DarwinsMishap opened this issue on May 27, 2013 · 14 posts
DarwinsMishap posted Mon, 27 May 2013 at 8:31 PM
Well, I can't seem to find the thread I posted previously on this subject, so I am doing it again.
Here is the c/p of the previous request- if anyone can give asistance it would be greatly appreciatedI have an issue I hope some Studio users can help me with?
I have both DS3 Advanced and DS4.6 Pro. I know that the material settings you can save from File>Save As>Materials in DS4.6 Pro are saved as .duf extensions and not backwards compatible with previous versions...
My question is this: I have saved a material file using the correct pathways from the texture folder in the surface tab as a .duf extension with a corresponding .png file though the .png file does not show up in the application menu under Pose even when I close out Studio and re-open it to check to see if everything saved. What the heck (Edited for whatever) am I doing wrong? My folder progression is thusly:
Runtime/Libraries/character/Armor M4 - injection files
Runtime/Libraries/material/Armor M4 - Poser material files (which work)
Runtime/Textures/Armor M4
Runtime/Libraries/Pose/Armor M4 -which has nothing showing in the program even if the .duf and .png files are in the blasted folder.
I need to figure this out for this to be sold, and I'm beyond frustrated. I have to get this into DS3 Advanced to set up the files for previous versions as well as the SSS Settings for 4.6... It's a lot of work to get done, and I have very little of it to spare.
Can anybody help? Thanks!.