JoePublic opened this issue on Nov 08, 2013 · 62 posts
JoePublic posted Fri, 08 November 2013 at 11:15 AM Online Now!
So here's the second part of turning Genesis into a fully useable Poser figure.
In the first part I turned Vicky 5 into a "standalone" Poser cr2 with only the Vicky 5 shape loaded and the V5 UV-set permanently assigned. She also loads with Poser's native SubD by deafault, so she's as fast in preview as any other "normal" Poser figure.
Cloth auto-fit still works the same as it does with default Genesis, as does everything else.
Now...
,,,having V5 is all nice and well, but her exaggerated default proportions don't really fit with my custom figures that are all based on real people, hence have "normal" proportions.
Scaling is a big part of making a Poser figure more realistic, but sadly Genesis still has some problems with Poser's native scaling. I tried fixing the scaling zones manually, but the results were still hit and miss.
So...
...instead of using actual scaling, I'll use the animateable joint centers instead to compensate for the changed proportions. That means, instead of scaling a limb shorter, I simply morph it shorter and then adjust the joint centers with the offset dials.
I started with an "lean" copy of Genesis that only had the base morphs loaded. Switched to "Unimesh Skinning" and saved it to the Poser library as a cr2.
I loaded that Genesis copy, set it to "Basic Female" and also loaded my "Aneta" custom figure. Then I started transfering Aneta's custom shape over to Genesis using the Morph Brush.
The proportions were pretty similar, so I only had to scale (!) Genesis legs a little shorter along the y-axis. (That "scaling" would later be a morph once exported)
I zeroed Genesis and exported the morphbrushed "Aneta" body as an object file.
Loaded a new copy of my Genesis cr2, set the "Base Female" to "1" again and added the Aneta shape as a full body morph.
I then adjusted the joint centers for the knees, feet and toes with the offset dials until they matched with the shorter legs.
Genesis also has notoriously narrow shoulders, so I adjusted the shoulder joints a bit, too.
Finally made some JCM's for more realistic armpits, and added V5's facemorph.
Everything works like normal Genesis, but she's still as easy to use as any regular Poser mesh. No DSON loading, no slow OpenGL preview caused by permanent SubD. (And no "ghost halo", either)
And what about clothing ?
Can she still do the click-click autofit thing ?
Yes, she can ! (Much to my surprise, actually)
You simply transfer the new "Aneta" morph over to the clothing with "Copy morphs from..." and enable "Include morphs when conforming", so the whole autofit process takes maybe 10 seconds longer.
Except for the low res mesh, thats what I envision the "ideal" Poser figure.
Loads quick, is fast in OpenGL and cloth fitting is practically instantaneously. No lenghty conversions tying up Poser or "Cloth Room" fiddling. Maybe a wee bit of MorphBrush fixing for extreme morphs.
Now that I found an easy way to change proportions in Poser, I think I'll do a few more "realistic" Genesis characters so I can use them alongside my custom figures.
Don't you love TECH-NO-LO-GY ?
:-)