taoz opened this issue on Aug 13, 2013 · 7 posts
taoz posted Tue, 13 August 2013 at 7:13 PM
Just tried Dawn in PP2012. Looks great, but why does she rotate on the X axis instead of the Y Axis (like all other figures do) when using the Twist button?
LaurieA posted Tue, 13 August 2013 at 7:34 PM
Um, I have PP12 and I just tried her...she twists on the Y axis. ???
I tried the hip....she spins around standing up, just like she's supposed to. Everything I tried spins on the Y.
Laurie
taoz posted Wed, 14 August 2013 at 1:23 PM
LaurieA posted Wed, 14 August 2013 at 1:39 PM
EEK!! She does. LOL. I thought you were talking about the Twist dials ;).
I can't tell you why she does that but something tells me something's rotten in Schenectady. LOL
JoePublic posted Wed, 14 August 2013 at 1:58 PM
That's because the joint center of the body actor is at feet level instead of hip level as with all other figures.
Not sure why it is that way and I definitely don't see it as an improvement.
But it's easily fixed using the joint editor:
Open it, grab the green crosshairs (centerpoint) and move it up until it's the same position as the red crosshairs (endpoint)
Or type the same values for the centerpoint as are given for the endpoint in the joint editor.
Close the joint editor.
Then:
Edit --> Memorize --> Figure
...and re-save Dawn to the library.
ghostship2 posted Wed, 14 August 2013 at 3:28 PM
sounds like another ticket needs to be opened at hivewire about this. I already sent one about the eye UV mapping.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
taoz posted Wed, 14 August 2013 at 4:08 PM
Quote - That's because the joint center of the body actor is at feet level instead of hip level as with all other figures.
OK - will try your advice when I get access to my render machine later. Thanks!