JoePublic opened this issue on Aug 12, 2013 · 14 posts
JoePublic posted Mon, 12 August 2013 at 8:40 PM Online Now!
I derived it from the BagginsBill/EZSkin shader but modified it so that it looks good in the OpenGL preview while still rendering great using SSS.
Teeth, tounge, lips, eyes, lacrimals as well as fingernails all have "real" specularity that shows in the OpenGL preview, so this shader could even be used for quick and simple preview animations.
I use it for all my figures as I hate looking at figures that look rubbish in preview, so I thought I could make as well a set for Dawn.
Includes three material files: A base with the default textures, one for the glam make-up, and one for the blue eyes.
Always use the base first, then use the others to mix.
Download the attachement, remove ".txt" from the extension by renaming the file and unzip to your Dawn runtime.
JoePublic posted Mon, 12 August 2013 at 8:42 PM Online Now!
JoePublic posted Mon, 12 August 2013 at 8:44 PM Online Now!
JoePublic posted Mon, 12 August 2013 at 8:45 PM Online Now!
JoePublic posted Mon, 12 August 2013 at 8:46 PM Online Now!
JoePublic posted Mon, 12 August 2013 at 8:47 PM Online Now!
Alisa posted Mon, 12 August 2013 at 10:00 PM
Thanks!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
momodot posted Tue, 13 August 2013 at 10:49 AM
Thank you.
lmckenzie posted Tue, 13 August 2013 at 1:19 PM
@Joe. I would love to see some of your figures rendered this way i.e. something more like people would actually do rather than the 3 panel acrobatic studies. I like your ideas r.e. revamped Gen3 meshes, but it's hard to get an idea of what they really are with that approach, valuable though it may be. Just my opinion. Very nice work BTW.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
foxylady1 posted Fri, 16 August 2013 at 1:51 PM
Love these shaders, Joe. Thank you.
basicwiz posted Sat, 17 August 2013 at 10:30 AM
Great work, Joe! Thanks!
Photopium posted Sat, 17 August 2013 at 10:34 AM
Looks great to me, thanks! This will go a long way towards working with her. The better a figure looks in preview, the more you want to play.
AetherDream posted Sat, 17 August 2013 at 10:02 PM
Thank you so much. Now I need to see if my old computer can deliver results like yours.
"People who attempt define what art is or is not, are not artists"---Luminescence
BadKittehCo posted Sat, 17 August 2013 at 10:05 PM
Sweet work!
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