digitani opened this issue on Oct 13, 2013 · 47 posts
digitani posted Sun, 13 October 2013 at 8:25 PM
Hi all,
I'm using Poser Pro 2010 and my question is two fold:
First, I want a toon material that works differently from the one Poser provides. The Poser toon shader basically allows you to set a bright color and a dark color. If the light intensity at a point on the surface is above a certain threshold, then the light color is used, otherwise, the dark is used. This means that in dim light, you just get the dark color everywhere. What I want is to be able to adjust the intensity of the light source and have the light and dark colors both adjust accordingly, so that there is always two tones in the cel/toon shading. I could not find a way to do this, and I think it is impossible with the material node types that they give you.
Is there a way that I am missing?
Second, because I don't think this can be done, is there a way to develop new material node types? I think this means a new shader, if I am right. I got this impression from looking at the code in the .cg files in the CG folder under the Poser Pro 2010 folder. I have not been able to find any information on this.
Thanks for any input!
-digitani
Check out my website: http://www.digitani.com