MarianneR opened this issue on Dec 05, 2013 · 4 posts
MarianneR posted Thu, 05 December 2013 at 1:27 PM
I'm trying to add a JCM to a top for BVH Cynthia. I've made a morph to smooth the area under the arm when Cynthia's shoulder body part is moved up and down. I can't make it work though. If I let a morph drive the JCM instead it works. I also tried with V4 and Stephanie 3 and then the morph moves as it should (although of course the clothing doesn't fit). The code below is from the BODY part of the clothing.
This one doesn't work on Cynthia, but it does work on V4 and S3:
valueParm LShldrUpAdj
{
name LShldrUpAdj
initValue 0
hidden 0
enabled 1
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
lShldr:1
zrot
deltaAddDelta 0.018
}
This one works on Cynthia:
valueParm LShldrUpAdj
{
name LShldrUpAdj
initValue 0
hidden 0
enabled 1
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
chest:1
BreastsCleavage
deltaAddDelta 0.018
}
Any ideas? Looking in the cr2 I've noticed that there are a lot of lines containing the word bone, like "twistX bone_8_twistx". Could that be the problem or should I look elsewhere?
WandW posted Thu, 05 December 2013 at 2:43 PM
Looking at the Cynthia cr2, I think it should be :
valueParm LShldrUpAdj
{
name LShldrUpAdj
initValue 0
hidden 0
enabled 1
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
lShldr:1
zRotate
deltaAddDelta 0.018
}
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."MarianneR posted Thu, 05 December 2013 at 2:50 PM
Thank you, thank you, thank you!!
That did the trick!
WandW posted Thu, 05 December 2013 at 2:58 PM
YAY!! :biggrin:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."