aldebaran40 opened this issue on Jun 17, 2013 · 4 posts
aldebaran40 posted Mon, 17 June 2013 at 2:18 PM
I usually sculpt ( ZB) my characters in pose, which obviously makes when I change the pose of the model, the morph usually is not good, obviously, not is the same one arm or leg flexed to not flexed for example...
Ok, this brings me to a question:
There is a "universal" or "recommended" pose to make complete full body morphs sculpting based en M4/V4 .
I mean for example, when someone sculpts strong morph (could serve as an example any Freack or any other monster based on M4/V4) , those who sculpted used some particular pose or the called "workflow" for sculpting full morh the body is different...
as they can be sure that what they are sculpting will look good (with the obvious limitations of course ) in any pose?
thanks in advance
ps.I hope I explained well, sorry for my English
vilters posted Mon, 17 June 2013 at 2:44 PM
When making a full body morph, one should always start with a "true" zero pose.
Or in Poser
Remove all IK
Zero ALL Joints with the Joint editor (bottom button)
Select the body : Check that X,Y, and Z trans are at 0.000
Select the hip : Check that X,Y, and Z trans are at 0.000
Now you have a true ZERO posed figure.
Happy Posering and happy morphing.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
aldebaran40 posted Tue, 18 June 2013 at 12:41 PM
Ok vilters , I will try sculpt FBM in pose zero , any inconvenience, I ask,
thanks for your answer
vilters posted Tue, 18 June 2013 at 1:38 PM
You are welcome.
If you run into trouble feel free to ask or site mail.
Feel free to read this tutorial of mine on morphing.
I use Hexagon, but it works the same in all3D apps
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2855050
Happy Morphing.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!