TheAnimaGemini opened this issue on Nov 06, 2013 · 64 posts
TheAnimaGemini posted Wed, 06 November 2013 at 2:31 AM
I try my hands on a really very good Stone, rock shader in Matmatic. But at last my results was not really the burner.
Is there any way to make Stone , rock shader really outstanding?
I work on Ancient Buildings like Maya, Sumerian temple and Pyramids. So I use texture, Displ and Normal Map.
But I would like to give the buildings really a great shader and not like my usual 3 nodes crap.
Any suggestions?
Thanks in Advance.
I post this request over the Nodecult too :) Just in case.
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