Forum: Poser - OFFICIAL


Subject: So - what's with the Poser(ish) freebie slowdown?

Penguinisto opened this issue on Jun 12, 2013 · 111 posts


Penguinisto posted Wed, 12 June 2013 at 8:41 PM

I know, I know - been away for awhile (...and damn - who flopped a steamer on the web design spec-sheet? Wait, scratch that question, 'cause it's not what I'm posting about. Anyway...)

Okay - so, I popped in a little while back to hoover up some freebies I may have missed. I come back a couple weeks later, and noticed... well, not much new.

Just curious as to why the slowdown? One of the things Renderosity has over DAZ is the uber-handy freebie page setup (Mr. Farr, pay attention, damn you!). It is (well, was) like a one-stop kick-ass collect-monster of goodies that never stopped filling. So, anyway, the slowdown. What's the story? Is it just me, or is there less and less coming out nowadays of the free persuation? 

Not that I have anything to bitch about these days when it comes to freebies - I'm always glad to see folks doing 'em. OTOH, I just wanted to confirm if it was just my crappy perception of it, or if the freebie flow has slackened back to a pace not seen since 2001...

 

PS: The experience of using OSX natively on a MacBook Pro is like seeing bare breasts for the first time. It's that combination of excitement, wonder, and just plain "ahhhhhhhhhhhh!" that's hard to describe.


cedarwolf posted Wed, 12 June 2013 at 9:08 PM

I guess I've just looked at it as a miracle in the first place.  Those of us on limited budgets for our 3D addiction cherish the freebies, and those such as yourself who helped lead the way.

Will we be seeing any new goodies from you, sir or madam?  I look forward to them.


markschum posted Wed, 12 June 2013 at 9:42 PM

It is nice out, I go do stuff outside when I dont have to wade through snow :-)

Freebie modelling is done in winter when nothing is going on.

I also only have Poser 7 so I cant do stuff for the latest figures or Daz studio yet. I am trying tocome to terms with Daz studio 4.


Penguinisto posted Wed, 12 June 2013 at 9:56 PM

Most of the stuff I make isn't, err, fit for family fare. ;)

 

Not a bad idea, though.


cedarwolf posted Wed, 12 June 2013 at 10:23 PM

Understood, Peng, still a fan of your work.


Penguinisto posted Wed, 12 June 2013 at 10:44 PM

Quote - I am trying tocome to terms with Daz studio 4.

Rob Wisenant was kind enough to make the Darkside UI mod, which was enough to finally push me into DS 4.x ; before that, you couldn't pay me enough to use version 4...


JoePublic posted Wed, 12 June 2013 at 10:49 PM

Some freebies are more hidden than others:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2864342

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4045684

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4055697

:-)


RedPhantom posted Thu, 13 June 2013 at 6:14 AM Site Admin

The freebies seem to come in spurts. It maybe seasonal like markschum said. In addition the site has been updated recently and many thought it wasn't for the better and it's possible some of the creators left and new ones haven't filled the void yet. Also with the latest version of poser coming out people may be busy playing with, I mean learning that to make stuff that uses the latest tech. Finally, and I hate to bring this up and risk a flamewar and I don't know how long you've been gone, but with Genesis not working well in poser come creators may have gone Daz only because that's the figure they want to make stuff for.


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Today I break my own personal record for the number of days for being alive.
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vilters posted Thu, 13 June 2013 at 6:54 AM

Correction RedPhantom on your very GOOD post BTW.

This site was not "upgraded".

It was "downgraded".

And yes, a lot less treads, less posts, and less free stuff.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


seachnasaigh posted Thu, 13 June 2013 at 8:46 AM

     Well, I lost equipment in two storm events some months apart, which took several in-progress freebie projects with them.  For several months, I was reduced to my elder laptop in the kitchen diner booth, and it has only a smattering of 3D programs to work with.  I missed three version changes of Vue.

     Of late, I've been busy -and my equipment tied up- doing obligatory work.  But I have been getting in a little modeling/mapping work in between:

     A little candle, with three choices of animated flame methods, works in P5+, casts light in P9+...

candle

     Ghostbuster set for Rex and Roxie, light-casting in P9+...

gbgbgb.

     Spaceship interior with detachable panels for camera access, and IDL emitters, light-casting in P9+.  General purpose jumpsuit.

pp.

Poser 12, in feet.  

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Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


SamTherapy posted Thu, 13 June 2013 at 5:43 PM

I'll be back to making freestuff - and paid for stuff - when I get a decent enough machine.

Expect more Daleks. :)  

Coppula eam se non posit acceptera jocularum.

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mylemonblue posted Thu, 13 June 2013 at 6:47 PM

I'll just leave this hear.

http://www.sharecg.com/

 

My brain is just a toy box filled with weird things


aeilkema posted Fri, 14 June 2013 at 2:00 AM

We're all to spoiled, coming to expect freebies on a regular base. I haven't released any lately (all of mine are at CP, may upload them one day here as well, but no promises). I've been I'll for the last 7 months, lot's of other things and projects going on. then I've got Vue the beginning of this year and I'm trying to learn that.

With all that's going on in my life I just don't fancy making content at all, besides..... the weather is getting better as well, so more time spent outside, instead of staring at a laptop screen.

I'd say the weather may be the biggest factor, but it also could be loss of interest/inspiration for others and don't forget the bad economy. I know of quite a good number of vendors who stopped creating content. If I look at various store I mainly see items made to make some quick money, most vendors seems to have lost inspiration or are trying to survive, the same may be happening to freebie creators as well. If I've got to struggle to provide for my family, it means that doing work for free is a no go..... it takes too much time away from stuff that can provide an income.

Providing freebies is very generous of those who do it and for me it's hard to keep on doing it when those continiously downloading are unwilling to invest a little money in return to keep me going...... making freebies cost money, it's as simple as that. Yes, it's fun as well, but computers wear down and need upgrades, software needs upgrades, bills need to be paid and 1000's of freeby downloads with hardly a thank you in return is hard to keep up year after year, especially when times are though.

Instead of wondering or complaining, perhaps a thank you to all those generous providers is much more appropriate to encourage all those hard working people? I know some do it..... but fact is that the majority just grabs the freeby as if they're the most normal thing in life..... even come to expect it.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
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luckybears posted Fri, 14 June 2013 at 9:02 AM

I used to put items in free stuff quite a lot but so few people bother to say 'thank you' that I now only put something in when I have made it for my own use and it would go to waste if not put in free stuff.

I have been criticised for this approach on the basis that that if one is required to say thank you for something given then it is not really free. 


Ajaxx posted Fri, 14 June 2013 at 9:22 AM

 

A few nice ones here:        http://www.vanishingpoint.biz/freestuff.asp

 


Paloth posted Sat, 15 June 2013 at 1:03 AM

I don't know what is causing the slowdown, except that maybe people are spending their time in other ways. Is ShareCG more active?

My only complaint about Renderosity's Free Stuff is that the site doesn't allow you to post example images with the upload.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


SamTherapy posted Sat, 15 June 2013 at 10:59 AM

Quote - I used to put items in free stuff quite a lot but so few people bother to say 'thank you' that I now only put something in when I have made it for my own use and it would go to waste if not put in free stuff.

I have been criticised for this approach on the basis that that if one is required to say thank you for something given then it is not really free. 

That's rather disingenuous.  You were criticized for griping about it when people didn't say thanks, didn't upvote your stuff and consequently didn't get into the Freestuff charts, whatever they are.

There's a world of difference between what you say here and what actually happened, and I'm positive a hunt through the respective forum archives will show that I'm right.  

 

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paganeagle2001 posted Sat, 15 June 2013 at 12:01 PM

When I do a freebie, it is exactly that, free.

I originally do the freebie for myself and if others find it of use then good for them.

But.....

I don't expect a thankyou, or voting in a so called frrebie chart etc.

I'm just happy if someone uses it and I spot it in a render.

If anyone makes a freebie with the idea that people are going to vote for them or thank them, then think again.

The number of downloads to thankyous are few and far between. When they do appear, appreciate them, if they don't, don't worry about it.

As for a freebie chart list..... The items are all free so what difference does it make.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Penguinisto posted Sat, 15 June 2013 at 12:21 PM

Quote - We're all to spoiled, coming to expect freebies on a regular base. I haven't released any lately (all of mine are at CP, may upload them one day here as well, but no promises). I've been I'll for the last 7 months, lot's of other things and projects going on. then I've got Vue the beginning of this year and I'm trying to learn that.

 

I want to make one thing perfectly clear - I'm not demanding that people make more stuff. I was mostly curious to see if others have noticed the slow-down as well, and to co-speculate on the reasons why this is.

(Incidentally, the reason I haven't done much recently is because Rhino don't work so hot on OSX. I'll break down and grab AC3D though, once I get my RAM bumped to 16 GB from its current 4.)


Penguinisto posted Sat, 15 June 2013 at 12:39 PM

Quote - When I do a freebie, it is exactly that, free.

I originally do the freebie for myself and if others find it of use then good for them.

But.....

I don't expect a thankyou, or voting in a so called frrebie chart etc.

I'm just happy if someone uses it and I spot it in a render.

If anyone makes a freebie with the idea that people are going to vote for them or thank them, then think again.

As much as you and I disagree on a lot of things, I agree perfectly with you here. 

 

I come from a world where folks write code and give it away for free. The only thing we retain is copyright - but we allow others to modify and distribute the results freely, so long as those results are licensed similarly. 

My measure of "thanks" comes from the number of downloads, and the number of images posted online that use the items. If a lot of people use it, I feel good about it. If few folks use it, I figure it's either a niche item, or I didn't do something right, and I try to do better next time. Either way, I'm just glad that someone found a use for the thing. 

BTW, the key to success with this stuff is to not be emotionally invested in it. IF you can successfully do this, then please tell me how.

 

Long ago (!?) I had a fairly slack job in academia where I found myself with a metric ton of nothing to do. I used that time to make stuff and give it away, to muck about with CG hobbyist stuff, and/or generally entertain myself by being a pain in the ass in the forums. ;) 

Nowadays, time is a precious commodity. I work a well-paying position with a top network security firm - and my brain is definitely engaged on a daily basis as I do the IT equivalent of juggling not cats, but mountain lions. I am a part-time caretaker for my wife at home, as her condition slowly degenerates. I have social and religious obligations to my church and my community (as I type this, my missus is getting ready so that we can go do a bit of volunteer work today as kitchen staff.) 

Long story short, the time I get to spend farting around with polygons these days is real short... usually I steal an hour on the odd workday during lunch, or pop open the laptop when the missus takes a nap after dinner, or suchlike.

So, freebies are a bit of a shortcut for me in some aspects, but I still find myself making a few off and on as well. I show up in fits and starts here, very infrequently. I guess that gives me the perspective to see when things speed up, slow down, or other changes that the proverbial frog in a boiling pot just doesn't notice.

I pointed this out to get folks talking, and perhaps to get a movement of sorts sparked, so that maybe folks would at least think towards making the odd bit or bob. :)

 

 


paganeagle2001 posted Sat, 15 June 2013 at 12:53 PM

Agree there, we have had our disagreements before, but with you all the way on this.

Why do people do freebies???

Because we like giving back - Hell I can remember when I first started off and all those freebies were welcomed with open arms. At this moment there are a lot of people not in a great situation and those freebies come in handy.

Because there is something we need - Again, been there done that. Why wait for something that I need to convert when I can at least have a go at making it.

Becuase we want to show we can do it - It's nice to see people progress with their freebies, sometimes going on to be big name vendors.

Because we want to extend the use of something - Yep, bring on the textures!!! LOL.

Why the drop in freebies, could be down to people doing RL things, it seems as if there is a drop at certain times of the year, but they usually come back in force later.

Freebies are just that, we keep the copyright as the makers yes, but we give them away, sometimes with very little restrictions for other to use.

With PP2014 appearing, I'm learning more things to help me make more, so at the moment, it's more of an experimental stage for me, but I do have a few ideas for future projects.

I'm all for freebies, got a nice set of skull earrings today from the free section, so bring on the freebies!!!!

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


rokket posted Sat, 15 June 2013 at 12:53 PM

I don't expect a thank you. The fact that people are downloading my stuff is thanks enough. It means that they think what I have created is worthy of having in their runtime, and that to me is an honor. I have personally hit a snag in execution, not creativity or financially, so that's why my production has slowed down. That and the fact that I am not on the interwebs as much as I would like or am used to.

But I am creating the 3rd and final piece to my playground, a tandem swing set, so I should have that uploaded soon. This is the only piece of set that is a figure, which is rigged to swing back and forth.

I know what the freestuff charts are, and I was amazed that I have gotten as high as number 14 at one point. To me, it's an ego thing if where you are on that chart is important to you. The chart is based off the number of downloads your freebies get in a 24 hour period and not a popularity contest, so if you have a high number, you were lucky enough to create something everyone wanted.

I don't know why the freestuff section has slowed down. I only know my personal reasons. I expect it to pick up when people are ready to upload again.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


SamTherapy posted Sat, 15 June 2013 at 1:07 PM

@ Pagan - Yep, I like giving back.  This community has been so good to me in countless ways that it seems only fair I should spend some of my time giving something in return. 

 

Coppula eam se non posit acceptera jocularum.

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paganeagle2001 posted Sat, 15 June 2013 at 1:15 PM

So right, just think if everyone who could, made just one freebie for the freebie section!!!

Now that would be an interesting day when they all appeared!! Lol.

We all love a freebie, look at Halloween and Christmas!! Loads of them, so we just need a gentle reminder at times to have a go at something.

By that I don't just mean clothing or characters, I mean seamless fabric tiles, backgrounds etc.

Give back to the community that supported the user when they first started. It's fun to join in.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


AetherDream posted Sat, 15 June 2013 at 7:18 PM

Actually, it seems like I read some very similar concerns about slowdowns every summer. I think a lot of people are out doing other stuff like a few have suggested, and they will be back again this winter.

I know that freebies were the way I started out several years ago. I enjoy making them and checking out the download numbers just for fun to see what people liked.

"People who attempt define what art is or is not, are not artists"---Luminescence


Suucat posted Sun, 16 June 2013 at 4:21 AM

Wish i had the head to learn how to do some freebies and contribute to the community, but alas... i have a very thick skull, heck im a school drop out ._.

 

For the record, at one point in time i tried to use some of those programs like Blender and Wings... but i was like huh? on top of that,  i suck at following tutorials >.<;



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seachnasaigh posted Sun, 16 June 2013 at 12:14 PM

     Poser preview of Rex' Ghostbuster outfit.  The dynamics look OK;  I'm working up materials now.  The cargo pocket flaps are done with displacement, so they don't show here.

Rex.

     And this is Phil Spectre, just getting roughed into shape.  'Cause you'll need a ghost to bust, right? ghost  I'll probably make a 'toon style ghost for use with Cookie & Chip.

ghost.

Poser 12, in feet.  

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rokket posted Sun, 16 June 2013 at 2:39 PM

Very nice work, seachnasaigh . As soon as I get 2014, I will definitely download these.

BTW, your shaders for the lighting are really cool. I've saved the mat room screen caps you posted and I use them a lot when I am trying different things in the material room.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


paganeagle2001 posted Sun, 16 June 2013 at 2:41 PM

Something I've been working on.

Click image for larger version Name: Roxie Fun 02.jpg Views: 0 Size: 103.4 KB ID: 89207 Click image for larger version Name: Roxie Fun 01.jpg Views: 0 Size: 120.3 KB ID: 89208

No texture zones as yet.

Comes in at under 3 meg at the moment.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


rokket posted Sun, 16 June 2013 at 4:53 PM

Does that include the body suit in the size of the file? It looks pretty cool.

I've been reworking my Halo armor. I have been doing some research on how they are constructed, so when I start it up again, I'll have a better plan on how I am going to do it. I have been looking at Pepakura suits people have built to get an idea, and found a site devoted to builds where a woman made one out of foam. Her armor will be the inspiration for when I do Miki's armor.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


NanetteTredoux posted Mon, 17 June 2013 at 4:50 AM

I am working on a business suit for Koz at the moment, and it is just much more complicated than I thought it would be, so it is taking longer. Koz is not the easiest figure to make stuff for, but I want to support him. I am also learning Poser Pro 2014 at the same time and coming to grips with the fitting room, and experimenting with the new features. Genetica also came out with an upgrade with some radical new features that I am trying to learn.

I think freebie makers don't tend to go into "production line" mode as much as content creators who make things to sell. Everything I make is done either because I need the item and can't find it to buy, or because I am using it to learn something.

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rokket posted Mon, 17 June 2013 at 6:59 AM

Quote - Everything I make is done either because I need the item and can't find it to buy, or because I am using it to learn something.

Ditto. The reason I got into modeling to begin with is because I couldn't afford/was not allowed to buy things I wanted or needed.

I put freebies up according to whims of mine, and what I want to try to create.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


MistyLaraCarrara posted Mon, 17 June 2013 at 9:28 AM

i slowed down, stuck rather, i wanted to be equal to poser and ds, but my ds shader skills are not equal.

my freebies are thank yous 😄

thanks for making ds free. 
thanks for making emotiguy free.
thanks to Wayii for the luv of Nursoda challenge and everyone participating.
the rings were a 'pay it forward' product wish  



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paganeagle2001 posted Mon, 17 June 2013 at 11:36 AM

The polycount was for just the top.

How it worked, only 100k when I did the basic top in Silo.

Then took it into ZBrush, no subdiv, but adding the hoses, the nuts and the bullet belt upped the mesh to about 7 meg.

So, I ran it rhrough Decimater and got it down to a decent size.

The camo effect was just a material I put on Roxie's skin.

I'm only just really learning ZBrush, so these are more like tests.

All the best.

Great Uncle LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


rokket posted Mon, 17 June 2013 at 12:03 PM

Ah, ok... I see it now. It looks good. I can't wait to see the final product!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


TrekkieGrrrl posted Mon, 17 June 2013 at 1:07 PM

I've just recently started to claw my way back into Poser. So I will most likely be making freebies along the way, once I get settled back in :D I tend to need some small thing or other when I make a pic, and if it's something that's within my abilities, I model it. If it turns out ok, I typically put it out as a freebie afterwards. Mostly because.. hey if I needed it enough to make it, chances are, someone else will, too :)

Also I like to model dynamic things.. but they sell like ... old stale bread... so dynamic things fare better as freebies. That way at least SOME people who arent' scared to death at the Cloth Room, will use them :)

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SamTherapy posted Mon, 17 June 2013 at 1:36 PM

Well, the good news is...

I have a functioning machine which runs Poser 6, so expect some new stuff from me soon.

The bad news is...

If you don't like Daleks, you're SOL.  :)  

 

 

Coppula eam se non posit acceptera jocularum.

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CaptainMARC posted Mon, 17 June 2013 at 2:14 PM

Naked Daleks In A Temple With A Raygun.

Sounds good to me...

We also need:

Weightmapped Daleks;

Dalek genitals;

Dalek hair refits;

Dalek compatibility for Wardrobe Wizard;

A set of pinup poses, for Daleks;

A Dalek morph for V4;

and finally, a set of Dalek breast morphs, so we can finally have a DD Dalek. (Any cup size below DD just looks wrong in a temple...)

So get cracking Sam!

 

 

 

(Only joking, in my current pipeline I can't actually use weightmapped figures.)


SamTherapy posted Mon, 17 June 2013 at 3:48 PM

I guess I could exchange all the skirt hemis for norks.  :D

Coppula eam se non posit acceptera jocularum.

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CaptainMARC posted Mon, 17 June 2013 at 4:47 PM

Haha! Reminds me a bit of the bloke in Banks' last Culture novel (The Hydrogen Sonata) who, after some extreme body modifications, had around forty plonkers...


SamTherapy posted Mon, 17 June 2013 at 5:28 PM

Hehe.  I haven't yet read that one.  I have it, and Surface Detail, sitting on a shelf awaiting some peace and quiet when I can give them the attention they deserve.

As to your remark, I've met many people who appear to have them growing out of the tops of their heads.  :)  

Coppula eam se non posit acceptera jocularum.

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seachnasaigh posted Thu, 11 July 2013 at 1:24 PM

     Doodling up an elvish house...

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Saxon3d posted Sat, 13 July 2013 at 9:25 AM

from my point of view and this is my first post for some time, personal life is taking up most of my free time at the moment, we are hosting foreign language students for the summer (4 in total) so what time isn't spent working or sleeping is pretty much taken up by looking after and cooking for the teenagers.

I'm still working on some projects, but from spending around 20 hours plus per week on modeling a couple of months ago, I'm actually down to around 30 minutes a day, and not everyday lol.........

Freestuff is actually what led me to rendo in the first instance way back in the last century ;) and I will continue to contribute to it, whatever I can, when I can, in whatever ID I happen to be wearing at the time.......LONG LIVE FREE STUFF or as they used to  say when I first joined ...........diu liberi effercio


EClark1894 posted Sat, 13 July 2013 at 10:24 AM

Quote - > Quote - Everything I make is done either because I need the item and can't find it to buy, or because I am using it to learn something.

Ditto. The reason I got into modeling to begin with is because I couldn't afford/was not allowed to buy things I wanted or needed.

I put freebies up according to whims of mine, and what I want to try to create.

I got into modeling because some vendor over at DAZ got mad when I criticized something he had done. He told me that if I didn't like it I should learn how to do it myself. Challenge accepted.

As for "thank yous", I'm not going to say I don't expect them, but it certainly makes you feel appreciated when people do thank you.

I do clothes for the Poser people because they need it more. when I first started using Poser, it was before DAZ really got going,  and there weren't a lot of places to download stuff. Then I found Poserworld and Fairyworld (Remember them?) and their stuff was free at the time. Any way, I'm tired of hearing people say there ar no clothes for the Poser people. Well, I've done 43 outfits so far  for Miki 4, Anastasia, Tyler, P7 Kate  and the G2 females, and I plan to do more.




seachnasaigh posted Thu, 18 July 2013 at 1:43 AM

     I got into modeling because soon after discovering Poser, I realized that my tastes do not coincide with most of Poserdom's, and much of what I do is fan art, and hence the content for it can't be offered commercially.

     For this elvish home, the tree is being rebuilt from a rough-formed state, but you can see the house now has an optional little terrain environment.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Thu, 18 July 2013 at 1:44 AM

     View from downstream (back of the house):

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


EnglishBob posted Thu, 18 July 2013 at 4:55 AM

Attached Link: English Bob's Odds 'n' Ends Box

**Penguinisto**: Most of the stuff I make isn't, err, fit for family fare. ;)

RedPhantom: The freebies seem to come in spurts.

Please excuse the juvenile sniggering from my corner. I'll get back to the question in a moment... :D

...

First, I was not the only freestuff poster who had issues with the changes there. That is documented elsewhere, so I won't rant further about it, other than to say that Renderosity freestuff is no longer the go-to one-stop shop for finding the stuff you want.

That said, my approach to freebie making has changed over the years anyway, and it's a personal thing, nothing to do with "the decline of the community" or other such rot. Time was, making my own stuff for use in Poser took time and effort, and I used to approach it as a separate project, the goal being to release it as a freebie. In fact, there were several occasions where, having made the thing, I changed my mind about the image I'd originally dreamed it up for and never actually used it myself.

Now, I can whip together a simple piece of dynamic clothing or a prop, UV map and texture it, simulate it, and polish any rough edges without significantly breaking stride. It's no longer a separate project, it's part of the process of making an image, and I might as well throw most of that stuff away after one use.

Additionally, all the old stuff I've been downloading since 2001 or so hasn't suddenly stopped working; the chances are increasing year on year that I'll already have any given item that I need; or I'll be able to adapt something from my library; or I can fix up an old prop well enough for a single use.

The bottom line is, I now get more of a kick out of using Poser for the purpose it was designed for - making pictures. I still have my cardboard box of unreleased freebies, but little real motivation to finish them off. Explaining how to use them would take more of my time than I used to make them in the first place. Rant over. I'm getting old, it's hot, and being crotchety is not merely excusable, in my opinion it is compulsory. :)


SamTherapy posted Thu, 18 July 2013 at 3:52 PM

Attached Link: Sam Therapy's STM6 Dalek

Well, I did release a new Dalek model a couple of weeks ago.  Seems to be reasonably popular, judging by the downloads.

Happy Exterminating, erm, I mean, Rendering.  

 

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


shvrdavid posted Fri, 19 July 2013 at 4:11 PM

I have done a lot of freebie stuff over the years, and never expected a thank you from anyone.

What does annoy me, are the people that bitch because something about it is not the way they would have done it, and they feel the need to tell the whole world that.

Many people have stopped doing freebies for that very same reason.

If I do a freebie and someone doesn't like it, they can simply uninstall it and be done with it.

Complaining about something that someone else gave away, says more about the them than silence ever will.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


seachnasaigh posted Sat, 20 July 2013 at 5:27 AM

OK, here's one thing which slows down freebie production:  finding that about one out of three objects imported into the UV unwrap program show reversed normals, seam breaks, etc.  🤦

     Having to go back into the modeler and fix mistakes, then back again to the UV unwrap.

     Here is a the state of reconstruction where I'm re-importing the UV'ed parts, assigning mat zones, arraying and mirroring pieces, etc.  The tree is noticeable by its absence.  It's still in the workshop.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


mrsparky posted Sat, 20 July 2013 at 3:05 PM

seachnasaigh - know that feeling about reversed normals:( BTW - did you see the IM about the freebie?

Pinky - you left the lens cap of your mind on again.



seachnasaigh posted Mon, 22 July 2013 at 2:53 PM

     Got that, MrSparky.  The skeleton is fitted up, but I've got grouping problems (I think).  See PM.

     The eldar house's tree is a (massive) cherry species, and I simply can't do cherry foliage as mesh leaves, so I'm going to try using transmapped foliage with the foliage set to not participate in IDL calculation.  It remains to be seen whether this will give a good "(detail) bang for your (system resource) buck".  The cherries will be done with soft-edged displacement.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Terrymcg posted Mon, 22 July 2013 at 5:03 PM

I got addicted to MMO's. Sad really, I know....

I've uploaded some freebies and will upload more, but sadly my modelling and especially texturing skills are limited.

Speaking of which, would any texture artist wanna team up with me? I've been working on this costume for quite some time. It's almost ready. I just can't make decent transmapped hair textures. I can't really offer anything, except for being mentioned as the co-creator of the freebie in the read me file. Not much of a reward, I know, but sometimes the act of creation is it's own reward.

D'oh! Why do things that happen to stupid people keep happening to me?


SamTherapy posted Mon, 22 July 2013 at 7:00 PM

That's a really sweet looking costume.  I bet you'll have no probs getting a collaborator.  I'd offer my own services but I have enough trouble getting my own stuff done, without taking on any more.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Terrymcg posted Tue, 23 July 2013 at 4:10 PM

Thanks Sam! So far no one has expressed intrest. :( If any hair texture artist is interested, he/she can just send me a message using the sitemail, or just send me email.  Alternatively, I'll just release this without the hair and mask prop and create a different kind of mask.

D'oh! Why do things that happen to stupid people keep happening to me?


EClark1894 posted Tue, 23 July 2013 at 4:20 PM

Quote - Thanks Sam! So far no one has expressed intrest. :( If any hair texture artist is interested, he/she can just send me a message using the sitemail, or just send me email.  Alternatively, I'll just release this without the hair and mask prop and create a different kind of mask.

It's a nice costume, I just don't have any need or use for it. I'm guessing that's the case with a lot of people.




Yuroven posted Tue, 23 July 2013 at 4:41 PM

Problem for self is  - can make models, but textures are hard. Textures made or borrowed come out shiny, or dull. Map to model also hard; patters stretch, don't line up, cetetera.

Have many things that could be freebies (not an expert by any means), if someone else could do the texturing.

 

 


SamTherapy posted Tue, 23 July 2013 at 4:45 PM

Not to hijack the thread, but is anyone interested in a very simple - and admittedly very quickly made - UFO?  It's a static model - in obj - with several material zones, but not UV Mapped.  I needed an "Adamski" stylee UFO for a poster, so I bashed this out in about 10 minutes.  If there's an interest, I'll upload it later.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Terrymcg posted Tue, 23 July 2013 at 5:23 PM

EClark1894 :

Yup. Yeah most of my uploads are kinda geeky , nerdy stuff. Most people have no use for them. It's how it goes, I guess.

 

Yuroven:

Yeah..I sort of learned to model a little bit, but now it's all the other stuff that's difficult; rigging, morphing and especially texturing and creating decent UV maps.

D'oh! Why do things that happen to stupid people keep happening to me?


rokket posted Tue, 23 July 2013 at 5:35 PM

My latest freebie is a monster undertaking.

The details are in the Wings forum, here is a link:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2870294&page=1#message_4089578

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


mrsparky posted Tue, 23 July 2013 at 8:00 PM

I've been really undecided about the whole freebie thing just lately. On 1 side, Theres many good things about it, a great way of showcasing work, trying new ideas/genres/techniques, collaborative working, being part of the community sellers can reward customers with extras, etc etc. On the other, like shvrdavid notes it's the attacks from the "minority of morons" which undermines the good. Or those that act like a freebie is a right, not a gift given in the spirit that any gift is given. I've also noticed each time the big boys and girls move the goalposts, this kinda BS can increase. Combine it together and theres a chance someone will say stuff it and just not bother with freebies anymore. Indeed personally, also in part due to career change and recovery, I seriously considered stopping doing any freebies recently. Even perused removing many of them all together. Instead I decided to reduce the frequency of mine. That way both the silent good folks out there and myself, don't lose out all on the benefits. Sure it's not a perfect solution, but I think it's better than totally stopping.

Pinky - you left the lens cap of your mind on again.



seachnasaigh posted Wed, 24 July 2013 at 12:02 PM

     I imported the *Eldar House* meshes into Poser this morning. These are previews using rather crude materials, but it's enough to show what will be stony hillside, what will be bare footpath, what will be muddy streambed, etc. The distinction among terrain materials is done using an RGB discriminator map.  I use the Poser preview to see where I need to erase/repaint areas on the discriminator map.  It commonly takes me a half dozen iterations to zero it in. You can see texturing tile repetition here in the grass/clover and in the stone, but you won't see noticeable repetition in the finished product.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Wed, 24 July 2013 at 12:05 PM

...and now there's a little footbridge across the stream.  I'll add scroll work detail to the stone using displacement.  Again, this is just a crude preview screen capture.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Wed, 24 July 2013 at 4:32 PM

Wood shakes for the roof. :biggrin:     Again, just a preview, this time dialing in the scale of the tiling.  Tiling is displayed in preview if you use *OpenGL* with *hardware shading*.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 28 July 2013 at 12:46 AM

     What keeps me from working on freebies?  Tired and sore from working steel last few days.  Me fine red haired Irish mother is a little wobbly on her feet nowadays (she danced ballet and strode the catwalk in her halcyon days), and I realized that my front and rear steps needed handrails.  So, I bent/cut/welded steel tubing, and socked it into concrete.

     Beginning to randomize the tiled textures (to reduce obvious repetition, the dreaded "checkerboard" artefact).  These are still just preview screenshots (no bump, displacement, or raytraced effects).

     The little waterfall:  the bridge now overlooks the waterfall. Silo guy -all 926 polys of him- shows the scale.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 28 July 2013 at 12:53 AM

Closeup of the footbridge;  decorative scrollwork is visible.  Footpaths had to be redrawn on the RGB discriminator map to fit the new bridge site.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 28 July 2013 at 12:56 AM

Velour upholstered window seat in the front bay windows.  A cozy place for an elf girl and/or her cat to sit and watch the world go by.  The bubbled-out glass doesn't show in preview;  it's two-sided to allow for refractive texturing if desired.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Fri, 02 August 2013 at 10:36 PM

Third build of the tree.  I'm satisfied with it.  141,240 polys and the foliage is pre-set to *not* participate in IDL calcs.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Fri, 02 August 2013 at 10:38 PM

One of the broadleaf plants scattered about the stream.  The ground texture won't "pop" until rendered.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 04 August 2013 at 9:00 AM

     This terrain is for use in Vue, in which I'll populate the terrain with trees, etc. and then render a 360' panorama.  That render will be used as the texture for a circular backdrop wall surrounding the Poser terrain.

     Notice the sunken patch in the center.  That is where the Poser terrain would be, so for the Vue pano I don't want any ground or trees to show in that area.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


McGyver13 posted Sun, 04 August 2013 at 6:12 PM

Well, around here it is zombie season, so things get a bit hectic... I've been working on this off and on... Actually I've made a lot more stuff besides that. Mostly they are still incomplete works that need to be finished before they can be Poserized.


EClark1894 posted Mon, 05 August 2013 at 7:11 AM

I'm sticking to the basics. Just released one G2 item for the guys yesterday, now I'm finishing up this work in progress for P7 Kate.




mrsparky posted Mon, 05 August 2013 at 9:31 AM

Apart from the one that Bruce kindly rigged me for me, and did a sterling job, heres a sneaky peek at another forthcoming freebie. The Royal Baby Stroller, which just needs some extra weaponry before release. Well it is a MrSparky model:)

Pinky - you left the lens cap of your mind on again.



heddheld posted Mon, 05 August 2013 at 2:32 PM

dont forget the bling!!!!!! ;-)


3Dream posted Mon, 05 August 2013 at 2:38 PM

I have been creating some freebies for Rex and Roxie.

http://www.sharecg.com/pf/full_uploads.php?pf_user_name=3dream

STOREhttps://www.renderosity.com/marketplace/vendors/3Dream

FREEBIEShttps://www.renderosity.com/users/3Dream/freestuff


seachnasaigh posted Tue, 06 August 2013 at 5:14 AM

     Things that slow down freebie production:  real life tasks.

     fabricating and installing steel tubing handrails for the steps of my front and back porches.  This Silo mockup has sharp bends, but the real steel was given rounded bends in a hydraulic tubing bender.  sunk 2ft into the ground with a bag of concrete mix.

     That last trip hauling steel must have done in the tires on my '72 El Camino (the last of the musclecar versions).  I pulled all four wheels yesterday, and will get new tires soon.  El Camino is setting on jackstands now.

     Spent a day at my parents' home pulling old barberry bushes out using the winch on my old Jeep.  Wore an Indiana Jones hat to keep my nose from getting sunburned.

Jeep

But meanwhile, Cameron and Galadriel are each rendering a Vue 360' panorama which I'll use to texture the cylindrical Poser backdrop wall for that elvish house playset.  Cameron is rendering a day backdrop, while Galadriel is rendering a night backdrop.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


fireangel posted Wed, 07 August 2013 at 7:26 PM

I thought all of Poserdom slowed down in the summer, including commercial releases and gallery posts...

Plus it's August!  Kids are off school, anyone who'se a parent is going to be very busy indeed.

My own Poser freebie work has been hampered lately by all sorts of other work and studying that I've had to do instead of 3D stuff.  Recently I downloaded a good freebie model of a digital SLR, but it is really designed with so much detail that it could fill an entire large image as the foreground object and still stand up.  It has almost as many polygons as Victoria 4.  This is very much more detail than I need, so I will make another one with a much much lower polygon count for my own use and yes, I'll make it a freebie afterwards.  No promises about when it will be relased though as I have a lot to do at the moment.


seachnasaigh posted Sat, 10 August 2013 at 9:19 PM

Firefly render test of the Eldar home playset.  Meanwhile, I have the 64bit machines working on alternative sky panos (day, night, sunset, etc).  My 32bit machines will be network rendering an animation test of the water overnight.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sat, 10 August 2013 at 9:22 PM

Firefly render test of the automatic IDL lighting at moonrise;  the spheres are biolumenescent lanterns.  You could adjust them brighter or dimmer if desired.

     For some reason, the visible BioLumen globes themselves don't appear very "glowy";  I'll fix that before release.  😊

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


masha posted Sun, 11 August 2013 at 12:19 AM

Definately you guys need to have our appreciation expressed more. I haven't used Poser in over 2 years, but I've been keeping up, reading up, upgrading even buying new stuff and collecting lots of freebies for the time I can get back to using the program.

  I can  tell you that I've been humbled by all the effort and generosity of ppl like you who are willing to share it for no gain whatever.  All the new stuff being made looks great!  seachnasaigh in particular,  your set looks fantastic and complex, I can't believe you are going to give it away for free - I will love it when I'll get my paws on it!

Thank you all for past and present gifts, you are gifts yourself to the Poser community and appreciated more than this little homily can express!



EClark1894 posted Sun, 11 August 2013 at 5:25 PM

About to kick out another freebie for Miki 4. Still have a few details with this bikini to attend to though.




seachnasaigh posted Wed, 14 August 2013 at 2:07 AM

     Glad to see stuff for the Poser dolls, EClark! :biggrin:

     Thank you, Masha, and you are welcome to it.  I just make stuff that I myself want, and it is a niche genre, but might as well share it for anyone else who might also like it.

     After I finish and release this cottage & enviro playset, I think I'll follow up with some optional furnishings.  Notice the odd-shaped space between the dormer arches...

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Wed, 14 August 2013 at 2:16 AM

...I thought it could be detailed out -without much cost in added polygons- by using the space for a wardrobe (closet? armoir?).  The doors will open, and there are side shelves for small items.

     Other ideas for furniture are bookcases (elves being learned folk), bunks tucked away along the kneewall junction, a study/writing desk in the sunbay downstairs, and a basic kitchen.

     All of this stuff would be separate so that it can be omitted if not needed (for an exterior render) or if you find some other furnishings which you prefer.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Thu, 15 August 2013 at 5:56 AM

Render test of the wardrobe.   Hmmm.  The main door handles are copper filigree butterflies, but the copper blends in too well with the burl wood.  I probably should change the handle material to silver.  Also four polys in the back interior have strained UVs;  need to fix that, too.  2,066 polys.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Fri, 16 August 2013 at 3:51 AM

The water still isn't satisfactory yet (but I'm working on it).  In the meantime,  here is a test render using IDL emitters teamed up with gentle point lights (my preferred method).

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Fri, 16 August 2013 at 3:55 AM

Oh.  Changed the wardrobe handles to silver, and now they show up nicely. ^^

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sat, 17 August 2013 at 11:44 PM

     Getting the animated water dialed in is taking time.  I have to render out an animation to check each material/mesh/mapping change.

     I realized that I omitted the soleplate trim at the bottom of the dormer walls (and the bottom of the armoire).  Had to add those and export a new OBJ.  I also realized that I need to stagger the animation of the biolumenescent globes to avoid them flickering in unison.  Easily solved.

     While waiting for yet another water animation test to finish, I've been doodling up some furnishings.  The attached screenshot is a rough state concept of a bunk nestled in the rear corner of the second storey.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sat, 17 August 2013 at 11:49 PM

     A bookcase between the ground floor sunbays.  The groups of books are 90 polys each.  The separate book comes with a customizer kit and templates so that you can make your own "hero prop" book. 

     There will be some sort of decorative capital trim atop the bookcase, but I haven't formed it yet.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Mon, 19 August 2013 at 3:06 AM

We've got running water at Eldar house!  😄 

     Click on the small pic to run the proof-of-concept GIF:

Wfall

OK, now I need to add in the aforementioned forgotten soleplate pediments, re-import the new OBJ, stagger the biolumen textures, then strip out the geometries from the prop files, and then pack it up.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


McGyver13 posted Mon, 19 August 2013 at 8:44 AM

> Quote - Also four polys in the back interior have strained UVs;  need to fix that, too.

Hi. I'm curious about what you meant by "strained UVs".  

On occasion I get something like a shadow (as seen in accompanying image) along an edge. 

The edge seems to render as though there is a slight angle to it, although there is none.

I have yet to find out what causes it for me, as sometime reloading the model makes it go away. 

I'm curious if there is a term for this (such as "strained UVs"). I have asked in many different places about this phenomenon, but people either don't know or don't understand what I'm talking about.

If there is a term for this I might be able track down the cause easier using the web.

Thanks!


seachnasaigh posted Mon, 19 August 2013 at 11:12 AM

     Yeah, it's irritating when you don't see it until you've got it in Poser and are trying to work up materials.  Oh, there's more than one possibility for that artefact.  Could be that one poly has an opposed normal relative to the others.  Might have a duplicated vertex or edge.  Sometimes another poly occupying the same space sneaks in there.  May have one vertex that's not coplanar with the others.  If the poly is an n-gon (often go unnoticed when beveling) with a concave angle, that will screw it up. 

     Select that darkened poly of the door.  Is the number of vertices and edges what you'd expect?  If not, look closer. Try selecting all vertices for that door, note how many vertices are active, and then call the merge command;  If the vertex count drops, you've probably fixed the problem, but you'll also likely need to re-map that material zone.

     If that doesn't fix it, you might PM me and arrange to send me the troublesome part (door and the {air handling unit?} it adjoins).  Sometimes a second pair of eyes looking at the model afresh will spot something.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


shante posted Mon, 19 August 2013 at 2:45 PM

Quote - Most of the stuff I make isn't, err, fit for family fare. ;)

 

Not a bad idea, though.

 

Good to see you around again. Remember you here from the beginning of my involvement in the poser community. If you do adult fare stuff do you offer it somewhere else? Would love to see what you are doing now and as you said can never ge enough of this Poser STUFF!


shante posted Mon, 19 August 2013 at 2:51 PM

Quote - The water still isn't satisfactory yet (but I'm working on it).  In the meantime,  here is a test render using IDL emitters teamed up with gentle point lights (my preferred method).

 

Really nice looking house design. Very fae/elvish.


shante posted Mon, 19 August 2013 at 3:13 PM

Freebies have been the primary tools I have used to get into Poser when Version 4 was first released. Never had a lot of cash so the freebies sections here and elsewhere were a main staple for me to glut on. I still have ALL that cool stuff I downloaded from the beginning and use it as needed. Yeah the new stuff is so much better and more realistic but sometimes...hell...ALWAYS...beggars can't be choosy!

If I could wrap my brain around apps that one uses to create content I would have made and offered my own. But I can't despite so many attempts. I use Poser 7 now and like Poser 4 before it I have not even touched the more complex stuff like cloth room hair room creating morph targets etc.

I have despite my lack of brilliance in the app, managed to get some nice work rendered thanks to the brilliant content creators who offer freebies and quality products in the stores for us dunderheads in the community.

BIG Thanks to ALL OF YOU!


seachnasaigh posted Tue, 20 August 2013 at 3:14 AM

> Quote -   Really nice looking house design. Very fae/elvish.

Thanks, Shante.  ^^

Water is working well now.  Need to make modeling/mapping/texturing corrections to the biolumenescent lamps.  Whilst waiting for Valkyrie to finish generating animated procedurals, I got some more work done on the optional furniture.

     Bookcase (loaded) 6,539 polys.  Accessorized scribe desk/chair, 6,980 polys.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Tue, 20 August 2013 at 3:17 AM

Inserted the missing pediment/soleplate for the dormer walls and wardrobe, and changed the wardrobe's hinges and handles to silvertone metal, so that they show up in renders.  wardrobe is 2,075 polys.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Tue, 20 August 2013 at 3:33 PM

Brief animation test of the BioLumen...

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


McGyver13 posted Wed, 21 August 2013 at 8:41 AM

Hi seachnasaigh. In this case I was not trying to fix the particular model, but was using the image as an example. The model is/was already packed up when I noticed it... the door in question is technically in an area that is not that important or noticeable... one of six duplicate "stations". I decided to just move on and not invest more time fixing it... This particular model was an experiment using a new plug-in for the modeling program... to say the least the whole experiment was a pain... it was meant to save time, but in the end it did not... basically I spent more time on the model then I ever intended.

The weird poly has nothing to do with the plugin though. As a matter of fact, last night while I was making a promo image for another model when I noticed a similar artifact in a piece of clothing... and a car and an oil barrel. I started looking at random models I have in my runtime and noticed quite a few... both in paid for (but in that case- older) and free models... with all of these they were harder to notice because the polys in question were tiny... in real life probably an inch or less. In my case these are much more noticeable, because my models are mostly structures, so the faults can be many feet across.

I'm guessing that there are probably a bunch of causes for these artifacts or defects.

The weird thing is I can find no official term for them... every now and then I get one of these and decide to find out what causes them... but without a term for it, it is hard to define the search... and if I ask at a forum I end having to describe the whole thing again each time... as opposed to just saying "I have a Trimangulated polygon" and folks know what that is.

I'm actually going to use "Trimangulated" if there turns out to be no official term, since it always seems to occur with triangulated polys.

 

One question... when you said use the merge command, you do not mean in Poser or the modeller? I never noticed a merge command in Poser. I assumed you were referring to something in the group editing tool, but I could not find anything like it.

Anyway thank you for the help and have a great day!


seachnasaigh posted Wed, 21 August 2013 at 10:19 AM

     I think folks have used the general term "shadowed", as in "odd, unexpected shadowing".  *Trimangulated* is more evocative;  I like that. :D

     Yes, many older models, especially those made for P4/PP (Poser 4 Pro Pack) have this sort of problem.  With P4 models, it's usually a mesh with some normals pointing out, and some pointing in.  P4 paid no attention to it, but with the release of P5, they showed up.

     If the entire polygon is evenly shadowed, look for a flipped normal, or a duplicate polygon sharing the same space.

     If the poly has shadow stronger toward one vertex or edge, then look for an extra vertex in the poly which is out of plane with the others, or perhaps what looks like a straight edge is actually interrupted by a vertex, making it two sidea of the poly.  Poser will render a strictly convex n-gon without problem, but if any angle is concave or even precisely 180' (i.e., two edges in a straight line), you'll see artefact.

     Merge is a modeler command;  If you have duplicated vertices, it will merge any two (or more) vertices which are sharing space.

     The blue poly looks like a quad but actually has six vertices, and the two vertical sides each have two end-to-end edges in a straight line.  Thus it is a hexagon which is not strictly convex.  It is an ebil, tricksie polygon, and Poser hates it forever.

     The ruddy polygon on top looks like a triangle, but has a fourth vertex, displaced upward out of the plane.  This is a quad which is %@$#'ed up like a soup sandwich.  Guaranteed render artefact.  Also, notice at the corner of the box, there are two vertices, and they are not connected (I've pulled one up a bit to make their separation apparent).

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Fri, 23 August 2013 at 1:23 PM

     Sigh.  The more I looked at the water, the more flaws I saw.![facepalm](http://img.photobucket.com/albums/v604/seachnasaigh/emoticons/facepalm_smiley.gif~original "facepalm")  Again, I've made new water meshes and new materials.  *Cameron* is cranking out a test animation now.

     Meanwhile, I got a bunk made, which makes use of another of those odd kneewall spaces on the second storey.  This is a test render, but the dyn sim for the blanket kept failing, so the blanket is laying on the floor.  Also, the wine bottle glass is unexpectedly dark.  Hmmm.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sat, 24 August 2013 at 8:22 PM

     Got the blanket fixed;  I had incurred mesh nastiness when I tesselated it.  :ohmy:

     Here is the new water stream;  I like it better.  Click the thumb to run the GIF (1.2MB, so it might take a while to load).

ws.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 25 August 2013 at 7:22 PM

Ooops. Correction made to cycle speed of the impact splash.  New animation test (click the thumbnail to run the GIF).

ws14b.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 25 August 2013 at 10:29 PM

     Corresponding still frame enlargement...

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Tue, 27 August 2013 at 1:22 AM

     Whooo! :bored:    Every last piece has had the geometry stripped from the prop file and referenced remotely, and the whole playset then rebuilt with the new prop files.

     With about eight alternative sky backdrops, the whole package is 114MB.  I'll need to divide that up into several smaller zips.

     Need to write up a readme (manual? :laugh: ), and set up and render promos.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


raven posted Tue, 27 August 2013 at 12:34 PM

I must say that the waterfall ani-gif is particularly good!



seachnasaigh posted Tue, 03 September 2013 at 11:33 AM

     Thanks, Raven.    The first zip (out of three total) for the Eldar house playset is posted in the freebies section.  The other two are uploaded, awaiting approval.  In the freebie forum, there is a thread with promo images.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Sun, 08 September 2013 at 1:21 AM

Doodling.  Primitively blocked-in concept for a cozy sofa with footrest and optional diner booth table, to fit a sunbay of the Eldar house.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Mon, 30 September 2013 at 6:46 AM

     T-virus vial from *Resident Evil*.  Available in three mesh versions, depending on your preferences of mat/render settings and how much computing power you want to invest in it.

     This is the low poly (4,254 polys) version.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Mon, 30 September 2013 at 6:51 AM

     The higher poly version has topologically closed glass, metal, and virus liquid.  That is, the glass and metal have both outside and inside surfaces.

     The highest poly (10,096 polys) version adds a P9+ IDL glow kit.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh posted Mon, 30 September 2013 at 6:56 AM

     Turn down/out the lights, and the ominous T-virus casts a glow around itself.![oh my](http://img.photobucket.com/albums/v604/seachnasaigh/emoticons/pbohmy.gif~original "oh my")

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


vilters posted Mon, 30 September 2013 at 7:29 AM

That is a nice setup you have there.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!