MistyLaraCarrara opened this issue on Aug 17, 2013 · 9 posts
MistyLaraCarrara posted Sat, 17 August 2013 at 2:05 PM
like an edge blend, something, to make lip matzone edges blend 'naturally looking' with face matzone?
thanks. :)
would be more fun than painting subpixels?
a nebulous thought, if like, the unwrapped uv could be saved as an obj, a very flat obj, then, do all the procedural stuff on the flattened obj, then export as a png to layer on top of the texture template, then everything would be in the right places, that's the baking thing?
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LaurieA posted Sat, 17 August 2013 at 2:08 PM
Not that I'm aware. A lip mask works well tho (image).
Laurie
MistyLaraCarrara posted Sat, 17 August 2013 at 3:43 PM
smiling/grimacing lips are thinner and puckery bump smoothes. or should do. i'm stuck ...
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LaurieA posted Sat, 17 August 2013 at 4:47 PM
Um...huh?
Laurie
Santel posted Sat, 17 August 2013 at 7:28 PM
you sure that was a pot of coffee hun? :)
lmckenzie posted Sun, 18 August 2013 at 4:39 PM
I think the Cat in the Hat might know a lot about that. I'm pretty sure this has been covered once and maybe BB even weighed in with a solution - which is probably a detailed treatment of what Laurie mentioned. Good luck searching.
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WandW posted Sun, 18 August 2013 at 10:20 PM
Quote - I think the Cat in the Hat might know a lot about that. I'm pretty sure this has been covered once and maybe BB even weighed in with a solution - which is probably a detailed treatment of what Laurie mentioned. Good luck searching.
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"Oh - the manual says that? I have never read the manual - this must be why."andolaurina posted Sun, 18 August 2013 at 10:39 PM
Yep, this has been asked several times through the years.
There's no way to do it without a mask, per BB. But, the mask is an easy and effective solution.
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cspear posted Mon, 19 August 2013 at 5:57 AM
What you're asking for is a mask; it's probably possible to produce one using procedurals, but it is much quicker to use an image.
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