Forum: Poser - OFFICIAL


Subject: Good riddance displacement maps....

JoePublic opened this issue on Nov 03, 2013 · 28 posts


JoePublic posted Sun, 03 November 2013 at 9:23 AM

 

Look out, Honey, 'cause I'm using TECH-NO-LO-GY....

:-P

 

One of my major gripes about Genesis always was it's low resolution mesh.

Low resolution mesh = no detail, unless you use displacement maps.

Which create all sorts of problems if you use them for more than subtle detail.

Not to mention that they don't show up in the OpenGL preview.

 

Well, just when you thought Poser caught up a bit in the technology race with it's own SubD algorithm, Studio again leaves us poor Poser users in the dust.

At least, this time we can play, too.

 

The picture shows OpenGL screenshots, NOT RENDERS, of Genesis II with the new High Resolution "HD" creature creation morphs applied.

The DSON SubD level was cranked up to "3" except for the last pic, where I used Poser's native SubD set also to "3", instead.

OpenGL turned to be a bit sluggish with DSON SubD set to 3 on my 4GB i5 laptop, but still worked.

The HD morphs still worked pretty well at SubD "1", where Genesis II has about the same resolution as regular V4 or M4. (And OpenGL runs a lot faster)

So, if you don't need super-duper ultra fine details, Genesis II can now deliver the exact same mesh detail without displacement maps as only higher res meshes like V3 or V4 could deliver.

 

 

BTW, the last pic proves that, in theory, this new HD technology is compatible with Poser's native SubD, too.

Yes, the results are very different, but the morphs still manage to alter the subdivided mesh in the OpenGL preview !

If I could pick one feature for the next Poser, this would be it : Set the SubD level and then simply create your own high res morphs directly in Poser.

Good riddance displacement maps, good riddance ZBrush !

 

As for DAZ, currently there is no publicly available HD-sculpting software.

Hope they do not make the same mistake as they did with their dynamic cloth plugin as of course without the ability to create my own sculpts this technology will be completely useless to me !

Still, an amazing step forward towards more realism.

 

Isn't technology wonderful ? Gee, what will they think of next ?

:-)