jjroland opened this issue on Jul 25, 2013 · 12 posts
jjroland posted Thu, 25 July 2013 at 2:52 PM
Ok, lets get the admitting crap out of the way. I've been working with Poser since 4 or 5. I am now on PP2012. And it looks like I'm going to HAVE to go into the cloth room finally.
All I want, is a blanket. Draped over sleeping human on a bed. That's all. Gosh it seems like it shouldn't be a nightmare.
Using High Poly square poser primitive.
Well for starters my model stands up at the beginning of the simulation. Why?
I just want her laying down.
2 the blanket looks crumpled and un natural. Is there a way to get more smooth bumps and valleys in it? (I see on DR. Geeps tutorial that I should set it to collide against itself, ok check) Anything else?
Does anyone familiar with this room have a simple check list I can get for this seemingly simple task?
Oh I would so appreciate the help.
Thanks in advance.
I am: aka Velocity3d
ironsoul posted Thu, 25 July 2013 at 3:15 PM
Attached Link: Poser Tutorials
Cloth sections in the Poser tutorials goes through the various dialsNot sure why the figure is standing, did you pose the figure at an animation frame greater than one (easy to lose track of current frame when dealing with the cloth room)
aRtBee posted Thu, 25 July 2013 at 3:18 PM
you might like to start here http://www.book.artbeeweb.nl/?book=cloth-room and take the two Case Studies first. The first example in the first Covering Up case is just what you need.
Then you might eventuelly get your feet wet in the tuts I and II on Poser Dynamics, but don't go into III and further without proper medication :-)
questions welcome, we're here to support.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
TrekkieGrrrl posted Thu, 25 July 2013 at 3:20 PM
Change the cloth density if it doesn't fall as it should. The default is rather stiff. A larger number means a softer cloth.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
PhilC posted Thu, 25 July 2013 at 3:27 PM
I would start with the figure and bed posed the way you want it in frame 1 then do not change it. However if you do this ensure that "Drape from zero pose" IS NOT selected in the simulation settings.
Then, still at frame 1 position the blanket horizontally over the figure. Suggest 3" above the highest point of contact.
Ensure that the blanket is set to collide against the figure and the bed. If the hands are not going to be seen then set them invisible before doing the simulation. At worst they will cause poke through or snagging, at best they will just slow down the calculation. Same for the hair.
If the pose results in the blanket sliding off then position it very close to the first point of contact then select the adjacent vertices in the blanket and assign them to the constrained group.
Give it a go, post your results and we can go from there.
Good luck :)
saibabameuk posted Thu, 25 July 2013 at 4:55 PM
I know it can be dun, and I did it! But I cannot remember how:-) Its awful getting old.
jjroland posted Thu, 25 July 2013 at 5:06 PM
Wow, awesome responses. Thank you all very much. I will be posting progress pics, hopefully it all works with little pain lol.
I am: aka Velocity3d
TrekkieGrrrl posted Thu, 25 July 2013 at 5:24 PM
Once you get used to the cloth room, you'll love it. So many things just lok better with dynamic cloth thrown in :)
Most of the time, it behaves quite decently, so once you've got the basics down, it's really easy to use :)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
markschum posted Thu, 25 July 2013 at 5:25 PM
If you get poke through set the other collision detection modes on.
jjroland posted Fri, 26 July 2013 at 10:14 AM
Sigh. Poser just makes me mad sometimes. For whatever reason, it decided that I would not be able to change expressions on my figure if my room is part of the scene. Yeah... the connection... I do not know. So I've had to delete the entire scene and now I will have to rebuild it piece by piece until I figure out what that issue was.
Pics of my blanket progress will not be coming as quickly as I would have liked.
To note on this though: in PP2012 the option to drape from zero pose or not was in collision settings rather than simulation settings.
I am: aka Velocity3d
TrekkieGrrrl posted Fri, 26 July 2013 at 11:45 AM
Hm. Are you sure you didn't accidentally lock the Head? That's the only logical reason I can see that would prevent expression-changing...
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
jjroland posted Fri, 26 July 2013 at 2:48 PM
It was a toy rabbit figure from ShareCG. I do not know the whys. I started over on the scene and loaded things piece by piece. Checking to see if .pz2 expressions continued to work on her after each one. Loaded the rabbit, stopped working, deleted the rabbit, worked again.
Sometimes I swear it seems so arbitrary. Like - oh was the wall brown? There's your problem. Did a squirrel squeak in your neighborhood within 5 seconds of hitting the render button? There's your problem. Just smh lol
I am: aka Velocity3d