FireForged3D opened this issue on Jul 16, 2013 · 21 posts
FireForged3D posted Tue, 16 July 2013 at 5:19 PM
When I have the maggot at 100% (the size it comes in from Cinema 4D as, which is about as tall as M4) everything is fine.
When it shrink it to its final size of 2%, and use any lights with Depth Map Shadows, I get a square block for a shadow. Ray traced shadows are ok.
Is this an issue for any tiny prop and Depth Map Shadows? should I just put big warnings on it that you can't use it with Depth Map Shadows without bad results? Or is there anything I can do in the material nodes to avoid this?
Thanks so much for the help. :)