Forum: Poser - OFFICIAL


Subject: PML fails multiwelds (rex, roxie)

colorcurvature opened this issue on Jun 19, 2013 ยท 10 posts


colorcurvature posted Wed, 19 June 2013 at 11:19 AM

Hi,

PML fails to export figures that have vertices which are multiply welded. That means a vertex is shared by 3 or more body parts and these body parts reference each other as weld goals. This is true for a few vertices in rex and roxies fingers, where they touch the hand actor. PML might emit multiple vertices in this situation.

The actor.WeldGoals() API returns multiple weld goals for these vertices. This makes or makes not any sense. I've begged SM for revealing some insight. But maybe we have some people here who applied subdivision to poser figures, maybe they know how to deal with vertices with multiple weld goals? Which is the dominating one?

Or is it necessary to collect all weld references and compute a transitive closure to know which ones belong together?

Thanks, col