EClark1894 opened this issue on Nov 29, 2013 · 7 posts
EClark1894 posted Fri, 29 November 2013 at 5:24 AM
benney posted Fri, 29 November 2013 at 5:40 AM
Try either selecting to remove all duplicate vertices or invert polys... This is not un-common.
EClark1894 posted Fri, 29 November 2013 at 8:20 AM
benney posted Fri, 29 November 2013 at 11:29 AM
You're welcome.. Glad to of help to you.
RobynsVeil posted Sat, 30 November 2013 at 5:04 PM
One of those things Blender still seems to have issues with: an inconsistent behaviour with wrong-facing polys. Oh well, in the grand scheme of things, I'd rather they spiff up the interface a bit (a la Andrew Price suggestions)... I reckon that should take precedence.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
EClark1894 posted Sat, 30 November 2013 at 5:48 PM
I vote for Spiffing up the interface as well. Blender's a great tool, but damned if I can figure out where everything is. Even when i learn something I have to do it several times in order to remember it.
For instance, I'm not even sure if there is a "copy?paste" function in Blender, but I've seen other people do it, even if it's just to another layer. Damned if I can figure out how.
RobynsVeil posted Sat, 30 November 2013 at 9:02 PM
Well, for node setups, you've got those little doobrie-wackers (like in the attached picture...)
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]