Iuvenis_Scriptor opened this issue on Nov 23, 2013 · 8 posts
Iuvenis_Scriptor posted Sat, 23 November 2013 at 10:32 PM
I transmap the Cornea to fade out on its edge for smoother-looking eyes.
Whenever I apply anything involving refraction, I get an outer ring on the iris that is the color it should be, while all the rest of the iris/pupil is severely darkened. I've tried tinkering with the Ray Bias and dialing back the Cornea Bulge morph, but nothing appears to be working. No matter what, even if I strip the shader down to just a Refract node plugged into the Refraction channel, I get the Ring of Mystery. Both eyes have shadow casting disabled, so that can't be the problem.
Any ideas will be greatly appreciated. Thanks in advance!
Units: feet
Ray Bias: 0.004
IOR: 1.38
Shadow Min Bias (on all lights): 0.08