Lobo3433 opened this issue on Aug 29, 2013 · 5 posts
Lobo3433 posted Thu, 29 August 2013 at 1:45 PM Forum Moderator
Hello all
Checking out for new tips on Blender Cookie came across this add on that I had not heard of that might be of interest to the group here as a potential new tool for as the narrator of the video calls a Spellcheck for our models Mesh Lint Does seem like something worth checking out.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
BardicHeart posted Thu, 29 August 2013 at 2:08 PM
I've been using it and its a great add on. In addition to finding any tri's or ngons in mesh and auto selecting them so I can easily see them and fix them; it also finds open edges (useful for when you are building a "water tight" mesh) or inward faces (I'd screwed up on a current project and had accidentally created a face on the inside of the mesh connecting opposite sides of the surface topology which would have cause problems. Mesh Lint caught it for me. So yeah, very useful.
LaurieA posted Thu, 29 August 2013 at 2:08 PM
Wow..that is fantastic! I've been waiting for this - something I've had in Wings 3D that I wished was in Blender ;)
Laurie
Lobo3433 posted Thu, 29 August 2013 at 2:12 PM Forum Moderator
I just had some time to kill and came across it for the first time on Blender Cookie and seemed like a worth while add on. Since I have come across issues with N-gons tris but sometimes it can be hard to seperate from tris and quads since i do some game assets that tris do come in handy but wanting to move into more things for Poser and such tris are a no no it seems so think this will help with that
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
zandar posted Wed, 11 September 2013 at 11:13 AM
A very good use! Thank you.