First EEF is here for Vue2014 Infinite:
The following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF: 11/21/2013
- Rendering - Improved Reinhard and Linear filters in photometric lighting (exposure issues).
- Reinhard and Linear filters are now correctly rendered in network rendering (HyperVue / RenderNode) as well as in off-line renders.
- Fixed exposure computed over HyperVue network with photometric atmospheres.
- Fixed potential exposure issues in the Render Scene Preview with photometric atmospheres.
- Fixed wrong data saved in multi-layer PSD (Multipass).
- Terrain Editor - Fixed wrong OpenGL display in Shader4 mode, when the scene uses photometric lighting.
- Material Edition - [MacOS] Fixed the display of EcoSystem specimen list, potentially wrong when opening material editor.
- Fixed a potentially wrong texture assignement when copy-pasting a group containing lights.
- User interface - [MacOS] Fixed display issue in new Function Editor UI on Mac (no text in some cases).
- Fixed a potential crash when moving vertical separator in Terrain Editor.
- Fixed a glitch in icon buttons (buttons kept their highlight after clicking on them).
- Refresh gizmos in all views when editing Cube Control in the Object Properties panel.
- [MacOS] Improved interface display on Retina devices.
- Fixed grid display in perspective view.
- Animation path displayed as ribbon has now a fixed size in perspective view.
- Improved zoom in Render Display.
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