Forum: Carrara


Subject: Question about OBJ export, converting procedural shader to textures

Michael_C opened this issue on Dec 05, 2013 · 4 posts


Michael_C posted Thu, 05 December 2013 at 8:02 AM

When I export to an OBJ and convert procedural shaders to textures, the process sometimes creates as many a seven image files numbered XXX.jpg to XXX6.jpg.  However the MTL file uses only two of these, XXX.jpg as map_Kd (diffuse) and XXX1.jpg as map_Ks (specularity).  I can find nothing in the documentation that describes this.  Does anyone know what the the other image files represent?  Thanks.

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