Forum: Poser - OFFICIAL


Subject: True superconforming?

Darkworld opened this issue on Dec 09, 2013 · 9 posts


Darkworld posted Mon, 09 December 2013 at 12:34 PM

So i was tinkering around in my libraries, waiting for a render stack, and witnessed the age old poke-through issue that has been with us since the dawn of victoria.  put her in a tight top, tell her to lift her arm, OOPS the chest lifts and pokes through the outfit.

It seems like true superconforming should take this into account- yet i've never seen an outfit that's immune to it; especially if you mess with breast size.  V4 as a model, without any morphs loaded at all, will deform when she poses; yet clothing only seems to catch this on the lower body, not the upper.  Perhaps that's why I like second skins so much- most conforming clothing looks beautiful still-rendered but features gratuitous pokethrough when animated; and often requires tweaks to fix pokethrough even on one-off renders.

Is there something about V4's upper body that makes it impossible to conform exactly when she moves?  I've been curious about this for a while.


willyb53 posted Mon, 09 December 2013 at 12:40 PM

"Is there something about V4's upper body that makes it impossible to conform exactly when she moves? "

Yes.  DAZ uses magnets(deformers) for breast and thigh changes, these are not in the strictest sense morphs.  Magnetising the clothes (basicly copying the magnets to the clothes) fixe many of these.

 

Bill

People that know everything by definition can not learn anything


WandW posted Mon, 09 December 2013 at 1:36 PM

There is a folder of magnetize poses in the DAZ's Victoria 4 folder of the Pose library.  They are applied to the clothing.  The number corresponds to the order in which multiple V4s were added to the scene; if there is ony one V4, you can use the unnumbered one...

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Darkworld posted Mon, 09 December 2013 at 3:44 PM

magnetize never seems to quite work for me, maybe it doesn't take as well to the more complex outfits


basicwiz posted Mon, 09 December 2013 at 4:09 PM

If you've got P10 or PP2014 the morph bruish enhancements do a far better job with conforming clothing issues than the magnets ever did.,


Darkworld posted Mon, 09 December 2013 at 5:40 PM

I can usually get it to work for still renders, but even with minimal movement animations tend to be a no go.


Lyrra posted Tue, 10 December 2013 at 6:18 AM

use the magnetise poses.  then rummage around for the deformer strength dial, that can sometimes help. Almost all the DAZ stock movement morphs on the chest area are based on these deformers, which means without the deformers applied to the clothing you will have trouble making her shirt and chest move together.

Generally if the clothing has been made correctly (ie designed to work with the joint deformers) then everything should stay where it is supposed to. However not all clothing makers can or will do this. So good luck

 

'superconforming' is a term that refers to a certain kind of internal coding... which has pretty much nothing to do with your issue and is actually sort of obsolete with the new morph conforming option in poser

 

LM



NolosQuinn posted Thu, 12 December 2013 at 9:25 AM

OT, kind of...I have a couple of your second skins and was wondering (hoping) if you will do something with bikinis. I'm working on an animation project and yes, the poke thru is a head ache and very limiting.

'I'm paying for this movie. I want guns'



Darkworld posted Thu, 12 December 2013 at 10:26 AM

Thanks for the tips all.  Bikinis is a great idea ;)