Michael_C opened this issue on Dec 05, 2013 · 4 posts
Michael_C posted Thu, 05 December 2013 at 8:02 AM
When I export to an OBJ and convert procedural shaders to textures, the process sometimes creates as many a seven image files numbered XXX.jpg to XXX6.jpg. However the MTL file uses only two of these, XXX.jpg as map_Kd (diffuse) and XXX1.jpg as map_Ks (specularity). I can find nothing in the documentation that describes this. Does anyone know what the the other image files represent? Thanks.