estherau opened this issue on Sep 07, 2013 · 5 posts
estherau posted Sat, 07 September 2013 at 6:02 PM
~ Works in Poser 8 through Poser Pro 2014 ~
Spawn is a full-featured Poser utility for easily Spawning Morphs, Creating Parameter Dialsand Wiring-Up Existing Dials to affect one another.
In addition to Spawning Morphs and creating Master Dials for those Morphs, Spawn is skilled at creating Movement Dials, Joint-Controlled Morphs (with support for Conforming Clothing) and Scaling Controllers.
It is the perfect tool for Spawning Morphs from Magnets. With the press of a button, Spawn can determine which Body Parts are influenced by a set of Magnets and automatically select them in its interface. It canalso read those sets provided in Netherworks' Clothing MorphKits and even Batch-Process an entire folder at once!
Spawn also features an Includes system that allows Extra Body Parts and Smart Props to be affected by Magnets that don't normally support them.
Spawn creates ERC that is Backwards Compatible with earlier versions of Poser and DAZ Studio. Spawn does not use Poser's Dependent Parameters system but can compliment it.
This all works inside of Poser 8 and higher without needing to resort to text-editing or external utilities! Spawn can be used with Figures, Clothing and Smart Props. There
works with Figures and any Props attached to them (smart props). Note that standaloneProps can be utilized if they are attached to a Figure temporarily.
For users of the original Spawn, this new version contains over Four-Dozen New Features, Improvements and Enhancements.
I aim to update it about once a month. Oh, and it's free!
andolaurina posted Sat, 07 September 2013 at 7:33 PM
I don't have Spawn so I'm no help, but you might get more of a response over at the RDNA forums. Netherworks is a really nice guy & hangs out over there. I'm sure he'd be happy to give you more details on Spawn, too. He does create really good scripts.
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LaurieA posted Sat, 07 September 2013 at 8:14 PM
He'll likely see it here too. He's here a lot as well ;).
And yes, I agree....always a nice guy :)
Now I'm gonna go check that out....lol.
Laurie
WandW posted Mon, 09 September 2013 at 1:29 PM
Aside from the ability of the Spawn utility, a potential issue is that the resulting morphs would need to be added to conforming clothing. With the magnets, the clothing can be simply be 'magnetized' to be influenced by those deformers... ..
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Netherworks posted Mon, 09 September 2013 at 6:01 PM
Pretty much the first line sums it up. It is a different take on morph building, parameter dial creation and wiring up dials to each other.
I am not sure of the idea of using it to remove V4's embedded magnets. First, it's not designed to interact with them. It looks for standard internal names with regards to magnets (Mag, Mag Zone, Mag Base). It will only count those magnets as something it would delete or affect. It would still be able to spawn a morph (or JCM, it can do that too) based on the current state of the body part (the embedded deformers will produce an effect) but then it won't remove the magnet embedded in V4 because under other circumstances, you'd want those to not be destroyed :)
So what you'd wind up with is a JCM plus embedded magnets having influence. It's pretty easy to rip out all the magnets if that's what you want but I'm not sure if that would be a good idea at all. The whole V4 figure system is based on magnetizing clothes so now you have to get JCM in all of that to replace the magnets (plus the JCM that is already in V4 besides the magnets that was put in there by DAZ).
I could see maybe playing around here with WM V4 if you wanted some kind of shoulder tweaks or whatnot.
Spawning morphs from magnets is more of something that would be like.... if you use magnets as part of your workflow to make morphs or if you are using a magnet set to put morphs into clothes. Or you take a magnet (that you might be saving for future use) to match up some JCM and want an easier way to handle that.
It's also a good tool for building new controllers (parm dials) in different places rather than making a "Full Body Morph" and it always ending up in the body. Or rigging up exsiting morph and controllers to affect different things. Or making movement dials, scaling controls and all of that.
Does that help or sound more confusing? :)
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