Forum: Poser - OFFICIAL


Subject: Rigging a pin & Sleeve style joint for multiple rotations ???

meatSim opened this issue on Nov 10, 2013 · 17 posts


meatSim posted Sun, 10 November 2013 at 5:35 PM

So Here is what I have going.. I'm working on a hi tech looking thigh boot.  Part of it is a sort of pin and sleeve style joint at the knee.  It works great on a single rotation. two circles basically rotate around each other just as you'd expect.... however when introducing a 2nd rotation it screws up the  first.  I know exactly how to fix the issue, at least one way anyway...  In the joint editor I can adjust the orientation values to compensate and bring it back into alignment.  The problem is this : How can I automate that process? I tried using the dependancy editor for the side side and twist rotations but it wont seem to save changes made in the joint editor into the dependancy queue

So firstly.. does that seem right?  or am I doing something wrong in the dependancy editor? 

If they cant be automated that way... is there another path to correct this, short of dissallowing 2nd and third rotations?