Fremmen opened this issue on Dec 15, 2013 · 3 posts
Fremmen posted Sun, 15 December 2013 at 2:54 AM
Hello Everyone
I am interested in learning how to create custom morphs, face and body morphs. My main questions are how to prep the model, V4, M4 or anything else, to be imported into a modeling program? Is there anything to keep in mind when manipulating a object in a modeling program, to prevent problems when the new morph are used? I am not even sure what are all the questions I should be asking. I not expecting anyone to write out a whole tutorial for me just to point me to maybe some postings, tutorials, free or for sale. I am using PoserPro 2014. I have Silo and Hexagon for modeling programs, in case anyone needs to know. Thanks in advance to anyone who can help.
vilters posted Sun, 15 December 2013 at 3:27 AM
I wrote this tutorial a long time ago for hexagon.
How to create "fail safe" full and partial body morphs in Hexagon.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2855050
Happy Posering
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Fremmen posted Sun, 15 December 2013 at 3:37 AM
Awesome, thank you so much for the link and the tutorial.