Forum: 3D Modeling


Subject: UV mapping in Silo

VolcanicMink opened this issue on Aug 09, 2013 · 7 posts


VolcanicMink posted Fri, 09 August 2013 at 12:48 AM

The basic dress in Fugazi1968's tutorial wasn't too complicated, but I am trying to map a pair of pants (for M4 figure) with a laced-up fly. The lacing runs thru eyelets, crossing on both sides of the garment (like a laced shoe) and is tied in a natural-looking uneven bow at the top.

How do I "seam" this? So far, my best guess would be separating the whole front from the back. I think I would have to then split the back side. I've done enough sewing to understand that rounded fabric areas, his bottom in this case, don't flatten easily.

Any suggetions? I'm just learning this part of the process!


fly028 posted Fri, 09 August 2013 at 1:21 AM

Hello VolcanicMink,

Hard to explain without a reference.. Your lacing should be a round_quite round part.

So, select a edge going all along your lace and in uvs/mat, mark as seam.

Do the same for the round edge at the end.

Your seams should do like the edges of a roll of paper.

Select all faces and unwrap using lscm.

You sould now obtain your uvmap. As it should have curves, you can try to get it more straighten with pining one vertice at one end and use "live uv unwrapping".

Hope it helps

 


airflamesred posted Fri, 09 August 2013 at 5:21 AM

Just to be clear, are you talking about unwrapping the pants or the lace?


VolcanicMink posted Fri, 09 August 2013 at 11:55 AM

Yikes. I'll try attaching a visual and see if that helps.

It's the pants I'm unwrapping. Maybe I don't even need the laces there for the UVm. Could I just add them back in later?


airflamesred posted Fri, 09 August 2013 at 12:19 PM

Yeah don't bother unwrapping the lace ypu'll be there til Christmas. I'd just colapse them into a small heap.

Seams around crotch and inside and outside of thighs


VolcanicMink posted Fri, 09 August 2013 at 12:51 PM

Thank you.

Can the laces be removed and added back after? When you say "collapse" the laces, is there a process for this?


airflamesred posted Fri, 09 August 2013 at 4:34 PM

I'm not sure. what I'm sugesting is unwrap them somehow and scale them down very small. When I say very small, one pixel may cover them. Move them to a different vertex group if needed.