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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 12:50 am)



Subject: Hacking Genesis, Part II. (De-glamouring Vicky 5)


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Kerya ( ) posted Thu, 27 February 2014 at 4:46 AM

Thank you so much for sharing your process and all of your work! :)


jjroland ( ) posted Fri, 28 February 2014 at 11:52 AM

Am I understanding correctly that this process will not work in pp2012?  


I am:  aka Velocity3d 


JoePublic ( ) posted Fri, 28 February 2014 at 12:29 PM · edited Fri, 28 February 2014 at 12:30 PM
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PP-2012 doesn't have the "Copy morphs from" functionality that PP-2014 has.

You'd need to use D3D's Morphing Clothes utility instead to transfer the custom body morph from Genesis to the clothing.

(WW + Plugin might work at least for Genesis-1)

Cage also had a free morph transfer script once.

 

PP-2012 +SR3 should be able to transfer the new joint centers from the figure to the clothing.

But I cannot test any of this as I only have PP-2014 on my machine.

I'm also not sure how well Genesis 1 and 2 actually work with PP-2012.


Male_M3dia ( ) posted Fri, 28 February 2014 at 2:06 PM

PP2012 also does not have subdivision, though I think Snarlygribbly may have made a script to add it in, if I'm not mistaken. It wasn't the pixar subdivision though.


Kerya ( ) posted Sat, 01 March 2014 at 1:02 AM

Snarlygribbly's Free Subdivider

http://www.snarlygribbly.org/3d/forum/viewtopic.php?f=28&t=138


Bejaymac ( ) posted Sat, 01 March 2014 at 5:14 AM

Poser 4, 6 & Debut is as far I got with Poser, so I don't know if P9+ handles thing differently, so I have a simple question for Joe, if you take an ungrouped figure mesh, is it possible to WM rig it in Poser without grouping the mesh ?


JoePublic ( ) posted Sat, 01 March 2014 at 5:34 AM · edited Sat, 01 March 2014 at 5:36 AM
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Attached Link: http://forum.runtimedna.com/showthread.php?64083-COLLADA-Import-of-a-fully-rigged-character-TO-Poser-Pro-2012&p=807547

 

@Bejaymac:

I don't have the slightest clue. Everything I've ever rigged so far was properly grouped. Either because it was already grouped or because I created the grouping myself.

There is a "Simple bones-single skin interoperable" option among skinning methods that supposedly should enhance COLLADA export, but I never used it nor do I know what it can do or how it actually works.

(If you use this skinning method on "nomally rigged" figures, the rigging breaks)

Maybe there is some relevant info in the attached thread over at RDNA?

 


Male_M3dia ( ) posted Sat, 01 March 2014 at 6:22 AM

Quote - Poser 4, 6 & Debut is as far I got with Poser, so I don't know if P9+ handles thing differently, so I have a simple question for Joe, if you take an ungrouped figure mesh, is it possible to WM rig it in Poser without grouping the mesh ?

It would have to be grouped to work in Poser. DS WM items do not need to be grouped, but would have to be in order to be used with the DSON Importer for Poser.


EClark1894 ( ) posted Mon, 03 March 2014 at 10:59 AM

What exactly DOES keep Genesis from working natively in Poser? Is it just the weightmapping or a combination of things?




Bejaymac ( ) posted Mon, 03 March 2014 at 1:07 PM

Quote - What exactly DOES keep Genesis from working natively in Poser? Is it just the weightmapping or a combination of things?

Any answer I give to that is likely to get me lynched, and start a new flame war, so I'll let someone else drop themselves right in it first.

 

Earlier in the thread someone asked what the difference is between the two systems, I can't speak for Poser as parametric (legacy) rigging is my lot with it.

A TriAx figure is a welded single skin mesh (grouping is not required (or needed)), with a separate skeleton, the two are held together in the same container but aren't actually connected, without WM you can actually move the bones without the mesh moving. The Weight Mapping is what binds the two parts together, and with TriAx that means you could have 10 or 11 separate WM on each bone, pushing and pulling the mesh in all three axis at once.

If you know Poser rigging then you should be able to work out the differences from that.


WandW ( ) posted Mon, 03 March 2014 at 1:35 PM

One can convert a rigged figure to a single skin mesh and rig for export in PP2014 and adjust the weight maps, but I don't know of a way to rig one from scratch, nor import one via Collada...

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