FutureFantasyDesign opened this issue on Nov 12, 2013 · 8 posts
FutureFantasyDesign posted Tue, 12 November 2013 at 9:11 PM
Can someone please instruct me on how to use the wind function in poer pro 2012?
Specifically I want to ad wind movement to a scarf and a cloak.
Daz Dynamic Cloak
Soft Sheets - The Bundle by SaintFox/Digital-Lion
I don't recall very many renders using the wind tool. Is there a reason?
Thank you all.....
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
willyb53 posted Tue, 12 November 2013 at 9:34 PM
It provides visual feed back on amplitude, range, angle
Including an example :D
Bill
People that know everything by definition can not learn anything
FutureFantasyDesign posted Tue, 12 November 2013 at 10:54 PM
Thank you so much Bill!
If possible could you do a Screen Shot of how to do the settings? Or aleast a basic setting for high wind on a cliff (*cloak up and out)? I want to do the cloak and scarf blowing on a witch figure commanding a serpent.
Thank you in advance, and for the help!
HugZ!
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
willyb53 posted Tue, 12 November 2013 at 11:36 PM
But here is a setup for a cloak on m4.
Bill
People that know everything by definition can not learn anything
FutureFantasyDesign posted Tue, 12 November 2013 at 11:43 PM
That's just what I needed... a good starting point. I am in the cloth room at the moment trying to get the poncho dress to adjust. I may have bit off more then I can chew! LOL!
Sincerely, Thanks!
HugZ!
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
randym77 posted Wed, 13 November 2013 at 8:53 AM
The thing that usually trips people up is the range.
The wind force comes in with a really short range. You have to change it, and make it long enough to actually reach whatever it is you want to blow around. (You'll be able to see the range of the wind force in the preview window - lines coming from the little fan.)
FutureFantasyDesign posted Wed, 13 November 2013 at 11:26 AM
Thank you for that advice Randy!!!
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Dale B posted Wed, 13 November 2013 at 4:26 PM
Look at Bill's image post. Pay particular attention to:
the length of the cone projected from the generator. This is your effect area. If the cloth falls outside of it, no force is applied and it goes limp. If the cone doesn't extend past the area you want to affect, then the cloth (or hair) will billow to the 'end' of the cone and stop having force applied. This can be used to create effects, but it can also be frustrating; long sims have to be done over if you didn't set the effects range properly.
The width of the cone. The force stays the same regardless or width of effect area, so a narrow cone aimed for subtle effect (say just to affect a set of dynamic hair bangs) would need its power reduced, compared to a wide width cone attempting to move an entire cloak.