Forum: Poser - OFFICIAL


Subject: Dynamic Hair for Genesis in PP14

Iuvenis_Scriptor opened this issue on Dec 10, 2013 · 2 posts


Iuvenis_Scriptor posted Tue, 10 December 2013 at 10:51 PM

I'm trying to build a dynamic hair prop for Genesis, but for some reason, the Bullet Physics engine lets the hair fall straight through the figure's head (though not the skullcap I spawned).  I made sure Collision Detection is enabled for the whole figure (by doing so on the HIp and then clicking "Apply Collision Settings to Children") and checked on Collisions in the hair simulator, but so far, Genesis' head still seems invisible to Bullet hair, even though the legacy solver sees it just fine.  I'd realy prefer to use Bullet due to its speed, but I can't yet because of this issue.  Any ideas?  Thanks in advance for your help!


RedPhantom posted Wed, 11 December 2013 at 6:10 AM Online Now! Site Admin

Contact  Smith Micro. Dynamic Hair doesn't collide with anything but the thing its grown on when using bullet physics, even other body parts when gron right on the head. It never has. I'd say this is a bug.


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