Darkworld opened this issue on Jul 18, 2013 · 17 posts
Darkworld posted Thu, 18 July 2013 at 12:29 PM
It seems no matter how i change the settings it still wants to show up as a black line when i render... very faint but nevertheless incredibly annoying. How do i make the tears 100% invisible?
This is V4 in PPro 2012
Thanks!
andolaurina posted Thu, 18 July 2013 at 12:40 PM
In the advanced material room settings
Transparency = 1
Every other setting = 0
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Kazam561 posted Thu, 18 July 2013 at 1:05 PM
Thank you for the help!
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
Darkworld posted Thu, 18 July 2013 at 1:13 PM
Yeah that's what I have and still getting a tiny line... Oh well may just have to ignore it
andolaurina posted Thu, 18 July 2013 at 1:23 PM
Are you using AO?
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Darkworld posted Thu, 18 July 2013 at 1:39 PM
I'm not sure ill check on that when I get home
bagginsbill posted Thu, 18 July 2013 at 3:42 PM
"That's what I have"
You have Transparency_Falloff set to 0?
A lot of people don't pay attention and leave Transparency_Edge at 0 (which is opaque) and Transparency_Falloff not zero. This would cause it to be visible.
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Darkworld posted Thu, 18 July 2013 at 6:14 PM
yeah falloff and edge are at zero
andolaurina posted Thu, 18 July 2013 at 7:21 PM
You should check every light and make sure that AO is not on. (although that shouldn't create your problem.)
If all of that is 100% the same in the advanced material settings, then you should double-check the eye texture itself.
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andolaurina posted Thu, 18 July 2013 at 7:29 PM
To make this even easier, I'm attaching an MT5 file for use in Poser.
Anyone who runs across this file is free to redistribute it; just don't modify it.
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andolaurina posted Thu, 18 July 2013 at 7:29 PM
Oops, I can't upload an MT5 file on the forums. Sorry.
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bagginsbill posted Thu, 18 July 2013 at 10:35 PM
Rename the file
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
andolaurina posted Thu, 18 July 2013 at 10:52 PM
Thanks, BB. Helpful as always. :)
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mackis3D posted Fri, 19 July 2013 at 12:48 AM
Mhm... did I misunderstood BB? He stated "a lot of people don't pay attention and leave Transparency_Edge at 0 (which is opaque)" but you, Andolaurina, left Transparency_Edge at O. It should be 1 to be not opaque. Or is that errror on my side (lost in translation)?
bagginsbill posted Fri, 19 July 2013 at 5:55 AM
Quote - Transparency_Edge at 0 (which is opaque) and Transparency_Falloff not zero.
When Transparency_Falloff is zero (as it is in andolaurina's material screen shot above), the Transparency_Edge value is ignored and does not affect anything.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
mackis3D posted Fri, 19 July 2013 at 6:38 AM
Okay. I was not aware what Transparency_Falloff really means. Only changed that setting once for testing and did not notice a change. I understand per cent values better. Is that the distance a transparency is visible within an object?
bagginsbill posted Fri, 19 July 2013 at 4:19 PM
Transparency_Falloff (if non zero) says that the transparency is a blend between the two transparency values that preceed it.
The blending is based on Edge_Blend, and the falloff is actually the same as Edge_Blend Attenuation.
In non-math terms, it means shift the in-between values more or less towards the edge.
In math terms, the blending coefficient is:
cos(angle_of_incidence) ** Transparency_Falloff
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)