Forum: 3D Modeling


Subject: Some ideas for hard-surface details?

LuxXeon opened this issue on Nov 17, 2013 · 41 posts


LuxXeon posted Sun, 17 November 2013 at 12:17 AM

So I'm working on this stone alcove.  Relatively simple model here, but I want to do a lot with it in the way of hard-surface modeling details before I begin unwrapping and texturing this thing.  It's already one of the largest scale models I've done in quite a while, as single structures go.  I'm modeling it in US Standard Feet w/ Decimal Inches as the scene units, and the structure stands over 13 feet high, and 12 feet wide.  The seat/bench inside is 16 inches from the ground (pretty standard seating).

I'm looking for some ideas to finish this off.  I've added some of the decorative swirls and stuff in an effort to give it some flair before texturing, but I really would like to do something with either the seat, or the interior of the dome.  My polycount so far is decent.  I'm right around 27,000 polygons after smoothing, which isn't bad at all.  My self-imposed budget here is right around 50,000.  So I have room for something fancy.

I don't know, I was thinking of maybe some "dragon" feet or something on the front flat parts of the bench, or maybe a dragon head at the top of the dome?  Then again, I don't wanna spend too much time on this thing, as I've got some other projects planned, and with school and all, my time is really pressed.  Any ideas that can be done fairly quickly?

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