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Subject: Mesh Lint add on


Lobo3433 ( ) posted Thu, 29 August 2013 at 1:45 PM · edited Sun, 01 December 2024 at 11:36 AM
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Hello all 

 

Checking out for new tips on Blender Cookie came across this add on that I had not heard of that might be of interest to the group here as a potential new tool for as the narrator of the video calls a Spellcheck for our models Mesh Lint Does seem like something worth checking out.

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BardicHeart ( ) posted Thu, 29 August 2013 at 2:08 PM

I've been using it and its a great add on.  In addition to finding any tri's or ngons in mesh and auto selecting them so I can easily see them and fix them; it also finds open edges (useful for when you are building a "water tight" mesh) or inward faces (I'd screwed up on a current project and had accidentally created a face on the inside of the mesh connecting opposite sides of the surface topology which would have cause problems.  Mesh Lint caught it for me.   So yeah, very useful.



LaurieA ( ) posted Thu, 29 August 2013 at 2:08 PM

Wow..that is fantastic! I've been waiting for this - something I've had in Wings 3D that I wished was in Blender ;)

Laurie



Lobo3433 ( ) posted Thu, 29 August 2013 at 2:12 PM
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I just had some time to kill and came across it for the first time on Blender Cookie and seemed like a worth while add on. Since I have come across issues with N-gons tris but sometimes it can be hard to seperate from tris and quads since i do some game assets that tris do come in handy but wanting to move into more things for Poser and such tris are a no no it seems so think this will help with that 

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zandar ( ) posted Wed, 11 September 2013 at 11:13 AM

A very good use!  Thank you.


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