vilters opened this issue on May 31, 2013 · 5 posts
vilters posted Fri, 31 May 2013 at 5:33 PM
Pockets and buttons in new Fitting room conforming clothing. > The fitting room is extremely useful for building new conforming clothes.
You can enter the fitting room with a fresh object file you created yourself. No need to group it either.
Pockets and buttons in new conforming clothing.
If you want to add pockets or buttons to your clothing? Ha-ha-ha-, trouble in the fitting room right????
Oh no!!!!!!!! Piece of cake, like a walk in the park if you follow these steps.Build your clothing item but WITHOUT buttons or pockets or whatever you want to add later on.
Build the basic shirt, pants, sweater, whatever, but WITHOUT all the extra details as pockets or buttons or . . . . .Open Poser
Load you fresh clothing object
Load the figure you build it for.Open the Fitting room
Load the prop clothing
Load the goal figureAs you purpose build the clothing for this figure you can run the sim at only 10 to 15 iterations.
Run the Fit simulation.
DO NOT CLICK CREATE FIGURE : but click Spawn PROP.Export this fitted prop from Poser as an object file and import it into your modelling application.
Now add buttons and pockets and whatever you want to add. :-)
Also now is the time to add cloth flow, wrinkles, collars, cuffs, whatever.If for personal use you can continue. Otherwise see the Remark section below !!!!!!!
Ha-ha---
Go back to Poser, import your finalised clothing object that now has all the buttons and pockets and extra’s.Goto the fitting room.
Create new sim.Load your finalised clothing object, and load your goal figure.
As this clothing has already been fitted to your goal figure, you do not need to refit a second time. :-)If you made no mistakes, clothing and figure should still fit perfectly together, NOW CLICK Create figure.
- This transfers the rig of the goal figure into the clothing item.
- You can choose the morphs to transfer from the "goal" figure into the clothing
- You can autogroup if you did not add groups yourself.
- Zero Pose
And Click OK.
Goto Pose room and Click conform to your goal figure.
Done :-) :-) :-)
Perfect fitting clothing with pockets and buttons, wrinkles, collars, cuffs and so on., .
REMARKS :
If you want the clothing to be able to be refitted to another figure or type of figure!!!!
WELD IT ALL. The fitting room likes fully welded clothing and opens up welds if they are not carefully and fully welded.
If you or an end user wants to re-fit this clothing to another figure, unwelded parts WILL open up.
So for distribution be sure all is welded properly.The fitting room, as the cloth room works best if the poly density of the clothing matches the poly density of the goal figure.
Not wise to fit a ultra lo poly clothing over a hi poly figure or a hi poly clothing over a lo poly figure.Poser likes quads. Always has, always will.
At this time the SubD is only in Preview and in Render. It is “at this time” not baked in the object files.
Good luck to all, and Happy Posering
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!