arts experts-),  you won't run into conflicts with other moves.

elbow problem, just saying it again ;-)


seachnasaigh ( ) posted Sat, 01 June 2013 at 1:46 PM

     Eh?     You can twist a forearm (about +/- 80 degrees), though the twist does not occur localized at the elbow, but is rather evenly distributed along the length of the forearm (the two forearm bones which are parallel at neutral, realign into a sort of helix to twist), and thus a doll's forearm should likewise twist as well as bend.  Side-to-side is obviously a posing cheat that should be used sparingly.

     But the fact remains that a bent elbow has a prominent bony protrusion, and this should be accounted for in the "stock" rigging, not left to the end user to fix.  Just one man's opinion, of course.  😉

     Failing a SM fix, maybe a skilled user will gift/sell such a fix to the community.  😄

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


-Timberwolf- ( ) posted Sat, 01 June 2013 at 2:53 PM

Yes , it's as you said, but the center, or better said, the origin of twist is not the elbow. If I wanted a twist , I'd use the shoulder and/or the hand twist. The PML plugin allows you to export the arm with a bent forearm, open the obj file in a modeller of you choice, fix the shape as you like it and to reimport it into Poser. You can now use that morph as a JCM by using the "edit dependencies" pallette that has been introduced since Poser 8 ? or something?


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