Lully opened this issue on Aug 03, 2013 · 12 posts
Lully posted Sat, 03 August 2013 at 8:57 AM Online Now!
I made a dress in Marvellous Designer 3 and imported it to poser (pp14)
and took it to the cloth room and run a sim on it, however whatever I do
comes out a mess at the front
I have tried the following
Each time I am clearing the sim
Although I use the room I am not that great at it and just 'make doo' with basic settings
I need help :(
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
seachnasaigh posted Sat, 03 August 2013 at 10:04 AM
If that is a ruched bust area, I'd make the whole area constrained. You can make all those polys (or verts) a group in a modeler, or make them a separate material zone, and the cloth room will let you add them to the constrained group by adding your poly group or material zone.
With those folds at the start, you may need to reduce the collision depth to 0.25 or 0.125
You might also try ticking the cloth material's normals forward box.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Lully posted Sat, 03 August 2013 at 12:08 PM Online Now!
I also think that maybe with MD the folds were such that they intersected so took the morphing smooth brush to the front and softened it, it worked abit but still pokethroughs from the fabric underneath, the only issue with that is i have lost a heck of a lot of folds, maybe i need to redo the item in md, the front is a big dart (see image) but sectioned off and sewn together on opposites so it crosses over, maybe poser cannot cope with that sort of structure, lol. anyway I will go back to it next week, i need to take a break from it and do something else before i go mad!
Cheers
:)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
seachnasaigh posted Sat, 03 August 2013 at 8:11 PM
If the MD output has self-intersection of the cloth, it's certain to cause problems in a Poser dynamic sim.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
markschum posted Sat, 03 August 2013 at 9:40 PM
I would use cloth self-collision to prevent the layers flattening and make the area a soft-decorated group.
you might make the dress in two groups, conform the bust area, and make the bottom of the dress a dynamic cloth.
Lully posted Sun, 04 August 2013 at 2:14 AM Online Now!
Thanks Markschum I tried the first suggestion, it didnt work, the second is over my head, I have no idea how to do a hybrid and still learning the MD part so that is not for learning at the present moment, :(
I think you are right seachnasaigh, I believe that is probably the issue, its very tricky to see what intersects with what as its just a tangle of tri's, think i will scrap that one and go onto the next, if i have time at the end of the trial period of MD then I will mess around with it again to see if i can take it further.
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
vilters posted Sun, 04 August 2013 at 2:15 AM
If the folds are intersecting at the start of the sim, you will never get a good result from the cloth room.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
FVerbaas posted Sun, 04 August 2013 at 1:15 PM Forum Coordinator
I think the cloth room did a good job considering what you asked it to do.
Solution: In MD try to 'sew' a smooth support patch on the inside and let that take care of the 'structural behavior' of the area during the simulation in the cloth room. The decorative front part would be a 'soft decoration' in the cloth room. Define as different materials in MD to facilitate grouping.
Also in real clothing using a back patch this is not an uncommon solution to maintain complex folds while the cloth is under stress. Sew folds to the patch as necessary. The patch can be made invisible.
Lully posted Mon, 05 August 2013 at 2:11 PM Online Now!
Thanks FVerbaas, I messed around with the patch support then redid the whole front and ended up with something completely different which I liked better, lol.
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
FVerbaas posted Tue, 06 August 2013 at 12:29 PM Forum Coordinator
Was my pleasure.
kobaltkween posted Tue, 06 August 2013 at 3:13 PM
Just a quick note to say that a hybrid conforming/dynamic piece with only one conforming part (hip, chest, etc.) and a parented prop with a constrained part are pretty much alike except the constrained part will automatically morph with the figure. Unless you're really looking for the particular bending conforming does, it's not necessary.
Pandarr posted Tue, 06 August 2013 at 3:35 PM
Is there a reason to do the cloth sim in Poser instead of MD3? Normally I do the sim in MD then export into Poser already fitted to my pose.