Nyghtfall opened this issue on Jun 03, 2013 · 58 posts
Nyghtfall posted Mon, 03 June 2013 at 9:48 AM
Can someone explain what's causing the splotchyness and how to fix it? I saw the same phenomenon in PP2012 shortly before upgrading to 2014, so I know it's not 14's fault. It has to be something I'm doing wrong.
I get the same result whenever I add one or more point lights to any scene and set them to Inverse Square attenuation, regardless of what kind of set - boutique, living room, garage, etc - I'm using them in. I've already checked the following:
The light is not inside the Foyer's geometry.
There are no image maps plugged into the light's surface.
The effect does not appear when IDL is switched off, or when I use Inverse Linear or Constant attenuation.
GC is enabled at 2.2.
I tried deleting all but one of the point lights and BB's sphere, and still got the splotchyness when I switched the remaining light's attenuation to Inverse Square.
So. Thoughts? Ideas? Suggestions? I've set Reality 3 aside until a more stable version is released - see this thread for details - and need to be able to use Inverse Square attenuation.
Thanks.