timarender opened this issue on Jul 06, 2013 · 7 posts
timarender posted Sat, 06 July 2013 at 3:47 AM
Consider an object (e.g. a box) where one side faces a camera. I want one side of the box to continue to face the camera when the camera moves.
Posers 'Point At' would probably be sufficient; except that I cannot control which Face points towards the camera.
I now have a mass of code (which does not work!) where I attempted (unsuccessfully) to link up sins/cos/tan asin/acos/atan values with the X Y and Z Rotations of the Object.
Can anyone point me towards an example of suitable code?
In effect, if the Object's coords are (x1,y1,z1); and the Camera's coords are (x2,y2,z2); then what rotX, rotY and rotZ should I give the Object so it points towads the camera?