Forum: Poser - OFFICIAL


Subject: Dynamkic Cloth? Make the wind blow the cloth??

FutureFantasyDesign opened this issue on Nov 12, 2013 · 8 posts


FutureFantasyDesign posted Tue, 12 November 2013 at 9:11 PM

Can someone please instruct me on how to use the wind function in poer pro 2012?

Specifically I want to ad wind movement to a scarf and a cloak.

Daz Dynamic Cloak

Soft Sheets - The Bundle by SaintFox/Digital-Lion

I don't recall very many renders using the wind tool. Is there a reason?

Thank you all.....

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


willyb53 posted Tue, 12 November 2013 at 9:34 PM

I dont use it often.  Basicly when you create a wind force, it puts a fan in the workspace.  Move it to where you want, make the adjustments.  It usually takes  a fair amount of force.

It provides visual feed back on amplitude, range, angle

Including an example :D

Bill

People that know everything by definition can not learn anything


FutureFantasyDesign posted Tue, 12 November 2013 at 10:54 PM

Thank you so much Bill!

If possible could you do a Screen Shot of how to do the settings? Or aleast a basic setting for high wind on a cliff (*cloak up and out)? I want to do the cloak and scarf blowing on a witch figure commanding a serpent.

Thank you in advance, and for the help!

HugZ!
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


willyb53 posted Tue, 12 November 2013 at 11:36 PM

I dont know how much it will help you, it is pretty easy to use, just point the fan, adjust the range and angle and play with the force. 

But here is a setup for a cloak on m4.

 

Bill

People that know everything by definition can not learn anything


FutureFantasyDesign posted Tue, 12 November 2013 at 11:43 PM

That's just what I needed... a good starting point. I am in the cloth room at the moment trying to get the poncho dress to adjust. I may have bit off more then I can chew! LOL!

Sincerely, Thanks!

HugZ!
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


randym77 posted Wed, 13 November 2013 at 8:53 AM

The thing that usually trips people up is the range.

The wind force comes in with a really short range. You have to change it, and make it long enough to actually reach whatever it is you want to blow around.  (You'll be able to see the range of the wind force in the preview window - lines coming from the little fan.)


FutureFantasyDesign posted Wed, 13 November 2013 at 11:26 AM

Thank you for that advice Randy!!!

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Dale B posted Wed, 13 November 2013 at 4:26 PM

Look at Bill's image post. Pay particular attention to:

  1. the length of the cone projected from the generator. This is your effect area. If the cloth falls outside of it, no force is applied and it goes limp. If the cone doesn't extend past the area you want to affect, then the cloth (or hair) will billow to the 'end' of the cone and stop having force applied. This can be used to create effects, but it can also be frustrating; long sims have to be done over if you didn't set the effects range properly.

  2. The width of the cone. The force stays the same regardless or width of effect area, so a narrow cone aimed for subtle effect (say  just to affect a set of dynamic hair bangs) would need its power reduced, compared to a wide width cone attempting to move an entire cloak.