Forum: Poser - OFFICIAL


Subject: Transfer V4 textures automatically to other characters...

konan opened this issue on Jul 06, 2013 · 232 posts


konan posted Sat, 06 July 2013 at 3:05 PM

Attached Link: realityPaint

Heya, this is Dave from [realityPaint](http://www.realitypaint.com/main), and I have been asked by many people in the community to develop a utility to automatically transfer V4/M4 textures to other characters.

I am confident that I could develop this tool, but it would be very specific... i.e. From V4 to Roxie, V4 to Michelle, etc. This is because each figure would require a significant amount of pre-processing, and it may not be very practical to make a tool where you do that yourself.

This tool could be provided as a part of realityPaint (formerly Blacksmith3D-Suite ), or it may be a stand-alone utility, depending on demand, etc.

So, what I am asking all of you is...

  1. Would you be interested in this tool?
  2. What would be your top 3 texture transfer paths ( e.g. Victoria 4 -> Roxie, Michael 4 -> Rex, etc. )?
  3. Are you REALLY interested in it??? ;D

So, based on your feedback, I'll determine if this is a viable product and start investigating how to implement it. I thank you in advance for you opinions,
Dave


Medzinatar posted Sat, 06 July 2013 at 3:29 PM

  1. No interest.  If I want to transfer V4 textures, there are existing accurate tools.

  2. Personal Opinion, people that use Smith Micro Figures tend not to spend money.

  3. as above, no interest



willyb53 posted Sat, 06 July 2013 at 3:38 PM

Stand alone.

primarly from DAZ to non DAZ characters (V4 to Dawn?), there is already TC2 for DAZ to DAZ characters. One of the reason non DAZ characters are not used much is the lack of textures.

interest would depend on price, I would not get reality paint to get it, but if priced comprable to TC2 I definatly would

 

 

Bill

People that know everything by definition can not learn anything


Latexluv posted Sat, 06 July 2013 at 4:19 PM

From V4 to Dawn, please.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

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DreamerZ_Loft posted Sat, 06 July 2013 at 4:36 PM

  1. Yes!
  2. V4 and M4 to those you listed, plus Alyson (to use for Anastasia) and the new Dawn figure as well.
  3. YES! As a stand alone product though, please. :)

Being able to use the existing skin textures that I have for V4 and M4 on the newer figures would be a big selling point for me.

Jan


Faerydae posted Sat, 06 July 2013 at 4:43 PM

  1. Yes
  2. Victoria 4 -> Dawn, Victoria 4 -> Alyson
  3. Yes, as a standalone.

Morana posted Sat, 06 July 2013 at 4:44 PM

1)  Yes, if the cost is reasonable for a hobbiest.

2)  V4 to Dawn would be my current desire, as well as M4 to her eventual partner.

3)  Considering how much it will open up use of Dawn right out of the gate.... YES! hehe

lady-morana.deviantart.com


LaurieA posted Sat, 06 July 2013 at 4:46 PM

Standalone please...

V4 and V3 to Dawn would be lovely :). After all...I have more beautiful V3/A3 textures than anything else. LOL

Please don't forget V3-->whatever

Laurie



GeneralNutt posted Sat, 06 July 2013 at 5:14 PM

How good would the conversion be?

I am only interested in conversions if they are excellent.

Stand Alone would be prefered.

V4- Roxie, V4- Alyson (to use for Anastasia), M4 - Rex.



ssgbryan posted Sat, 06 July 2013 at 5:40 PM

I'd be interested - I use SM figures, & I don't have a problem paying for products, so Medzinatar is wrong on that issue.

My wants would be: V4 to Jessi/Sydney/Olivia; V4 to Alyson 2; V4 to Miki3

M4 to James/Kelvin/Koji/Simon; M4 to Ryan



TrekkieGrrrl posted Sat, 06 July 2013 at 5:44 PM

What's been said. BUT with the addition that "people that use SM figures dont want to spend money" is rubbish IMO. We absolutely DO. But there's not much to spend money ON because content creators tend to play it safe and make everything for the Daz figures. 

So it's a vicious circle. People don't use the SM figures because they lack content. And content creators do't make content because people don't use the figures...

What i've made the the SM figures has sold well.

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randym77 posted Sat, 06 July 2013 at 5:48 PM

Standalone.  I would want V4 to Dawn and V4 to Antonia.

As for whether I'm REALLY interested...that depends on the price, of course.  :-)


toastie posted Sat, 06 July 2013 at 5:53 PM

Yes, as a standalone product.

V4 -> A3 and V4 -> Alyson2/Anastasia.

Would definitely be interested if the conversions were good enough to be as good as the originals and if the A3 and Anastasia conversions were included..


SekayiAsha posted Sat, 06 July 2013 at 5:56 PM

  1. Would you be interested in this tool? Yes

  2. What would be your top 3 texture transfer paths ( e.g. Victoria 4 -> Roxie, Michael 4 -> Rex, etc. )? Victoria 4 -> Dawn, Micheal 4 -> Future male Dawn counterpart, Victoria 4 -> Miki 4

  1. Are you REALLY interested in it??? Yes. I would buy this product on day one if it is a standalone.

hborre posted Sat, 06 July 2013 at 5:58 PM

TC2 has not been updated in years and I foresee no further development with that app any time in the near future.  Another standalone program would be nice esoecially if the algorithm remains true to replicating the textures (including bump, displacement, transparencies, etc) across other models at different resolutions.  It might be a bit much to request all human models to be inclusive, but an add-on modular system, much like TC1 & 2, would be convenient to cover the popular meshes.

I concur with all those listing their choices, those models are still rather common and usable.   


toastie posted Sat, 06 July 2013 at 6:21 PM

Ah! Forgot..... also would want to have M4 -> Ryan2/Tyler.

(How did I forget that one?!)


surreality posted Sat, 06 July 2013 at 6:40 PM

I would absolutely be interested. Since I use (and highly recommend) realityPaint, I would love to see this included in the feature set. Using the similar transfer brush already has been a lifesaver, and this functionality would be magnificent.

I would suggest V4 -> Dawn; V4 -> Alyson for initial transfers. (I don't have a suggestion for the third off hand, as Genesis can load V4 maps, as can Genesis2 with an add on that make the current transfer tools in realityPaint work nicely across that character group. :) )

I'd love to see this functionality as a part of realityPaint, or potentially as a 'plugin' for realityPaint to integrate into the workflow that could also be a standalone for this function for those who don't currently use the software or don't have a need for it beyond the transfer cabilities. (But you should use it, folks. You really, really should! It's good stuff.)

-D
---
It's all fun and games until someone loses an eye texture.


Faerydae posted Sat, 06 July 2013 at 6:57 PM

Would like to see V4>A3 too.


andolaurina posted Sat, 06 July 2013 at 6:59 PM

V4 > Dawn

V4 > Roxie

M4 > Rex

V4 > Alyson2/Anastasia

V4 > Smith Micro's Generation 2 figures (Sydney, etc.)

V4 > Miki 3/4

V4 > Cookie

Stand-alone product (or usable with Blacksmith3D Suite 4).

[no interest in Michelle or Antonia]

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konan posted Sat, 06 July 2013 at 7:19 PM

Wow, lots of interest. This is good news...

 

Regarding "Dawn", has this character been released yet? If so, where can I get it? The Facebook page is not so clear on this.


Faerydae posted Sat, 06 July 2013 at 7:33 PM

Released to content creators. http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2868999&page=1


arrow1 posted Sat, 06 July 2013 at 7:39 PM

Who is Dawn? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


LaurieA posted Sat, 06 July 2013 at 7:42 PM

konan...sent you a sitemail.

Laurie



konan posted Sat, 06 July 2013 at 7:59 PM

Quote - konan...sent you a sitemail.

Laurie

 

Thanks Laurie, got it :D


SekayiAsha posted Sat, 06 July 2013 at 8:39 PM

Quote - Who is Dawn? Cheers

 

A new female figure for Daz/Poser that is coming out.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2868999&page=1


59Burst posted Sat, 06 July 2013 at 9:40 PM

  1. I am very interested, as a stand-alone, as long as it is hobbyist priced.

  2. V4 to Dawn; M4 to the Dawn male counterpart.

  3. Yes, absolutely!  

 


ssgbryan posted Sat, 06 July 2013 at 9:53 PM

Have you thought about using Kickstarter?

I have constantly recommended that for things like this, but vendors ignore it.



arrow1 posted Sat, 06 July 2013 at 10:21 PM

Is there any release date on the Dawn figure? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


shadowhawk2zero posted Sat, 06 July 2013 at 10:33 PM

I will throw my voice in with the V4 to Dawn and M4 to Dawns counter part and having it as a stand alone would be awesome.


ssgbryan posted Sat, 06 July 2013 at 11:09 PM

Quote - Is there any release date on the Dawn figure? Cheers

 

Soon........

 

 

 

 

Sorry, but someone had to say it.



Maevryn posted Sat, 06 July 2013 at 11:34 PM

Oh wow! You are certainly doing this at the right time! My choices would be:

V4 to Dawn

V4 to Roxie

M4 to Dawn's male counterpart (not developed yet)

Standalone or addon to reality paint....either way is good. Keeping fingers crossed this happens soon!


icandy265 posted Sat, 06 July 2013 at 11:44 PM


Kerya posted Sun, 07 July 2013 at 2:11 AM

I have TC2, but as there are no updates at the moment ...

 

Standalone only

 

V4 > Dawn

V4 > Roxie

V4 > Miki 3/4

M4 > Rex

 

Certain buy, but the timing depends on the price.


estherau posted Sun, 07 July 2013 at 4:45 AM

I agree with all of that (apart from the person who said they weren't interested). I would love such a tool for mutliple figures as outlined and including the new dawn when she arrives.

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surreality posted Sun, 07 July 2013 at 4:50 AM

Also, an important thing to note -- some have mentioned the existing texture transfer tools on the market. Those? PC only. Mac users (hi there! waves frantically) are shut out there unless we install Windows (no offense, but also no thanks). The crew at Blacksmith3D and realityPaint have been VERY good to both mac and PC users and provided stable options for both platforms. While it may not be relevant to the majority out there, it is intensely so to some of us! grin

-D
---
It's all fun and games until someone loses an eye texture.


estherau posted Sun, 07 July 2013 at 4:54 AM

Hi Surreality. I use a utility called crossover which runs windows software without needing windows installed. I use morphing clothes utility, clother, and also all the taosoft utilities. I also opened crossdresser but couldn't work out the liscencing thing - I don't think my problems were to do with the running of the software though, just that I couldn't work out how to use it.

but yes, I prefer the software to natively support mac.  but if it doesn't and I want it, I am sure I'll get it working without needing windows.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


surreality posted Sun, 07 July 2013 at 4:57 AM

I may have to pick your brain about that later, esther. :) There are a couple of utilities that would certainly come in handy that way!

I just always want to point it out when someone does provide great mac support, in part because it's generally not advertised enough when someone does (and for the most part, we're used to just assuming things won't, which is a shame and probably gets some great products overlooked).

-D
---
It's all fun and games until someone loses an eye texture.


toastie posted Sun, 07 July 2013 at 5:57 AM

No idea how you're planning to arrange this - but something like XDresser would be good where you can just pay for the figure licences you need. I would have no interest in some of the figures suggested here as the top 3 (and I'm sure there are plenty of people who have no interest in my top 3 either), so the choice of figures supported by the product would be very important to begin with.


JoePublic posted Sun, 07 July 2013 at 6:12 AM

Not interrested in any of the SmithMicro meshes, but a conversion from V4 to Dawn would certainly be welcome.

V3 to Dawn would be nice to have, too.


Teyon posted Sun, 07 July 2013 at 6:23 AM

@OP:

ZBrush and Topogun are two applications I know of that can transfer texture maps between models. If you're curious how they do that you can have a look at those apps. Maybe it'll give you some ideas.


TrekkieGrrrl posted Sun, 07 July 2013 at 9:11 AM

What is Kickstarter?

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konan posted Sun, 07 July 2013 at 9:53 AM

Quote - Have you thought about using Kickstarter?

I have constantly recommended that for things like this, but vendors ignore it.

 

Indeed, I've been meaning to get my feet wet with a Kickstarter project. Will consider it!

 

Dave


donnena posted Sun, 07 July 2013 at 11:22 AM

Stand alone, Please

V4 to Dawn.

I'd pay up to 12 bucks for ths product.   or less if you go the way of Evil Innocent's clothing converter, where the base is free, but the targets are sold.....  If I have to pay for individual transfers, I'm not sure how much I'd be willing to spend.   10$ seems a safe minimum.  

;>

Andy!


ssgbryan posted Sun, 07 July 2013 at 11:35 AM

Quote - What is Kickstarter?

 

http://www.kickstarter.com/hello?ref=nav

The short answer, it is crowd-sourcing to fund a product.

 



lululee posted Sun, 07 July 2013 at 2:46 PM

Hi,

It would be a huge benefit to have V4 to Dawn.

I think that release alone would pay for your time.

The sooner the better so we can get thing going for Dawn's release.

I have RealityPaint, (great product) so if you need any beta testers I'd be happy to beta test for you.

cheerio

lululee


carrara_pat posted Sun, 07 July 2013 at 4:12 PM

I would like V4,M4 to the SmithMicro characters and maybe ApolloMax. I would like to see the texture conversions to include the genital textures... TC2 would not do this. I also have alot of Mike 3 textures which would be nice to convert to M4 and the SmithMicro characters.... thanks for considering this work.


konan posted Sun, 07 July 2013 at 8:21 PM

It's starting to look like Dawn would be a great place to start. The project will definitely support several characters, but it's best to start with what is most popular.

I'll be doing some preliminary investigations this week and will keep everybody posted on the progress. Kickstarter does sound like a good idea... should know if it is relevant to this particular project at the week's end.


MargyThunderstorm posted Mon, 08 July 2013 at 5:21 AM

  1. Yes
  2. V4 -> Dawn, V4 -> Miki 4, V4 -> Alyson2, V4 -> Mavka, V4 -> Cookie, M4 -> Ryan, M4 -> Gosha, M4 -> Chip
  3. Yes, REALLY! ;)



ghostship2 posted Mon, 08 July 2013 at 2:50 PM

why re-invent the wheel?

I would contact the maker of TC2 and see if you could develope some plug-ins for that...sounds like a lot less work. besides most people probably have TC2 already and it makes more sense to have new plugins for software that we already have.

http://textureconvertor.com/about.asp

 

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icandy265 posted Tue, 09 July 2013 at 1:34 AM

@ghostship2: I could be wrong but I'm quite certain that TC2 is mainly for DAZ figures... The majority of the figures we're all interested in are not DAZ figures (ex: Dawn, Miki 4, Roxie, etc)

It would certainly be nice if they were willing to make more plug-ins but since Dawn is so close to being released, I think a new program is the way to go.


Kerya posted Tue, 09 July 2013 at 1:52 AM

Quote - @ghostship2: I could be wrong but I'm quite certain that TC2 is mainly for DAZ figures... The majority of the figures we're all interested in are not DAZ figures (ex: Dawn, Miki 4, Roxie, etc)

It would certainly be nice if they were willing to make more plug-ins but since Dawn is so close to being released, I think a new program is the way to go.

As there is a Miki2 plugin, I don't think it's restricted to Daz figures.

There is a higher probability that Miki4 and Roxie simply don't have that much support because things for them are selling less.


icandy265 posted Tue, 09 July 2013 at 5:29 AM

Oh I did not know about the Miki2 plugin, so I guess it's not just for DAZ characters, but I hasn't seen a whole lot of other characters supported other than DAZ figures...

I still think we need this plugin because it took me 2 years to paint my first skin all on my own... And when figures like Dawn come out it's not as easy for newbies or inexperienced artist whom are just looking for a hobby to come up with new textures because they don't have the money/experience/programs to create their own... And there's only so much you can do with a Merchant Resource.

I'm no longer a newbie, but I still got a lot to learn and don't have a lot of the really cool programs out there cause of money issues... I do have TC2 but I only use it for V4 > K4, V3 > V4, ect... I've had my sights set on Miki 4 but I feel like she's lacking a lot, although I do love the clothing that EClark keeps making (so thanks to EClark) and some hairstyles like the parted dynamic hairstyle by RedPhantom (also thanks to RedPhantom)... but I don't see many texture sets for Miki 4.

So the point is we need this if we wanna play with our new "toy," otherwise it's like mom and dad getting a cool new toy for their kid, forgetting the batteries and telling the kid you can have the batteries in 2 weeks! lol

So regardless of whether there's already a program that can do this, I would totally get it. I also like the idea of buying the character plugin seperately, but I would hope the software would still come with a few to get you started and then you can buy extra's if you need it.


toastie posted Tue, 09 July 2013 at 6:39 AM

I'd prefer a base converter that you buy licences for the figure/s of your choice in the same way as XDresser, rather than packaged with conversions for figures which may not be ones I use.


hborre posted Tue, 09 July 2013 at 9:25 AM

I second that notion of add-on modules.  Makes it easier to build your own series.  

The problem with TC2, genitalia will not be supported in the author's own words.


momodot posted Tue, 09 July 2013 at 7:56 PM

  1. Would you be interested in this tool?
    Yes.
  1. What would be your top 3 texture transfer paths ( e.g. Victoria 4 -> Roxie, Michael 4 -> Rex, etc. )?
  1. V4->V3
  2. V4->Roxie
  3. V4->V2
  1. Are you REALLY interested in it?
    Yes as a Stand-Alone but I must admit that your products have always been to expensive for me aside from HeadForge.

I liked HeadForge very much since my objective is always about getting a figure away from the default in different ways as easily and quickly as possible - a Head Forge with on-the-fly area selection by paint for whatever figure would be awesome - that or a third party riff on the Face Room that would alow for scaling and translating face areas and doing rough texture mods via blending with overlays.



konan posted Tue, 09 July 2013 at 8:01 PM

Quote -  

  1. Are you REALLY interested in it?

Yes as a Stand-Alone but I must admit that your products have always been to expensive for me aside from HeadForge (I liked Head Forge very much since my objective is always about getting a figure away from the default in different was as easily and quickly as possible - a Head Forge with on-the-fly area selection by paint for whatever figure would be awesome).

 

You will be pleased to know that this utility will be very affordable. Haven't set the price in stone, but we definitely want to take a volume approach with this one.


Afrodite-Ohki posted Wed, 10 July 2013 at 8:26 AM

Quote - Is there any release date on the Dawn figure? Cheers

August 9th, actually.

- - - - - - 

Feel free to call me Ohki!

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toastie posted Wed, 10 July 2013 at 8:38 AM

Quote -  

You will be pleased to know that this utility will be very affordable. Haven't set the price in stone, but we definitely want to take a volume approach with this one.

Any plans yet for how you're going to organise it? Base utility and buy the figure licences you need, several bundled together, or a different approach? I'd prefer the first idea, don't really want to pay for figure conversions I'm never going to use or figures I don't own.


ptrope posted Wed, 10 July 2013 at 1:58 PM

  1. Would you be interested in this tool? You bet!
  2. What would be your top 3 texture transfer paths ( e.g. Victoria 4 -> Roxie, Michael 4 -> Rex, etc. )? V4 to Dawn, V3 to Dawn, V3 to Cookie
  3. Are you REALLY interested in it??? If it moves the texture to the other figure without distorting it, absolutely. If it stretches or compresses the texture obviously, it's less desirable.

Now I'm going to ask the silly - but to me, obvious - question: which is more useful and practical to the end user: a utility that converts a texture map from one to another, or a set of UVs for target figures based on the UV-mapping of the source figure, with a utility that swaps the UVs dynamically within Poser or D|S? Would this be more or less difficult for the creator - to create UV mapping for a figure that aligns with that of a completely different figure - as opposed to both needing to map the polys of one figure to another and then ALSO engineer the migration of pixels from their original location to their new destination?


andolaurina posted Wed, 10 July 2013 at 3:49 PM

Quote - 1) Would you be interested in this tool? You bet!

  1. What would be your top 3 texture transfer paths ( e.g. Victoria 4 -> Roxie, Michael 4 -> Rex, etc. )? V4 to Dawn, V3 to Dawn, V3 to Cookie
  2. Are you REALLY interested in it??? If it moves the texture to the other figure without distorting it, absolutely. If it stretches or compresses the texture obviously, it's less desirable.

Now I'm going to ask the silly - but to me, obvious - question: which is more useful and practical to the end user: a utility that converts a texture map from one to another, or a set of UVs for target figures based on the UV-mapping of the source figure, with a utility that swaps the UVs dynamically within Poser or D|S? Would this be more or less difficult for the creator - to create UV mapping for a figure that aligns with that of a completely different figure - as opposed to both needing to map the polys of one figure to another and then ALSO engineer the migration of pixels from their original location to their new destination?

I love the idea of UV switching. But, transferring textures using a software program could help deal with UV stretching (e.g. V4 to M4). I guess if you're particularly adept at UV mapping, you could fix that as well in a UV switching scenario.

If someone could pull off UV switching for all the Poser figures, I'd be thrilled. I'd much rather have that than to manually have to convert a gazillion textures.

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TylerZambori posted Thu, 11 July 2013 at 5:00 PM

yes, I would be interested!

 I'd mostly want:

 V4 to dawn

 M4 to Dawn's counterpart

 Since I have reams of content for both V4 and M4.


mamba-negra posted Thu, 11 July 2013 at 6:32 PM

It seems to me a "texture converter" would be much more wasteful than a UV conversion tool, since you really only need to create the file (after modifying the UV coordinates) and then create a copy of the CR2 to correct the .obj reference and then change material names, if necessary. If you have 100 megs worth of V4 textures and then convert them all to 4 other characters, you end up with 500 megs of slight variations of the same textures. 

I'd be interested in v4->Dawn, as long as the results look good. I have no interest in making modified copies of all of the characters, though. That just seems like a waste of diskspace. 

Also, I'm a mac user, in case anyone is keeping track. 


momodot posted Thu, 11 July 2013 at 7:05 PM

People used to distribute tiny .uvs files that would let you use the textures for one figure on another figure with the .obj modified by the free UVmapper Pro and the .cr2 redirected. Not only does it mean no duplicate MATposes and textures but it means the original MATposes with thier fancy shaders could be applied to the figure with modified .obj. I want to use my V4 textures on V3 not just for the better maps but also for the shaders.



konan posted Fri, 12 July 2013 at 12:15 PM

Hey Everybody,

I've achived the basic prototype of the utility. Here, we see a texture converted from V4 to Roxie...

V4 To Roxie Conversion

 

There are some rough spots near the eyes, ears and lips, but these will be improved. It's not a technical limitation, just needs to be configured more accurately.

 On the back of the head, where the seam is on Roxie, we can see that the translation went across the seam perfectly, so seams wont be an issue ( unless the original textures have imperfect seams ). Likewise, the transition between multiple maps will be equally seamless.

 Seamless

The resolution on these maps is not very high ( 2K ), and there will be a smoothness/sharpness setting for outputted map. As you can see in the first image, it looks great, but a wee bit smoother compared to the original, since the smoothness setting is higher for this image.

Anyway, this project is moving along smoothly and I'm pretty excited about it :D

Dave


toastie posted Fri, 12 July 2013 at 12:33 PM

Seems good so far!

Would love to be able to use my V4 and M4 textures on Anastasia and Tyler.


andolaurina posted Fri, 12 July 2013 at 12:57 PM

Wow - those are some pretty nice results in not much time. How about the nostril area?

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LaurieA posted Fri, 12 July 2013 at 1:09 PM

I love progress ;). Good job konan!

Laurie



konan posted Fri, 12 July 2013 at 1:18 PM

Quote - Wow - those are some pretty nice results in not much time. How about the nostril area?

 

For this example, I removed most of the materials, so the nortrils were left out. They won't be an issue in the final product.


andolaurina posted Fri, 12 July 2013 at 1:23 PM

Excellent, Dave. Thanks for the quick reply. This is going to be super-nice. I'm very much looking forward to its release and especially that you're working on Roxie right out of the gate.

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Kerya posted Sat, 13 July 2013 at 1:38 AM

Am I allowed to mention the corners of the lower lip? There seems to be some bleeding ...


hborre posted Sat, 13 July 2013 at 7:29 AM

Quick question:  will this application have the ability to extract bump/displacement, specular and transparency information from a MATPose file?  TC2 has the ability to breakdown a MATPose file and convert the maps to a new PZ2.  Just wondering if this will express a similar algorithm for conversion.


andolaurina posted Sat, 13 July 2013 at 11:14 AM

It would be great if it could "batch process" through a folder full of materials. E.g. Main Skin, Eye Options, Lip Textures, Makeup (face/lips or just face), etc.

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Slowhands posted Mon, 15 July 2013 at 12:10 PM

I think Dawn is a great shaped figure, To get it to Be A Poser Stand out will be a real task. To do this She needs A Male Counter part. I like M4 & V4. Dawn is very comperable. But one thing I don't like about the other Poser figures since they broke away from DAZ, I can't get the cloths to stay fixed to the charatures very well. The male figures were pretty compatable with M4 figures. But I have to work to hard to get results that work for me. With M4. I put on the cloths and wham! I can animate. With Poser's figures, I never know what I'm going to get. Same with clothing with Posers females. The Quality of the Poser Females haven't been up to snuff with V4.

If Dawn can move very smoothly, and the cloths don't have issues fiting and moving as good as V4, (same with a M4 figure) if a male is intro duced. I guaratee if you introduce those 2 figures Into one of the next Poser's programs, You will be off and running. DAZ has the V5, and V6 fingures out. But who wants to go through all the messing around just to get them in to Poser. You would have Poser the way it was before Poser & DAZ split.

Dawn looks just as good as V4. if she moves and can keep her cloths on as good as V4, Then Poser would have everything they need that I would  buy to fit those new charatures. I had Poser since Poser 4, and everyone to the latest. Dawns legs look just a little short, but then I like long legs, Shame on me!

Great Charactures is what Poser is missing, and I think Dawn, if she and a male counterpart would be the bigger step than a lot of people think. The Lastest Poser Pro 2014 is the best Program advances I have noticed. On Paper it doesn't sound as good as it is. I times my Renders, and Poser now renders twice as fast as my Poser Pro 2012. Now I can save a ton of time rendering rendering my movies. The Poser morphing Tool works much better, and more flexable. I have nothing against DAZ, They have great products, But I only buy things like Scenery, things that you don't have to mess around with. Time is important to me. I like to spend my time perfecting my animations instead of Do this, and do that to get products into Poser.

So all I can say is Go Dawn, and Male Dude counter part.


Cimaira posted Tue, 16 July 2013 at 2:42 PM

This looks very interesting. I can't wait to see the final results :)


Digitell posted Tue, 16 July 2013 at 7:51 PM Forum Coordinator

I would be very intersted in it as a stand alone program V4>Dawn Please!

Thanks! :)

The Artistic Cat



konan posted Wed, 17 July 2013 at 10:48 AM

Thanks so much for all of the input, and please keep it coming.

It looks like it'll be a stand-alone product for sure, and maybe it'll be included in realityPaint as well. For the latter, it will depend on how user friendly I can make the setup procedure. If it is a part of realityPaint, it should allow the user to setup their own custom conversions. Anyway, that part may come later.

No promises, but we're aiming to have this released by no later than August 1st.

On the technical side, I'm working on optimizing the procedure so a conversion can take place within a reasonable time. Keeping in tradition of realityPaint's ability to handle high resolution textures ( 4K+ ), this utility will in all likeyhood not have a texture size limit, short of what your system can handle. If we do have to impose a limit, it will be no less than 4k ( 4096x4096 ).

The target is to have a conversion of a character happen in no more than 30 seconds. I'm not positive that will be achieved, but given the current state of the project, I'd say that there is a 75% chance of achieving this goal.

As requested, batch conversions are being considered as well. For this, we may have it create a new folder for every converted character, since there will be many files generates ( per character ), and we wouldn't want things to get too messy.

Anyway, keep the suggestions coming :D


hborre posted Wed, 17 July 2013 at 11:03 AM

Quick conversions and availability around August 1st!  WOW!!!  That is something very promising and good news.  Waiting with great anticipation.


SekayiAsha posted Wed, 17 July 2013 at 11:06 AM

Quote - No promises, but we're aiming to have this released by no later than August 1st.

 

This is great news. ^^


andolaurina posted Wed, 17 July 2013 at 11:08 AM

This is so awesome. Any thoughts on price so we can start budgeting appropriately?

Will this have the option to output an MT5, or even better, an MC6 with the new texture(s) applied to the appropriate target figure's material zones? If so, will it retain the original material room settings?

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hborre posted Wed, 17 July 2013 at 11:11 AM

That's a good question because TC2 is able to output as such Material Room files duping the original settings.  However, IIRC, it didn't handle any node setups, just simple connections.


andolaurina posted Wed, 17 July 2013 at 11:38 AM

Precisely. The full advanced material room node set-up should be transferred if at all possible.

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Cimaira posted Wed, 17 July 2013 at 1:04 PM

Thrilled to see it will be a stand alone product! And so soon...opps, my bad ;)

I look forward to seeing this in the market place. I love switching textures around.

At some point, I'd love to see an M4 to V4 & an MV4 to K4. Not asking much huh?? 

But for now, I'll look forward to a V4 to Dawn :)


willyb53 posted Wed, 17 July 2013 at 1:26 PM

M4/V4/K4 can all be done without anything but UVMapper now.

Bill

 

People that know everything by definition can not learn anything


pigfish9 posted Wed, 17 July 2013 at 2:20 PM

This is really exciting to me.  I emailed 3DUniverse about an update to TC2 for Dawn but have not received a response.  I love that program but there haven't been any updates to it in a long time. 

I've stopped spending on V4 so I can buy Dawn some items when she comes out.  This texture converter will be at the top of my list! 

I'm looking forward to the other modules you will offer.  I'm particularly interested in Anastasia (Alyson2), Terai Yuki 2, and all of the Miki versions. 

I also have a ton of other characters that could benefit from the newer materials for skin:  Antonia, all the Poser People ) from Dork & Posettte to Roxie and Rex), Apollo Maximus, Ball Joint Doll, Britta, Cherry Anime, Cookie, , David , Dina, Elle, Eva, Evelinee, the DAZ people (v1-v4), Gloria, Haru, Ichirio, Kiki, Kit, Koshini (1&2), Krystal, Lalala, LaRoo (1&2), Little One, Lusitana, Mariko, Mavka, Maya Doll, My Michelle, Natu, NearMe, Polly Gon, Rosy Cheeks lina, Sadie, Sara, Skye, Staci, Terai Yuki (1&2), and Wampico Doll.

Thank you.


Cimaira posted Wed, 17 July 2013 at 3:25 PM

Quote - M4/V4/K4 can all be done without anything but UVMapper now.

Bill

 

That's very interesting information Bill, could you point me to a tutorial on how to do that, I'd really love to use the skins among all the Gen4 characters.

 

sorry to go OT, but I'd really like to know how, lol


willyb53 posted Wed, 17 July 2013 at 5:00 PM

Not sure where I saw it, so I will give you the steps: example  V4 to K4

Make sure in (5) you save to a differnt file name.

  1. with uvmapper load the V4 object file

  2. save the uvs file such as V4.uvs

  3. load the K4 object

  4. import the V4.uvs

  5. save the obj to a different filename.obj

  6. copy the k4 cr2 to k4-v4uv.cr2

7 edit the k4-v4uv.cr2 to change the .obj reference to  the filename you saved the obj in 5. to.

Now if you did everything right, you should be able to load the k4-v4uv and apply V4 textures.

same applies to all the gen4 figures M4-V4, etc

Bill

People that know everything by definition can not learn anything


toastie posted Wed, 17 July 2013 at 7:42 PM

30 seconds.... wow!

Any ideas yet on which figure conversions you'll be supporting?


hborre posted Wed, 17 July 2013 at 8:35 PM

The only problem with the UV conversion for those models is you won't be able to apply any morphs packages directly.


willyb53 posted Wed, 17 July 2013 at 8:42 PM

Not sure what morphs have to do with UV maps, but if your really want to use M4/V4 on K4 http://www.sharecg.com/v/45885/browse/11/Poser/Mix-K4M4V4-morphs

 

works well

 

Bill

People that know everything by definition can not learn anything


Cimaira posted Wed, 17 July 2013 at 10:24 PM

Thanks Bill!! For the tut and the link to the Mix morph :)


Greebo posted Thu, 18 July 2013 at 2:32 AM

As long as it will convert the boys junk mats, sign me up :)


konan posted Thu, 01 August 2013 at 3:54 PM

Hey everyone!

Sorry for long silence. I have been working all day, every day getting this utility ready and I'm pleased to say it's almost there!

We're aiming to have it ready for August 9th, the release date of the new character "Dawn".

Initially, it is going to support the conversion of V4->Dawn, and V4->Roxie, with new characters being added via demand shortly there-after. The way the process works, setting up a particular conversion takes a bit of labor, but 99% of the work is done in a generic way. i.e. Once it works for once character, it can be easily adapted for others. 

The pricing has not 100% set as of yet, but I can say that it will be very, very reasonable. Since we are expecting this product to be in high demand ( hence high volume) , we're not concerned with selling it to existing realityPaint customers... so.... it will be provided for FREE with all realityPaint purchases. So, if you were on the fence about buying realityPaint, or upgrading from a previous version of Blacksmith3D-Suite, Paint or Morph, here's your excuse :D.

Also, we are updating realityPaint itself to include a few new features that were developed specifically for this project. Those features are...

( coming in realityPaint v1.0.4.3, this weekend )

For example, if you morph a character's head so it's dramatically different in scale than the original, but the nose get's all bent out of shape, you can use this tool to restore the nose to it's general shape, while keeping the new size and position.

These tools will also help to reduce the UV Warping that occurs with heavily morphed objects. They will reduce or eliminate the warping, while keeping the overall new shape. 

**( coming in **realityPaint v1.0.4.3, this weekend )

( coming in realityPaint, ASAP )

Anyway, I'm extremely excited about all of this, and as mentioned before, I'm working extremely hard to get it to you ASAP. 

Dave


andolaurina posted Thu, 01 August 2013 at 4:55 PM

Wow, Dave! Those are some major additions. Bravo! :) Will there be an upgrade price for those of us with Blacksmith3d Suite 4?

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konan posted Fri, 02 August 2013 at 9:10 AM

Quote - Wow, Dave! Those are some major additions. Bravo! :) Will there be an upgrade price for those of us with Blacksmith3d Suite 4?

 

Yuppers, there is an upgrade and it's currently on sale for 20%, so it's $79.95.


andolaurina posted Fri, 02 August 2013 at 9:39 AM

So, if I buy the upgrade while it's on sale, then when the texture transfer tools (e.g. V4 > Dawn) come out, I will get the free upgrade for that. Or would I have to upgrade again? I just want to make sure I understood your earlier post properly. :)

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konan posted Fri, 02 August 2013 at 10:15 AM

Quote - So, if I buy the upgrade while it's on sale, then when the texture transfer tools (e.g. V4 > Dawn) come out, I will get the free upgrade for that. Or would I have to upgrade again? I just want to make sure I understood your earlier post properly. :)

When it comes out, you'll get a free license to the texture transfer utility, or it will be included inside realityPaint ( not 100% decided on this yet). In any case, you'll get it for free :D


andolaurina posted Fri, 02 August 2013 at 10:22 AM

That's terrific!

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andolaurina posted Fri, 02 August 2013 at 10:24 AM

(Dave, the PayPal link to buy for the upgrade option is broken on your site - just wanted to let you know. I'm using Chrome in case that's it. The other purchase buttons on the page look fine.)

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konan posted Fri, 02 August 2013 at 10:42 AM

Quote - (Dave, the PayPal link to buy for the upgrade option is broken on your site - just wanted to let you know. I'm using Chrome in case that's it. The other purchase buttons on the page look fine.)

 

Thanks! Just fixed it. :D


FaeMoon posted Fri, 02 August 2013 at 12:06 PM

What about those of us who have Reality Paint?  I just bought this right before the Poser Expo.  Will this be handled as an update to that version and what will be the price for us?

Great features and new tools!  Thank you!

 

 


konan posted Fri, 02 August 2013 at 12:28 PM

Quote - What about those of us who have Reality Paint?  I just bought this right before the Poser Expo.  Will this be handled as an update to that version and what will be the price for us?

Great features and new tools!  Thank you!

 

Yes, indeed, you will get a free copy of the new transfer utility!

Here is my rational for making the utility free with realityPaint...

The expected number of sales of this new utility is much greater than the extected number of sales of realityPaint, due to the low price and high demand. If a small percentage of the new customers interested in the utility opt to buy realityPaint, then that would be more overall sales vs. selling the utility separately to existing realityPaint customers. It could also encourage more Blacksmith3D-Suite v4 ( or v3 ) customers to upgrade.

So, if the rationalle is correct, then it's best for everyone. Value added for realityPaint customers, and more overall sales for us. Win, win, win :D


toastie posted Fri, 02 August 2013 at 12:40 PM

Great to hear this is nearly ready!

Looking forward to hearing about later developments though, I won't be getting the initial release as Dawn and Roxie aren't of interest to me.


FaeMoon posted Fri, 02 August 2013 at 12:45 PM

Quote - > Quote - What about those of us who have Reality Paint?  I just bought this right before the Poser Expo.  Will this be handled as an update to that version and what will be the price for us?

Great features and new tools!  Thank you!

 

Yes, indeed, you will get a free copy of the new transfer utility!

Here is my rational for making the utility free with realityPaint...

The expected number of sales of this new utility is much greater than the extected number of sales of realityPaint, due to the low price and high demand. If a small percentage of the new customers interested in the utility opt to buy realityPaint, then that would be more overall sales vs. selling the utility separately to existing realityPaint customers. It could also encourage more Blacksmith3D-Suite v4 ( or v3 ) customers to upgrade.

So, if the rationalle is correct, then it's best for everyone. Value added for realityPaint customers, and more overall sales for us. Win, win, win :D

 

Yaaay!  I am very, very happy and looking forward to learning to use the new transfer tools to play with my existing texture library on both figures!

Thank you so very much!

 


konan posted Fri, 02 August 2013 at 1:08 PM

Quote - Great to hear this is nearly ready!

Looking forward to hearing about later developments though, I won't be getting the initial release as Dawn and Roxie aren't of interest to me.

 

Glad to hear it. As soon as it's out of the door, we'll start adding new characters within the month. We'll just start with those two... 99% of the work is independent of the specific characters, so adding new ones will be a breeze :D


RAMWorks posted Wed, 07 August 2013 at 11:04 AM

I agree with all of Dee's points of view except that perhaps you should develop for both standalone as well as a plugin for Reality Paint so you cover both bases for your full user base. 

Dee, curious about your one line there "Using the similar transfer brush already has been a lifesaver......"  Is this within Reality Paint or is this another tool I don't know about as of yet? 

Hope your doing well hon!  XO

Richard

Quote - I would absolutely be interested. Since I use (and highly recommend) realityPaint, I would love to see this included in the feature set. Using the similar transfer brush already has been a lifesaver, and this functionality would be magnificent.

I would suggest V4 -> Dawn; V4 -> Alyson for initial transfers. (I don't have a suggestion for the third off hand, as Genesis can load V4 maps, as can Genesis2 with an add on that make the current transfer tools in realityPaint work nicely across that character group. :) )

I'd love to see this functionality as a part of realityPaint, or potentially as a 'plugin' for realityPaint to integrate into the workflow that could also be a standalone for this function for those who don't currently use the software or don't have a need for it beyond the transfer cabilities. (But you should use it, folks. You really, really should! It's good stuff.)

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toastie posted Wed, 07 August 2013 at 6:07 PM

Quote - ..... As soon as it's out of the door, we'll start adding new characters within the month. We'll just start with those two... 99% of the work is independent of the specific characters, so adding new ones will be a breeze :D

Any thoughts on which characters will be coming next?


booksbydavid posted Thu, 08 August 2013 at 12:46 AM

Just bought realityPaint. Didn't know about these new developments. I AM a happy camper.

Thanks!!!


Magic_Man posted Thu, 08 August 2013 at 6:49 AM

Quote - Here is my rational for making the utility free with realityPaint...

The expected number of sales of this new utility is much greater than the extected number of sales of realityPaint, due to the low price and high demand. If a small percentage of the new customers interested in the utility opt to buy realityPaint, then that would be more overall sales vs. selling the utility separately to existing realityPaint customers. It could also encourage more Blacksmith3D-Suite v4 ( or v3 ) customers to upgrade.

So, if the rationalle is correct, then it's best for everyone. Value added for realityPaint customers, and more overall sales for us. Win, win, win :D

I've been very interested in this utility but haven't looked at Reality Paint before. Because this utility will be free with RP then I may take another look at it now.

Rationalle == correct.

 


andolaurina posted Thu, 08 August 2013 at 10:50 AM

Konan/Dave: Did you see my PM to you? :)

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Latexluv posted Thu, 08 August 2013 at 8:52 PM

So, I could not get this as a stand alone? I ask, because the whole package is out of my budget right now.

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Winterclaw posted Thu, 08 August 2013 at 9:32 PM

Considering how popular things like cross dresser and Phil's tool are, I think there is a markert for something like this.

 

Right now I'm only interested in viki, but characters like Dawn or maybe miki or antonia if she gets support would be good.  Don't forget Aiko 3 or V3 either.  They still have their fans.

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toastie posted Fri, 09 August 2013 at 1:12 PM

Quote - So, I could not get this as a stand alone? I ask, because the whole package is out of my budget right now.

Huh? So far as I know this is a standalone tool, unless something has changed?

I think it's also being added to Reality Paint as part of that package which is what the last few posts have been about.


FaeMoon posted Sat, 10 August 2013 at 3:53 PM

When will it be released? Soon?? looks hopeful

 


JVRenderer posted Sun, 11 August 2013 at 12:49 PM

bookmarked....





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konan posted Mon, 12 August 2013 at 10:11 AM

Hey everyone!!!

 

We're aiming to have it released this Friday, August 16th. There's always the chance of another delay, but I'm pretty confident that it'll be ready this Friday. Getting excited!!!

 

I'll post some pics throughout the week,

Dave


RAMWorks posted Mon, 12 August 2013 at 10:18 AM

AWESOME!  :-)

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pigfish9 posted Mon, 12 August 2013 at 11:25 AM

Thank you for the update.  I can't wait!


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Oooh. ok Time to work extra hours again. :)


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FaeMoon posted Mon, 12 August 2013 at 11:30 AM

Oh Thank you!  So want to convert some textures!!


Jan19 posted Tue, 13 August 2013 at 4:04 PM

This is great news!  Thank you.  :-)

I love me some Modo!  :-)


moriador posted Wed, 14 August 2013 at 4:07 PM

I have a definite interest in Gen 4 to Gen 3 (both male and female) stand alone conversion.


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Cimaira posted Fri, 16 August 2013 at 10:12 AM

well... it's Friday.... where is it??

lol, just checking in :)


Maevryn posted Fri, 16 August 2013 at 12:53 PM

Are we there yet?  =)


ssgbryan posted Fri, 16 August 2013 at 4:43 PM

It isn't 5pm yet.



Cimaira posted Fri, 16 August 2013 at 11:38 PM

Well, it's 11:38pm where I am now, lol


Art_Sorcery posted Sun, 18 August 2013 at 3:24 PM

Hmmm, it's the 18th now, still not out yet, I guess? Any predicted date now?


Strixowl posted Tue, 20 August 2013 at 4:38 PM

Just checking :)


andolaurina posted Wed, 21 August 2013 at 10:03 AM

Any news, Dave? Also, please the the PM I sent you.

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WandW posted Wed, 21 August 2013 at 5:48 PM

I hope it's not like in Atlas Shrugged, where John Galt came and talked Dave into denying Society his gifts... 😉

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DisparateDreamer posted Fri, 23 August 2013 at 2:45 AM

Will the new texture converter be more affordable for the hobbyist?  I got the paint program back when it was still blacksmith 3D suite... but back then had no tutorials and I couldn't figure it out.... and  upgrades were too costly..... and get more so for me. 


pigfish9 posted Mon, 26 August 2013 at 11:53 PM

Dave, is the converter still a work in progress?  Thanks!


Morana posted Sat, 31 August 2013 at 10:08 AM

Has this completely fallen off the radar?

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booksbydavid posted Sat, 31 August 2013 at 11:03 AM

I hope not.


Wodokan posted Mon, 09 September 2013 at 4:00 AM

Have there been any news on this? I am still hesitant to buy things for Dawn because of this missing link...


booksbydavid posted Mon, 09 September 2013 at 9:16 AM

Yes, inquiring minds want to know.


Strixowl posted Mon, 09 September 2013 at 11:14 AM

Anybody home?


Maevryn posted Mon, 09 September 2013 at 12:36 PM

Hmmmm....I'm beginning to think this is a no-go. Really hoping I'm wrong.


Wodokan posted Tue, 10 September 2013 at 5:43 AM

Well, if it's not going to happen, that would be nice to know as well. Seems like real life (or something) has interfered (?).


booksbydavid posted Tue, 10 September 2013 at 10:10 AM

Real life is always getting in the way of the virtual world. It should be outlawed. :)


WandW posted Tue, 10 September 2013 at 10:17 AM

Quote - Well, if it's not going to happen, that would be nice to know as well. Seems like real life (or something) has interfered (?).

 

Indeed, as the 20% off sale on RealityPaint was supposed to end August 9 and it is apparently still on.  I hope it's nothing too serious... :sad:

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booksbydavid posted Tue, 10 September 2013 at 10:19 AM

Didn't realize the sale was still listed. Maybe there is cause to worry.


konan posted Wed, 11 September 2013 at 4:15 PM

Attached Link: realityPaint Home Page

It's........ READY!

http://www.youtube.com/watch?v=kMCRv7K6pcA

The Texture Transformer will be available as a stand-alone application asap, but it's included in the latest realityPaint update ( Menu->Help->Check For Updates... )

It is located in the may at Menu->Utility Tools->Texture Transformer

Also, when realityPaint is in demo mode, you can perform the conversion and the textures will be exported with a watermark, so you can give it a round trip test in Poser to make sure it works as expected.

I'm terribly sorry about the long delay. The main sticking point was dealing with high resolution textures, and getting the conversion to be both fast and have high quality ( which have been achieved ).

We'll be putting more support materials together in the upcoming days, but in the mean time, please feel free to ask questions in this post and I'll personally answer them.

Dave


pigfish9 posted Wed, 11 September 2013 at 4:24 PM

Hurray!  Dave, where will we be able to purchase the stand-alone application?

Thank you again for all your hard work on this project.


andolaurina posted Wed, 11 September 2013 at 4:34 PM

Hi Dave, please see the PM I sent you a couple of weeks or so ago. Thanks. :)

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FaeMoon posted Wed, 11 September 2013 at 4:58 PM

Woo!!  Thank you, thank you!!!


bevans84 posted Wed, 11 September 2013 at 5:23 PM

I'm not showing an update for Realitypaint Pro.



Latexluv posted Wed, 11 September 2013 at 6:19 PM

I'm waiting for the stand alone utility.

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Faerydae posted Wed, 11 September 2013 at 6:28 PM

Quote - I'm waiting for the stand alone utility.

Ditto.


konan posted Wed, 11 September 2013 at 6:31 PM

Yupper, the stand alone is coming ASAP. I'd give you a date, but I want to be absolutely sure that it'll be ready. It'll be really, really soon though :D

In the mean time you can check it out in the realityPaint demo. The exported textures will be watermarked, but it'll give you a good idea as to how it works.


WandW posted Wed, 11 September 2013 at 7:33 PM

Good to see you are alive and well, Dave!  :)

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konan posted Wed, 11 September 2013 at 7:39 PM

Quote - Good to see you are alive and well, Dave!  :)

Haha. For a while is could have gone either way. Every week that I thought the project was being wrapped up, more problems would come up needing to be solved. I'm just happy to get it out the door!


toastie posted Thu, 12 September 2013 at 5:43 AM

Quote - I'm waiting for the stand alone utility.

Ditto. And for a conversion for some figures that I actually use. Alyson2/GNDAnastasia and A3 please! :biggrin:


Maevryn posted Thu, 12 September 2013 at 1:29 PM

All I can say about this is just simply WOW!!!!  I tried it out this morning and was just blown away by how easy it was to do and the quality of the texture conversion.  This is the Dublin texture by Danae converted to Dawn.  Had to do some monkeying around with the eye textures and the lashes but overall I'm really pleased with the result. 

 


MargyThunderstorm posted Thu, 12 September 2013 at 1:53 PM

Quote - It is located in the may at Menu->Utility Tools->Texture TransformerAlso, when realityPaint is in demo mode, you can perform the conversion and the textures will be exported with a watermark, so you can give it a round trip test in Poser to make sure it works as expected.

I can't find it in the demo version. :(



arthena posted Thu, 12 September 2013 at 2:59 PM

The realityPaint v1.0.4.1 demo crashes instantly when I try to run in on my Windows 8 64bit machine now matter what compatibility I try.


jancory posted Thu, 12 September 2013 at 3:09 PM

i'd love to try it out too but same here, with W7/64, instant appcrash.  :( my old copy of B3D runs flawlessly.


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konan posted Thu, 12 September 2013 at 5:08 PM

The crash problem on some systems has been fixed in the latest update, but you need to run to program to get the latest update :S

I'll update the installer to include the newest update now, and let you know when it's ready to download.

Dave


jancory posted Thu, 12 September 2013 at 5:15 PM

that'll be great!  thanks!


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konan posted Thu, 12 September 2013 at 5:19 PM

Quote - All I can say about this is just simply WOW!!!!  I tried it out this morning and was just blown away by how easy it was to do and the quality of the texture conversion.  This is the Dublin texture by Danae converted to Dawn.  Had to do some monkeying around with the eye textures and the lashes but overall I'm really pleased with the result. 

 

Thank you very much for the kind words. Regarding the eyes, that problem and a few others will be fixed in the next update. There is still a wee bit of tweaking to be done with the conversion files, but we're aiming to have it as close to perfect as possible withing the next week.


konan posted Thu, 12 September 2013 at 6:00 PM

The windows installer has been updated with the latest version, including the Texture Transformer, so please re-download and re-install the software and hopefully all should be good.

 

Dave


arthena posted Thu, 12 September 2013 at 6:38 PM

Dawn with inaka_london-fox mat.

Worked like a dream right out of the box.


Latexluv posted Thu, 12 September 2013 at 7:20 PM

Looks like what I need, I just can't afford the whole suite because I'm probably needing a root canal soon. I need the stand alone utility. I'll wait for that, but I sure like what I see! Well done!

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Hallowed_Sylph posted Sat, 14 September 2013 at 4:09 AM

Me too come on stand alone utility !!!! This could be very useful but again Reality Paint is not in the budget right now. So I will be anticipating the standalone !


ssgbryan posted Sat, 14 September 2013 at 6:57 AM

I am looking for the stand alone also.



-Timberwolf- posted Sat, 14 September 2013 at 8:42 AM

will there be more figure support than just Dawn?


toastie posted Sat, 14 September 2013 at 10:45 AM

Quote - will there be more figure support than just Dawn?

It says V4 to Roxie and V4 to V6 are coming soon and other figures if there's any demand. Somehow I have a feeling this isn't going to be going anywhere for me. Ah well, hopefully I'm wrong! ;)


andolaurina posted Sat, 14 September 2013 at 11:30 AM

I tested it out & the results are really good. 

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TrekkieGrrrl posted Sat, 14 September 2013 at 11:34 AM

It says on the site that a V4 -> Roxie is in the works. I hope over time it will do more than just females. M4 ->Rex & the G2 males for instance

I just tried the demo. It works ok. I'm a little curious about HOW to use it with anything but the default V4 tex.. You would have to save that as a new CR2, right? or am I missing something? 

I can't figure that texture transfer brush out either. The automatic thing works fine, but the transfer brush.. does that require two identical objects? It would be cook if it could somehow work across figures too...

(oh and.. sorry.. I don't like the new interface.. I was just about used to BS4 L and now everything has changed again...)

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pigfish9 posted Sat, 14 September 2013 at 11:42 AM

How do you chose the texture in the test version?  When I launch the tool it asks me for the location of the V4.2 CR2, the Dawn CR2, and the folder I want to save the converted textures to.  I can't figure out where to chose the texture I want to convert.  Will I have to add it to V4 and save as a new CR2?   Thanks.


konan posted Sat, 14 September 2013 at 12:02 PM

Quote - How do you chose the texture in the test version?  When I launch the tool it asks me for the location of the V4.2 CR2, the Dawn CR2, and the folder I want to save the converted textures to.  I can't figure out where to chose the texture I want to convert.  Will I have to add it to V4 and save as a new CR2?   Thanks.

 

Indeed, you simply save a new CR2 file in your library with the textures, and then specify that as your source CR2. Also note that CRZ files are indeed supported incase you are using compression in your library.


ssgbryan posted Sat, 14 September 2013 at 12:05 PM

Quote - It says on the site that a V4 -> Roxie is in the works. I hope over time it will do more than just females. M4 ->Rex & the G2 males for instance

You and me both - the G2 figures are currently my "go to" figures - I'll add Tyler the moment he is added.



TrekkieGrrrl posted Sat, 14 September 2013 at 2:42 PM

Ooooh yes. Tyler with M4 textures.... Then we're talking :D

I don't mind Dawn being the first supported character at all, the poor girl needs some skin, but I just hope it won't stop with the females...

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toastie posted Sat, 14 September 2013 at 5:36 PM

Quote - Ooooh yes. Tyler with M4 textures.... Then we're talking :D

 

Yes! That would be worth having!


RedPhantom posted Sat, 14 September 2013 at 7:01 PM Site Admin

Yes, yes.. m4 to Tyler has my vote. This is not to imply I'm not happy with v4 to dawn.


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Cimaira posted Sat, 14 September 2013 at 10:24 PM

I'm looking forward to the stand alone also.

I'd like to see a V3-V4. I have some really cool and unusual textures for V3, I'd love to use on V4.


bevans84 posted Mon, 16 September 2013 at 6:04 AM

I'm impressed.

Sabby's Wendy converted to an unmodified Dawn. I did use the original Dawn eyelashes because they looked a little better.



Latexluv posted Mon, 16 September 2013 at 4:02 PM

Looks very nice! I really need the stand alone to develope further character packages for her!

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pigfish9 posted Fri, 20 September 2013 at 4:37 PM

I just got an email from Hivewire.  The Stand Alone is now available there.


konan posted Fri, 20 September 2013 at 6:40 PM

It's Ready!!!!

 

Texture Transformer powered by realityPaint

 

You can download the free demo and take it for a whirl. Since last week, there have been some improvements made, including a better transformation of the eye textures.

 


DCArt posted Fri, 20 September 2013 at 7:10 PM

Attached Link: My first V4 to Dawn texture conversion ... Wow!

Absolutely brilliant work!

 



TrekkieGrrrl posted Fri, 20 September 2013 at 7:29 PM

yes it's great :D

Here's Dawn with the Grace texture (sorry I cant' remember who made it)
 

(Reality3/Lux render.. this was after 12 hours where I got fed up with waiting.. and fed up with listening to my computer fan LOL)

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-Timberwolf- posted Fri, 20 September 2013 at 7:47 PM

Will be on board as soon as the Roxie plug in is available. 


nakamuram posted Fri, 20 September 2013 at 11:21 PM

V3 to V4, Genesis, Genesis2, and Dawn!!


Cimaira posted Fri, 20 September 2013 at 11:40 PM

Quote - V3 to V4, Genesis, Genesis2, and Dawn!!

 

I'm looking forward to a V3 to V4 myself :)


ghostman posted Sat, 21 September 2013 at 3:14 AM

I bought it from HW. Dl it atleast ten times already and everytime the fricking file is corrupt. All the other files from HW is ok. :cursing:

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pigfish9 posted Sat, 21 September 2013 at 10:30 AM

It took me two tries to DL from HW because it stalled out the first time. 

Do you have Mozilla?  If you open the downloads page from the main menu, you can click on the play button next to the download and it will start back from that point. 

And to address someone else's concern lately about a download from HW, I paid via PayPal.  (They thought that maybe PayPal was causing the DL issues)


ghostman posted Sat, 21 September 2013 at 10:36 AM

Hard to belive really that PayPal is causing the corrupt file issue when downloading from HW.

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pigfish9 posted Sat, 21 September 2013 at 10:42 AM

I do not think PayPal was the problem since it only took me two tries.  I think I got one of those server unavailable messages the first time like either the server timed out or lost connectivity.


lkiilerich posted Sat, 21 September 2013 at 12:13 PM

"Hi Everyone. The problem is on our side. Last night we changed a compression setting on our server to try to make it run faster and the setting is corrupting the downloads. That is why it worked for some of you that downloaded it yesterday before the setting change... and for some it does not. We are trying to get things set back the way they were. Our hope is that in a few hours, everyone can just try to re-download it and all will be fine. If its still corrupted after the setting change, we will have to manual add it again to each of your accounts. 

Sorry about the hassle!
Eric"

The problem is not on ouer end, this is From HiveWire :-)


ghostman posted Sat, 21 September 2013 at 12:20 PM

Figured the problem was on their end. :D

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lkiilerich posted Sat, 21 September 2013 at 12:29 PM


pigfish9 posted Mon, 23 September 2013 at 7:22 AM

I'm working on converting all the parts of a texture set (makeup, lips, eyes, etc.).  I created a V4.2 CR2 for each of the options and am converting each.  I plan to save only the texture part I need (example eye maps, face maps, etc.) and put them in one texture folder and then go to the Materials Room and create a new Dawn texture set where I can change eye color, makeup, etc. 

Is this the best workflow for this process?  If anyone has found a quicker or easier way to convert an entire texture set for a figure I would be greatful if you would share it with me.

Thank you.


andolaurina posted Mon, 23 September 2013 at 10:21 AM

It would be cool if an update of the software could process through a folder of pz2s or mc6s for a particular character after having converted a master cr2 for that character.

And then to retain the shader settings of the original files.

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pigfish9 posted Mon, 23 September 2013 at 5:50 PM

This is my first conversion of an old favorite.  Angharad by Ceridwen.  I love how realistic this texture is.  Morph is just dial spins by me from base and starter morphs.  The conversion process was fairly quick (I did 4000x4000 .jpg) and very easy.

Sabby posted Tue, 24 September 2013 at 6:29 AM

Quote - I'm impressed.

Sabby's Wendy converted to an unmodified Dawn. I did use the original Dawn eyelashes because they looked a little better.

Wow, beautiful! : ) I'd love to see more Sabby girls converted to Dawn~ : )

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pigfish9 posted Tue, 24 September 2013 at 9:02 AM

@ Sabby, any one in particular?  I have 17 Sabby characers for V4 and will happily make one of yours my next project.


pigfish9 posted Tue, 24 September 2013 at 9:04 AM

I wanted to show the difference between using the MAT pose crested by the converter vs. copying the V4 Material Room settings to Dawn and replacing with the new Dawn textures.  Both V4 and Dawn are unmorphed.

hborre posted Tue, 24 September 2013 at 9:20 PM

Does the MATPose retain the MATRoom Shaders or does it strip it out for a simpler arrangement?  I don't have the software yet to make that determination.  For my purposes, I would make a straight conversion and give it the EZSkin treatment for more realistic texturing.


willyb53 posted Tue, 24 September 2013 at 9:26 PM

Should come accross same way, only difference is in the header part.  I use all the time for SSS shaders.

Bill

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pigfish9 posted Tue, 24 September 2013 at 10:21 PM

One of the textures in this set has s specularity map.  The program did not convert it from the CR2.  I had to apply it the the texture map of the material file, save a new CR2, and do another conversion to get the specularity map.  The new MAT file was just the texture and bump map with no other shaders.  I ended up having a Poser document with both V4 and Dawn so I could apply the original texture to V4 and copy her nodes to Dawn and then replace the V4 textures with the new Dawn textures.

I had thought the program would convert the shaders, but it makes sense that it doesn't since it saves a MAT pose file rather than a material file.


willyb53 posted Tue, 24 September 2013 at 10:47 PM

mat poses can do specularity/displacement etc.  texture tansfer does not transfer them.  In one case, using a totally untextured model, I connected displacement to diffuse and ran, which gave me the converted displacement maps which I then loaded to the original texture by hand and saved as a mat  pose.  It works fine.

 

Bill

 

 

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pigfish9 posted Tue, 24 September 2013 at 10:58 PM

It only seems to convert two maps at a time.  Do you know which nodes it is selecting?  That way I know where to move the displacement or specularity maps to these nodes for creating the new textures.  Thanks!


willyb53 posted Tue, 24 September 2013 at 11:05 PM

I have only seen it transfer diffuse/bump/transparancey.  when I was converting Zev0(?)s vascularity maps to dawn, I moved the displacement to the diffuse channel, probably could have used bump.   This was a simular problem to the TC2 program, I got used to having to having to run it multiple times (it lets you select the texture file, not just a cr2).

I have seen somewhere (which is probably true) that it only converts image files, not shaders.

Bill

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Latexluv posted Wed, 25 September 2013 at 1:59 AM

No, it doesn't transfer shaders. To bad, but not really necessary. There is EZSkin or for other shader set ups, I still use BB's VSS system. I will say that this program transfers UVs in a fantastic manner. If the transition from V3 to V4 maps had been as nice in Texture Converter 2. Something like this should be built into Poser itself at some future date.

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TrekkieGrrrl posted Wed, 25 September 2013 at 6:28 AM

Perhaps in Poser 12/PP2018 it will be part of Poser? :) (Just like Wardrobe Wizard)

It does work great! And thanks for the tip about the vascularity maps, I must try one of those - they really makes everythibng just a tad more real :)

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willyb53 posted Wed, 25 September 2013 at 9:17 AM

Actually I took it one step further.  Using the free Shaderworks Advanced Shaders 1.5, I created mat poses for body/arms/legs/head to apply the partial vasularity maps to any Dawn texture (python-Poser only)

 

Bill

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estherau posted Wed, 25 September 2013 at 6:13 PM

so does it do bump maps automatically or do i have to apply the bump to a different chanel to get it to convert?  I havent bought it yet.

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willyb53 posted Wed, 25 September 2013 at 7:01 PM

yes, it does bump, diffuse and transparency.

Bill

 

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estherau posted Wed, 25 September 2013 at 8:17 PM

tthat souds good.  does it create mat files?

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DCArt posted Wed, 25 September 2013 at 8:21 PM

Quote - tthat souds good.  does it create mat files?

 

Mat Poses, not MC6's



willyb53 posted Wed, 25 September 2013 at 8:24 PM

yes it does (mat pose). My recommendation is when you give it a destination, give each conversion its own folder i.e.:

runtime:textures:dawn conversions:name of source file

when the conversion is finished, it will leave the .pz2 and the icon in that folder, move it to your pose folder (or since she is a p9 character, anywhere you want)

Bill

 edit: that not 100% clear, should be move pz2 and icon to pose folder

 

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estherau posted Wed, 25 September 2013 at 8:27 PM

great - i'll get it.

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Sabby posted Wed, 25 September 2013 at 9:51 PM

Quote - @ Sabby, any one in particular?  I have 17 Sabby characers for V4 and will happily make one of yours my next project.

Either of the sister's pack~ : ) I'd love to see their skin on dawn, I haven't gotten to making anything for her yet, but I plan to, soon~

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pigfish9 posted Thu, 26 September 2013 at 12:05 AM

I've created the CR2's for both sisters plus Cortney so they are on my list.  I've spent the time I've been at the computer today converting Devin's parts.  I think Dawn needs textures with decent eyebrow and makup choices :) 

I'll start converting the sisters tomorrow.  My hands are bad so it may take me several days to do all the conversions and copy the material settings.  I bought Trekkiegrrr's morphs so I can hopefully post a picture of three sisters when I finish.


DCArt posted Thu, 26 September 2013 at 5:41 PM

> Quote - > Quote - @ Sabby, any one in particular?  I have 17 Sabby characers for V4 and will happily make one of yours my next project. > > Either of the sister's pack~ : ) I'd love to see their skin on dawn, I haven't gotten to making anything for her yet, but I plan to, soon~

I couldn't resist converting your Morana texture to make my rendition of "Dawn of the Dead" ... LOL



goldie posted Thu, 26 September 2013 at 10:06 PM

this is the second texture i converted...no postwork other than compositing gal with  the background.

am enjoying using the Transformer...even my poor execuse for a computer can handle the program...


pigfish9 posted Mon, 30 September 2013 at 1:11 AM

Three Sisters by Sabby, Back Left - Cortney, Back Right - Kyrsi, Front Center - Kimmi

hborre posted Fri, 04 October 2013 at 9:47 PM

While waiting for Texture Transformer to release other compatible models, I decided to convert a V3 skin texture to V4 using Texture Convertor 2, then convert the V4 texture to Dawn using Texture Transformer.  The attached image show the results.  Guess which is the V3 donor and the V4 and Dawn recipients.  The texture belongs to Mask's Ivory.  Snarly's EZSkin was applied to all three models.

Eric Walters posted Sat, 05 October 2013 at 11:25 AM

Good job. I bought it and am transforming my favorite V4 textures to Dawn...



hindudreams posted Wed, 08 January 2014 at 8:20 AM

doesn't TextureConverter do this already? i would love V4-Alyson 2.. bummer Texture Conerter creator quit updating


hborre posted Wed, 08 January 2014 at 10:59 AM

Unfortunately, any progress towards incorporating other models has stalled.  Roxie is still listed as coming soon but when.


ssgbryan posted Wed, 08 January 2014 at 2:17 PM

Looks like they have abandoned it. 



hindudreams posted Wed, 08 January 2014 at 4:05 PM

i dont get how to use it anyway. it creates a character and then what??


pigfish9 posted Wed, 08 January 2014 at 5:51 PM

It converts the texture maps and creates either a material or pose file (I forget which).   The software does not create a new figure.

I, too, with the Universal Texture Converter software maker would update his product.  It was easier to use.  This new one requires making a figure with the texture map and saving the .CR2 to import for coverting the texture.  Universal Texture Converter loaded from the pose files.  You could also load the texture maps independently so you could change out the eyes, makeup, etc. maps to convert without having to go back to the pose file.  You could also opt to only convert only some of the maps--particularly helpful when converting eyes--which makes for faster converting.

At least Dawn can share V4's texture with the new product. 


hindudreams posted Thu, 09 January 2014 at 7:05 AM

Quote - It converts the texture maps and creates either a material or pose file (I forget which).   The software does not create a new figure.

I, too, with the Universal Texture Converter software maker would update his product.  It was easier to use.  This new one requires making a figure with the texture map and saving the .CR2 to import for coverting the texture.  Universal Texture Converter loaded from the pose files.  You could also load the texture maps independently so you could change out the eyes, makeup, etc. maps to convert without having to go back to the pose file.  You could also opt to only convert only some of the maps--particularly helpful when converting eyes--which makes for faster converting.

At least Dawn can share V4's texture with the new product. 

i meant i had to create a figure. add the texture i wanted . then save the figure to library. then open up the transfer transfer. load that figure. and go through the process. i would have to load that figure and save it every time i wanted to use a different texture..... i mis TextureConverter 2. it was better. all you had to do is load the mat pose into it and pick your character from drop down menu


RobynsVeil posted Sat, 11 January 2014 at 5:59 AM

Is this product still available? I have Blacksmith3d-Suite v4.... thought I read that there was a non-stand-alone version?

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Latexluv posted Sat, 11 January 2014 at 6:15 AM

Stand alone version is supposed to be here in the Market Place and over at HiveWire.

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hborre posted Sat, 11 January 2014 at 8:09 AM

And @ RDNA.  Look for the best price though.  There was a half off not that long ago.  It would be better to go with the lesser value since other model support is lagging.


RobynsVeil posted Sat, 11 January 2014 at 4:01 PM

Thanks, latexLuv and HBorre. Then I take it that the "plugin" or component for Blacksmith3D mentioned earlier in the thread didn't eventuate.

Oh well. :blink:

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Metaphor of Chooks


Male_M3dia posted Sat, 11 January 2014 at 6:52 PM

Quote - Thanks, latexLuv and HBorre. Then I take it that the "plugin" or component for Blacksmith3D mentioned earlier in the thread didn't eventuate.

Oh well. :blink:

The standalone is in Rendo's marketplace as "Texture Transformer" by Konan.


RobynsVeil posted Sat, 11 January 2014 at 7:49 PM

Thanks, Male_M3dia... I'm actually interested in the NON-stand-alone version, since I do have Blacksmith3D.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Male_M3dia posted Sat, 11 January 2014 at 8:44 PM

Quote - Thanks, Male_M3dia... I'm actually interested in the NON-stand-alone version, since I do have Blacksmith3D.

Look on Blacksmith's site for version 5.