Forum: Poser - OFFICIAL


Subject: Boots Seem Impossible to Convert

flibbits opened this issue on Jul 28, 2013 · 7 posts


flibbits posted Sun, 28 July 2013 at 2:14 PM

I've tried numerous boots, converting both with WW and the fitting room.  No matter what options I use, the following happens:

 

WW  - The boot fits well, except for the human figure's foot.  I can make the foot transparent.  But as soon as I bend the boot, the heel stretches as if it's connected to the floor. 

 

Fitting room - The heel disappears, and the boot fits with the foot of the boot at about knee level on the human figure.



TrekkieGrrrl posted Sun, 28 July 2013 at 2:37 PM

PhilC has made a specialized shoe converter. Something a bit like Wardrobe Wizard, but aimed specifically at tackling shoes and their problems.

http://philc.net/ShoeConverter_page1.php

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WandW posted Sun, 28 July 2013 at 2:38 PM

Scroll down to 'Joint Parameters' here....

http://www.philc.net/WW2_help.php

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flibbits posted Sun, 28 July 2013 at 2:49 PM

Yes, I remembered that JP tutorial.  I am going to try it this evening.

 

The other odd thing with WW is it can't find the geometry file from the poser figure file, even though the directory path is correct.  I have to convert the OBJ instead, and then apply the materials.  It's a pain.



PhilC posted Sun, 28 July 2013 at 3:18 PM

FAQ #10 for the OBJ path.
http://www.philc.net/WW2_FAQ.php#10

FAQ #14 for spikey joints.
http://www.philc.net/WW2_FAQ.php#14

Or as mentioned above the boots JP tutorial.
http://www.philc.net/ShoeConverter_page2.php

Hope that helps.


flibbits posted Mon, 29 July 2013 at 2:17 AM

Re: the path:  I have verified that the OBJ is in the specified folder, and tried both the relative and absolute path.  WW still can't find the OBJ file from the CR2.

 

I have tried pointing to the OBJ file in the character dir, and the OBJ file in the geometries dir (each OBJ file is in both places).

 

I tried moving the OBJ file to the base c so it's c:WWBootLL.obj, and setting the CR2 to point to c:WWBootL.obj, but WW still says it cannot find the obj.

 

This is the product:  http://www.sharecg.com/v/70538/favorite/11/Poser/Cosplay-Costume-Retro



PhilC posted Mon, 29 July 2013 at 2:54 AM

Looking in the CR2 file I can see the figureResFile line as:-

    figureResFile  :Runtime:Geometries:Terrymcg:WonderTv:WwBootR.obj

it should be:-

    figureResFile :Runtime:Geometries:Terrymcg:WonderTv:WwBootR.obj

There must only be one space between "figureResFile" and ":Runtime". Removing the space and saving the CR2 fixed the issue.