3DFineries opened this issue on Jul 14, 2013 · 8 posts
3DFineries posted Sun, 14 July 2013 at 11:23 AM
I created a pair of shoes for V4, I rigged them, & then used Morphing Clothes to transfer body morphs from V4 to my shoes, but I'm not sure about distributing it as I've never done this before.
There are FBMs & PMBs. (see attached image) Are those distributable or do I need to do another step?
Thanks in advance.
Lynn
Have a creative day!
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TrekkieGrrrl posted Sun, 14 July 2013 at 11:41 AM
I would remove all the extra morphs to be sure.
There used to be a program here called Morph Manager, but it seems to be gone. PoserFileEditor can do it, too (not free but a great and very very useful program for all sorts of things. Unfortunately I cant' see that in the MP either?!
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3DFineries posted Sun, 14 July 2013 at 11:44 AM
This next screen shot shows the collapsed of what's there.
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LaurieA posted Sun, 14 July 2013 at 6:35 PM
Letterworks posted Sun, 14 July 2013 at 11:28 PM
When making shoes you only need to have the morphs in affectEd groups, toe foot shin depending on the style and how high they go uptithe leg, shin and/or the thigh. Actually you could get awaytwitch just a foot group for the shoe as long as it fits no higher than the shin.
Using Morph ClothsI uses a mathematical formula to move thevertices in you shoe based on the difference between the unmorphed base figure and it's own morphdata, therefore it is not an exact 'copy' of the morph but an approximation based on math. So you could leave all of the empty channels, the ones that start with PBMCC in if you want or just deselect them before transfer the mophs unless they have active morphs ijested into the base figure at the time you use Morph Cloths, they are basically useless.
I'm on my iPad at the moment so forgive misspellings I will be back on my regular computer tomorrow if you need more help.
3DFineries posted Mon, 15 July 2013 at 4:51 AM
Hi Letterworks,
Thank you for that information. Very helpful & appreciated. Will definitely clean up the PBMCCs. I don't want to bloat the file.
The shoes are actually flip flops so I'd only need toe & foot. What I did was open V4, injected her with the A4, G4, & other body morphs I wanted, and then saved it as an injected copy of V4. Then I took into Morphing Clothes & transfered to the shoes. To me it was easier than opening each character file & transfering them individually. I didn't have any of the moprhs dialed in though. Does that make them 'active morphs'?
I feel like such a noob. :blushing:
Have a creative day!
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3DFineries posted Mon, 15 July 2013 at 7:29 AM
PS Should I "Use Bianry Morphs"? I read the document pdf, but I'm still a little lost.
Have a creative day!
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Letterworks posted Mon, 15 July 2013 at 9:35 AM
Looking at the part of your CR2 that you published above and based on what you've said, I think it's a good bet that the PBMCC's are all empty channels and can safely be deleted.
Did you know that you can have Morph Cloth do the morph injections for you? Load basic V4 then hit the "Inject" button on the lower right side of the program window, a popup will allow you to select what Injection sets you want to install.
Binary Morphs are a gray area, you don't NEED them especially for this since you only have a few morphs in the shoes. For larger morphs it makes the CR2 file smaller and therefore load faster. Personally I like them and have had no problems using them, but others have reported problems with Binary Morphs and are leary of them. If you are making this as a commercial product I'd advise you to NOT use them and just save the shoes with the morphs imbedded.
I these are flip flops why make them conformers at all? Simply parent them to the figure's toe group, this will make them a little more realistic since the flip flops will move with the toe and not bend to stay attached to the foot group. Doing it this way tho may mean making a Joint Controlled Morph for the straps for extreme bends depending on how they are modelled.