Talos opened this issue on May 26, 2013 · 10 posts
Talos posted Sun, 26 May 2013 at 11:01 PM
Talos posted Sun, 26 May 2013 at 11:02 PM
heddheld posted Mon, 27 May 2013 at 2:57 AM
not got P9 so only a guess!! check the uv mapping of your square
ockham posted Mon, 27 May 2013 at 4:45 AM
I use squares for backgrounds all the time, and haven't noticed any problems in P9.
Makes me wonder if your square prop somehow acquired some bad settings, such as the V Scale on its Image Map node?
kalrua posted Mon, 27 May 2013 at 7:32 AM
Normal forward/Two sided polygons.
Solutions
Edite Square----> Single sided
Or
Render setting---->Remove Backfacing Polys
icprncss2 posted Mon, 27 May 2013 at 8:28 AM
How Poser handles the alpha channel and render over background changed between P6 and P7.
In the old CP fourms and the old DAZ forums there were long threads about the changes. Uli from EFrontiers kept stating that the changes were the "correct" and that the way P6 handled them was "incorrect". To be honest with you, I never fully understood all of it.
stewer posted Mon, 27 May 2013 at 8:57 AM
Are you using the one sided square in P9? If not, try it.
Talos posted Mon, 27 May 2013 at 3:46 PM
Thanks everybody! Embarrassing to get tripped up over something so simple.
bagginsbill posted Mon, 27 May 2013 at 8:10 PM
I see you've got it now, but to be sure that all understand...
The Poser prop "one sided square" is a simple square.
Everything else is not. So if the title had been taken literally, the thread would never exist. Use the simple square, i.e. the one sided square.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
MikeMoss posted Mon, 27 May 2013 at 10:22 PM
Hi
Glad you got it figured out.
That's a useful effect, even in interiors, take a photo with the top of a chair, or other object in the foreground separate it, make a trans map and place and size it to fit in the correct spot when moved to twoard the front.
Place you character behind it and voile, you character looks like it's in the image not pasted in front of it.
Mike
If you shoot a mime, do you need a silencer?