serene opened this issue on Oct 22, 2013 · 9 posts
serene posted Tue, 22 October 2013 at 3:04 PM
This is a test render of a scene I'm building- I've got exactly the lighting effects I want, but I need to stop the cracks appearing in the cracks, as it were.
The ground model is a 'cracked ground' model I've got from somewhere (possibly Turbosquid, I think) and I've tweaked it a little in Modo. I've also applied texture, displacement, and normal maps from ShareCG, which I think is causing the white gaps in the mesh.
Oh gurus, is there a way of stopping the white gaps? Would gentle bevelling of the edges help, or make things worse? Or maybe somebody knows of a really good Cracked Ground model I could use, to have characters appearing out of the ground from.
Yours, etc.
Lully posted Tue, 22 October 2013 at 3:13 PM
try rendering with displacement unchecked, i had this along seams of a garment when i used irregular displacement maps
if its that then you can change the displacment to mid grey around the seams on both areas where they join,
ill try and find the thread i started when I had issues,
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
bagginsbill posted Tue, 22 October 2013 at 3:18 PM
If your disp map is based on RGB 128 = no displacement, then you must
Ensure the texture map gamma = 1
Use a math:subtract node to subtract .5 from it - this offset creates the desired + or - displacement around the mid-gray value.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Lully posted Tue, 22 October 2013 at 3:18 PM
there is another thread also mentioned on there,
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Lully posted Tue, 22 October 2013 at 3:21 PM
actually what BB said, the gaps seem regular and not gappy in places so what he said rather than what i said, its been a long day! :)))
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
serene posted Wed, 23 October 2013 at 2:07 PM
Thanks chaps, that has done the trick! I flailed about with the Math node for a while, but I've got it now.
And Lully, your work looks soooo good! I simply MUST learn how to 3D model.
estherau posted Wed, 23 October 2013 at 5:41 PM
It looks like it will be an awesome render. I love your lighting effects.
I aim to update it about once a month. Oh, and it's free!
Lully posted Thu, 24 October 2013 at 12:42 PM
Quote - And Lully, your work looks soooo good! I simply MUST learn how to 3D model.
Thanks, you should learn, you will save a fortune if you buy all your stuff now and get more satisfaction out of it because YOU made it :)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
serene posted Thu, 24 October 2013 at 3:34 PM
I have Modo 501, I just have to sit down and learn how to use the thing. Probably looking at the Modo thread here might help!