So Here is what I have going.. I'm working on a hi tech looking thigh boot. Part of it is a sort of pin and sleeve style joint at the knee. It works great on a single rotation. two circles basically rotate around each other just as you'd expect.... however when introducing a 2nd rotation it screws up the first. I know exactly how to fix the issue, at least one way anyway... In the joint editor I can adjust the orientation values to compensate and bring it back into alignment. The problem is this : How can I automate that process? I tried using the dependancy editor for the side side and twist rotations but it wont seem to save changes made in the joint editor into the dependancy queue
So firstly.. does that seem right? or am I doing something wrong in the dependancy editor?
If they cant be automated that way... is there another path to correct this, short of dissallowing 2nd and third rotations?