karibousboutique opened this issue on Sep 24, 2013 · 23 posts
karibousboutique posted Tue, 24 September 2013 at 10:54 AM
I can import the geometry (obj) of a poser figure like Dawn or Roxy into Mudbox. It sculpts beautifully. However, when I export the the sculped mesh as an obj and try to use it as a morph target, the mesh explodes when dialed. The vertex order is obviously getting mangled somewhere. The thing is... this doesn't happen with DS people. I can morph genesis or DS Dawn in Mudbox, then use DS's morph loader with NO problems.
What would make poser's objs explode, but not DS? In DS, you have the option to export the base mesh or the hi-res mesh. Using the base mesh works like a dream. In poser, you have only one obj to work from. The reference obj (in the geometries folder) would be the obvious starting point. Even if you export an obj, you can only do so on a "traditional Poser" skinned figure. Any other skinning type leads to exporting an obj with no polys.
The only good news is that, for Dawn and ONLY Dawn, I can export DS Dawn in base mesh format as an object from DS, sculpt in Mudbox, and then addd morphs in DS. I can then use DS to create a pmd which works in Poser Dawn. Alas, there is no option like this for Roxie or Rex. :(
Anyone have any insights? Suggestions? Experiences to offer?
Intel Core i7-8700 6-Core 3.2 GHz (4.6 GHz Turbo), 32GB RAM, two GeForce GTX 1080 Ti GPUs
DS 4.10, Photoshop CC and CS6, Poser 11 Pro, Vue 2016, CarraraPro 64bit, Autodesk Inventor, Mudbox, and 3DS Max