Forum: Poser - OFFICIAL


Subject: reflection color from an image?

ghostship2 opened this issue on Jul 22, 2013 · 8 posts


ghostship2 posted Mon, 22 July 2013 at 1:51 AM

Im trying to texture the M3 Apollo space suit and cant figure out how to use a texture map as the reflect color for the vavles.. see image. Ive tried to plug the map into the reflect node several different ways and none work to get the effect that plain old reflect color gets.

 

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ironsoul posted Mon, 22 July 2013 at 2:57 AM

The softness value is high, is that what you intended?



ashley9803 posted Mon, 22 July 2013 at 3:19 AM

Are you after a simple red glossy/shiny reflect or a radiosity effect, where the red is reflecting light diffusely onto other objects? The former should be easy with a red specular value, the latter requires IDL rendering. Are the valves a separate material zone to the rest of the suit?


millighost posted Mon, 22 July 2013 at 8:17 AM

> Quote - Im trying to texture the M3 Apollo space suit and cant figure out how to use a texture map as the reflect color for the vavles.. see image. Ive tried to plug the map into the reflect node several different ways and none work to get the effect that plain old reflect color gets.

You could simply multiply the reflection with an image texture map (see illustration).


hborre posted Mon, 22 July 2013 at 8:42 AM

Background on the reflect node should be black unless you are intend to plug an image into it.


SamTherapy posted Mon, 22 July 2013 at 11:51 AM

BTW, the valves shouldn't all be red.  Some of 'em are blue on the real thing.  

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bagginsbill posted Mon, 22 July 2013 at 1:22 PM

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2932943&ebot_calc_page#message_2932943


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ghostship2 posted Mon, 22 July 2013 at 9:11 PM

Millighost's suggestion worked. here is what Ive got so far.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740