aldebaran40 opened this issue on Jun 17, 2013 · 4 posts
aldebaran40 posted Mon, 17 June 2013 at 2:18 PM
I usually sculpt ( ZB) my characters in pose, which obviously makes when I change the pose of the model, the morph usually is not good, obviously, not is the same one arm or leg flexed to not flexed for example...
Ok, this brings me to a question:
There is a "universal" or "recommended" pose to make complete full body morphs sculpting based en M4/V4 .
I mean for example, when someone sculpts strong morph (could serve as an example any Freack or any other monster based on M4/V4) , those who sculpted used some particular pose or the called "workflow" for sculpting full morh the body is different...
as they can be sure that what they are sculpting will look good (with the obvious limitations of course ) in any pose?
thanks in advance
ps.I hope I explained well, sorry for my English