Forum: DAZ|Studio


Subject: Shader mixer question: UV roughness (metals)

IO4 opened this issue on Jun 02, 2013 ยท 6 posts


IO4 posted Sun, 02 June 2013 at 11:42 AM

Hi, there's settings in shader mixer when using the 'Metallic (Glossy)' setting for surfaces, called U and V Roughness. I've seen in documentation that this is supposed to give a brushedhed metal look, but I've tried varying the setting but am not seeing any difference when applied. (I'm not even sure I'm using it correctly as I'm new at using Shader mixer) Has anyone used this? An suggestions or help would be much appreciated.

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