Amixiam opened this issue on May 04, 2001 ยท 20 posts
Amixiam posted Fri, 04 May 2001 at 3:03 PM
any tutorials or comments on how to make water surrounded by land look beneath the land without it going under the world, in which case it disappears? Everything I do with water is at the shore line level. Bryan
pnevai posted Sat, 05 May 2001 at 1:42 PM
Please clairfy your question a bit, The way you make water look like it is lower than the surrounding land is to, create a hole or a depression in your terrain. You position the terrain to be used as the ocean floor higher than the ground plane. And your water is a seperate flat object. siting on to of the ocean floor terrain. You do not use the ground plane as your water. Many delete this and never use it at all. As least I think this is what you wanted to know.
DgerzeeBoy posted Sun, 06 May 2001 at 1:35 AM
How do I create water in a non-terrain vessel, as in the large bowls of a fountain?
Kemal posted Sun, 06 May 2001 at 2:20 AM
Vessels and fountains ??? Not in Bryce, my friend !!! Better start modeling Your own stuff and You WILL know how!!! Regards.
brycetech posted Sun, 06 May 2001 at 4:12 AM
ummm yes you can do this! Bryce can do almost anything that the big boys can! http://www.brycetech.com/tutor/bryce/liquid.html BT
DgerzeeBoy posted Sun, 06 May 2001 at 9:52 PM
Thanks brycetech. Nice to hear from someone who knows what he's talking about...
tradivoro posted Sun, 06 May 2001 at 10:11 PM
DgerzeeBoy posted Sun, 06 May 2001 at 10:33 PM
Simply brilliant. Thanks, Trad:)
tradivoro posted Sun, 06 May 2001 at 11:05 PM
Anytime Mark... :)
bigrobot posted Mon, 07 May 2001 at 8:12 AM
You can also try using a terrain as your water object.The difference between a flat circle with a water texture applied and a "real" bumpy object can make all the difference. There are tutorials on how to do this, but in essence you just need to go into the terrain editor and use a fractal to create your own waves. The advantage of this method is that you can create a water object in any shape you need by painting out (clipping) the outline of your fountain. (You'll need to flatten the terrain on the Y Axis so it's almost flat) Big Tip: Subtlety is the key here. Keep an eye on the scale of the waves you paint! On a personal note: It does get annoying when people dismiss Bryce far too quickly. You only have to take a look at some of the truly inspired images that have been posted here at Renderosity to see that Bryce is capable of almost anything, and that it's rendering quality is better than almost every 3D program out there. So There!
tradivoro posted Mon, 07 May 2001 at 9:06 AM
I agree that for some purposes, using terrains works better, like, for creating waves and large bodies of water.. However, for smaller situations, like a fountain, a glass of water, etc, it's easier to edit the texture to get more bumpiness into the overall look of the water... It also takes up less memory, so it renders faster...
Flickerstreak posted Mon, 07 May 2001 at 12:20 PM
Here's a great way to create waves for a water terrain (advanced knowledge of Bryce required!): 1-) Head into the Deep Texture Editor. 2-) In channel 1, use the Waves noise in 2D. Add a couple octaves to it. 3-) Copy it into channel 2, rotate it a bit, set the blend mode to Add. 4-) use a low-contrast Clip filter on each channel to keep everything from clipping (don't want flat wave crests!) 5-) There's a special key combination you can use (I think you can option/alt-click on the texture preview) to rip the texture preview to the whole screen, much like the Terrain Editor Room's "RIP to screen" menu choice. 6-) Take a screenshot, and voila, instant waves terrain! I can't remember the key combo offhand, but you can find it in Real World Bryce 4 (which all serious Brycers should get!!!) -flick
tradivoro posted Mon, 07 May 2001 at 2:40 PM
Yeah, this is good news flick... Definitely the texture editor has a lot of possibilities that are not explored cause it's initially somewhat daunting... :)
calyxa posted Mon, 07 May 2001 at 6:21 PM
I don't know the funky key for 'fill texture to screen' but I think you'll like this one, Flick -- in the Terrain Editor, hold down command and option while clicking on the Picture button (not the pictures tab, but the one in the elevation tab which opens a file finder dialog for importing pix). it goes directly into the DTE and uses the result as the terrain in full 16 bit greyscales (you only get 8 bit greyscale if you copy a screenshot and paste it into the terrain editor...) -calyxa
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rockjockjared posted Mon, 07 May 2001 at 10:53 PM
rockjockjared posted Mon, 07 May 2001 at 10:55 PM
BTW - tradivoro, thanks for the tip about the discs for water! For some reason I never thought of using that. I've just been using booleans! Talk about the hard way!
tradivoro posted Tue, 08 May 2001 at 10:31 AM
Anytime... I'm a big fan of doing things the easy way... :)
tradivoro posted Tue, 08 May 2001 at 10:34 AM
However, sometimes, the only way to do something in a particular scene is booleans... Just an afterthought... :)
bigrobot posted Wed, 09 May 2001 at 5:17 AM
tradivoro posted Wed, 09 May 2001 at 11:13 AM
I definitely agree that sometimes this is good, but when you have a lot of elements in the scene that have a lot of terrains and lattices, it really starts making that file immense...